TRON Evolution: The Video Game
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Tron Evolution: The Video Game: Любой уровень персонажа

Короче в файле DefaultGame расположение C:program files/TRON Evolution/GridGame/Config (может быть другая) найдёте строку XP System Ranks и там 1 level 2 level и так далее изменяете XPPointsRequired (это скоко надо опыта XP для определённого левела) на какое хотите для каждого левела кайфуйте :)
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Комментарии (31)
  • 0
    cпасибо ща попробуем www.playground.ru/users/
  • 0
    Спасибо ща попробую
  • 0
    вот радуйтесь найдёте читы говорите народу интересно
  • 0
    А в строку SkillPointsEarned пишите любое число(кол во мб на прокачку))))
  • 0
    пасиба чел. а ктонить нашёл способ открывать апгрейды ?
  • 0
    Делаю сохранить он не сохраняется,почему???
  • 0
    MEGA[KILL]

    сними галку с файла только чтение
  • 0
    Все конеш отлично но как скилы выучить?
    я 1ые 2а смог выучить там типо програмное обеспечение сам ща 12 лвл а для скила надо 3ий неучится он хоть убей
    подскажитечо сделать
  • 0
    Заранье спасибо
  • 0
    Слушай гойса таже ситуайция что и у мега кила все сделал все поменял галку убрал а он все равно не сохраняет винда 7ерка
  • 0
    да тупа не пашет обучение не проходит, сделал себе левел 50 а толку нет, я так понимаю меняем ток визуальное отоброжение уровня ???
  • 0
    блин я вас нифига непонимаю вы поднимаете левел а улучшения всёравно недоступны?
  • 0
    Лудше не лвл менять, а количестово бонусов за удары, так и лвл быстрей идет и все улдшения становятся доступны, строчка kXPComboBonusData
  • 0
    kitkost хорошая идея...
  • 0
    у кавото есть стандартный файл DefaultGame?
    ото тут токо визуяльно меняется лвл а на деле чуш

    P.S. - у меня такая мысль что есть один файл в котором эти апгрейды и там просто нужно поменять лвл на который был у нас до якобы пополнения, ток егоб найти ещё)
  • 0
    ну или хотябы содержание файла мне надо то токо значения:
    XPPointsRequired и kXPComboBonusData
    напишите плис весь файл изза warcraft0009 запарол =(
  • 0
    подскажите как в экиперовки модификацию диска с второго на первый переместить?
  • 0
    на но уменя немного изменён но он нормальный у меня идёт



    [Configuration]
    BasedOn=..\Engine\Config\BaseGame.ini


    [Engine.GameInfo]
    DefaultGame=GridGame.PgGameInfo
    DefaultServerGame=GridGame.PgMPGameInfo

    [GridGame.PgGameInfo]
    mGameMgrClasses=GridGame.PgRallyPointManager
    ;+mGameMgrClasses=GridGame.PgPedestrianSpawnManager
    // +mDefaultArchetypes=QuorraActualDLC.Pawn.Quorra_PAWN
    ; Specify the Default Pawn archetype package paths for PgGameInfo here
    mDefaultArchetypes="PlayerActual.Pawn.Player_PAWN"

    ; Team Management
    +mTeamMetaData=(Name="Player", Colors=("Player1"))
    +mTeamMetaData=(Name="PlayerEnergyTeam", Colors=("PlayerEnergy"))
    +mTeamMetaData=(Name="AI", Colors=("AI"))
    +mTeamMetaData=(Name="SentryTeam", Colors=("Sentry"))
    +mTeamMetaData=(Name="SpiritTeam", Colors=("Spirit"))
    +mTeamMetaData=(Name="InfectedTeam", Colors=("Infected"))
    +mTeamMetaData=(Name="SurvTeam", Colors=("Surv"))
    +mTeamMetaData=(Name="CluTeam", Colors=("Clu"))
    +mTeamMetaData=(Name="CyanTeam", Colors=("Cyan"))
    +mTeamMetaData=(Name="IndigoTeam", Colors=("Indigo"))
    +mTeamMetaData=(Name="TealTeam", Colors=("Teal"))
    +mTeamMetaData=(Name="AquaTeam", Colors=("Aqua"))
    +mTeamMetaData=(Name="SeafoamTeam", Colors=("Seafoam"))

    [GridGame.PgPedestrianSpawnManager]
    mMaxPawns=10


    [Engine.WorldInfo]
    EmitterPoolClassPath=GridGame.PgEmitterPool
    DecalManagerClassPath=GridGame.PgDecalManager


    [DefaultPlayer]
    Name=Player
    team=255


    [GridGame.PgPlayerController]
    ForceFeedbackManagerClassName="WinDrv.XnaForceFeedbackManager"
    mPawnArchetypeIndex=0

    [GridGame.PgPawn]
    ;Set mUseDefaultInventory to true to prevent the unlock system from changing the pawn's inventory.
    mUseDefaultInventory = false

    [GridGame.PgUnlockSystem]
    ;Set OverrideConnectionString to use a hard coded string for the players inventory in MP the format must be the same as the example below
    ;The format is the index of the item to equip in the unlock system table of unlocks (remember the table may not be the same as in the editor
    ; as items are sorted by the runtime.
    ;OverrideConnectionString = "?UnlockSystem=0_3_4_7_"
    OverrideConnectionString = ""

    [GridGame.PgCheatManager]
    DebugDisplay3d=(mClassName="Pawn",mDisplayPropertyList=("Health"))

    [Engine.GameInfo]
    MaxPlayers=10

    [GridGame.PgOnlineEnumerations]
    kStoryModeStartMap="1_01"
    kDefaultMPGameMode="TeamDeathmatch"
    kDefaultMPMap="HeatSink"

    kWaitingForHostTimeout=3.5

    kBadPingThreshold=200
    kBestPingThreshold=20
    // Note - The Up=0/Down=0 case is used when the QoS check times out. This doesn't necessarily mean the user has a bad connection, so we'll use a middle-of-the road maxPlayers value.
    +kQosScale=(mMinUp_bps=0, mMinDown_bps=0, mMaxPlayers=6)
    +kQosScale=(mMinUp_bps=1, mMinDown_bps=1, mMaxPlayers=2)
    +kQosScale=(mMinUp_bps=115000, mMinDown_bps=54000, mMaxPlayers=3)
    +kQosScale=(mMinUp_bps=199000, mMinDown_bps=75000, mMaxPlayers=4)
    +kQosScale=(mMinUp_bps=274000, mMinDown_bps=89000, mMaxPlayers=5)
    +kQosScale=(mMinUp_bps=288000, mMinDown_bps=116000, mMaxPlayers=6)
    +kQosScale=(mMinUp_bps=301000, mMinDown_bps=132000, mMaxPlayers=7)
    +kQosScale=(mMinUp_bps=311000, mMinDown_bps=154000, mMaxPlayers=8)
    +kQosScale=(mMinUp_bps=354000, mMinDown_bps=174000, mMaxPlayers=9)
    +kQosScale=(mMinUp_bps=396000, mMinDown_bps=196000, mMaxPlayers=10)
    kQosCheckTimeout=35.0

    kMaxNumSkillMatchAttempts=4
    kInitialMatchSkillDiff=100
    kMaxVoiceTokens=3

    // UI Profiles
    kUIData=( Name="Default", StatsScreen=GFxMovie'PgMatchStats.MatchStats_Instance', PreGameTips=GFxMovie'PgMPPreGameSplash.MPPreGame_Deathmatch_Instance', HUDElements=("Hud1", "Hud2"))
    +kUIData=(Name="FreeForAll", StatsScreen=GFxMovie'PgMatchStats.MatchStats_Instance', PreGameTips=GFxMovie'PgMPPreGameSplash.MPPreGame_Deathmatch_Instance', HUDElements=("PgHudTimer", "PgHudMpScore", "PgHudRespawnTimer", "PgHudEventsBox"))
    +kUIData=(Name="DualTeams", StatsScreen=GFxMovie'PgMatchStats.MatchStats_Instance', PreGameTips=GFxMovie'PgMPPreGameSplash.MPPreGame_TeamDeathmatch_Instance', HUDElements=("PgHudTimer", "PgHudMpScore", "PgHudRespawnTimer", "PgHudEventsBox"))
    +kUIData=(Name="PowerMonger", StatsScreen=GFxMovie'PgMatchStats.MatchStats_Instance', PreGameTips=GFxMovie'PgMPPreGameSplash.MPPreGame_PowerMonger_Instance', HUDElements=("PgHudTimer", "PgHudMpScore", "PgHudPowerMonger", "PgHudRespawnTimer", "PgHudEventsBox"))
    +kUIData=(Name="BitRunner", StatsScreen=GFxMovie'PgMatchStats.MatchStats_Instance', PreGameTips=GFxMovie'PgMPPreGameSplash.MPPreGame_BitRunner_Instance', HUDElements=("PgHudTimer", "PgHudMpScore", "PgHudRespawnTimer", "PgHudEventsBox"))


    // Maps
    // Filename= Name= Title= UseVehicles= IsDLC= Description= MapImage= Modes=
    +kMapData=(Filename="FE_Lobby", Name="MPLobby", Title="MP Lobby", UseVehicles=false, IsDLC=false, Description="Lobby Map RULEZ", MapImage="PgMapImages.Map2", Modes=("LobbyMode"))

    //StoryMode Maps
    +kMapData=(Filename="1_01", Name="1_01", Title="$SCR_CHAPSELECT_HEADER1", UseVehicles=false, IsDLC=false, Description="$SCR_CHAPSELECT_BIO1", MapImage="PgMapImages.Map1", Modes=("StoryMode"))
    +kMapData=(Filename="1_03", Name="1_03", Title="103 Get to EOL", UseVehicles=false, IsDLC=false, Description="1_03 description", MapImage="PgMapImages.Map2", Modes=("StoryMode"))
    +kMapData=(Filename="1_03_B", Name="1_03_B", Title="103B Ride down EOL", UseVehicles=false, IsDLC=false, Description="1_03_B description", MapImage="PgMapImages.Map3", Modes=("StoryMode"))
    +kMapData=(Filename="1_04", Name="1_04", Title="$SCR_CHAPSELECT_HEADER2", UseVehicles=false, IsDLC=false, Description="$SCR_CHAPSELECT_BIO2", MapImage="PgMapImages.Map1", Modes=("StoryMode"))
    +kMapData=(Filename="2_01", Name="2_01", Title="$SCR_CHAPSELECT_HEADER3", UseVehicles=false, IsDLC=false, Description="$SCR_CHAPSELECT_BIO3", MapImage="PgMapImages.Map2", Modes=("StoryMode"))
    +kMapData=(Filename="2_02", Name="2_02", Title="202 Escape", UseVehicles=false, IsDLC=false, Description="2_02 description", MapImage="PgMapImages.Map3", Modes=("StoryMode"))
    +kMapData=(Filename="2_03", Name="2_03", Title="$SCR_CHAPSELECT_HEADER4", UseVehicles=false, IsDLC=false, Description="$SCR_CHAPSELECT_BIO4", MapImage="PgMapImages.Map1", Modes=("StoryMode"))
    +kMapData=(Filename="2_04", Name="2_04", Title="$SCR_CHAPSELECT_HEADER4", UseVehicles=false, IsDLC=false, Description="$SCR_CHAPSELECT_BIO4", MapImage="PgMapImages.Map2", Modes=("StoryMode"))
    +kMapData=(Filename="2_05", Name="2_05", Title="$SCR_CHAPSELECT_HEADER5", UseVehicles=false, IsDLC=false, Description="$SCR_CHAPSELECT_BIO5", MapImage="PgMapImages.Map3", Modes=("StoryMode"))
    +kMapData=(Filename="2_06", Name="2_06", Title="206", UseVehicles=false, IsDLC=false, Description="2_06 description", MapImage="PgMapImages.Map1", Modes=("StoryMode"))
    +kMapData=(Filename="2_07", Name="2_07", Title="207", UseVehicles=false, IsDLC=false, Description="2_07 description", MapImage="PgMapImages.Map2", Modes=("StoryMode"))
    +kMapData=(Filename="2_08", Name="2_08", Title="208 Race To City", UseVehicles=false, IsDLC=false, Description="2_08 description", MapImage="PgMapImages.Map3", Modes=("StoryMode"))
    +kMapData=(Filename="2_09", Name="2_09", Title="$SCR_CHAPSELECT_HEADER6", UseVehicles=false, IsDLC=false, Description="$SCR_CHAPSELECT_BIO6", MapImage="PgMapImages.Map1", Modes=("StoryMode"))
    +kMapData=(Filename="2_10", Name="2_10", Title="210", UseVehicles=false, IsDLC=false, Description="2_10 description", MapImage="PgMapImages.Map2", Modes=("StoryMode"))
    +kMapData=(Filename="3_01", Name="3_01", Title="$SCR_CHAPSELECT_HEADER7", UseVehicles=false, IsDLC=false, Description="$SCR_CHAPSELECT_BIO7", MapImage="PgMapImages.Map3", Modes=("StoryMode"))
    +kMapData=(Filename="3_02", Name="3_02", Title="302 Airship", UseVehicles=false, IsDLC=false, Description="3_02 description", MapImage="PgMapImages.Map2", Modes=("StoryMode"))
    +kMapData=(Filename="3_03", Name="3_03", Title="303", UseVehicles=false, IsDLC=false, Description="3_03 description", MapImage="PgMapImages.Map3", Modes=("StoryMode"))
    +kMapData=(Filename="Mobility_Testbed", Name="Mobility_Testbed", Title="Mobility Testbed", UseVehicles=false, IsDLC=false, Description="Mobility Testbed", MapImage="PgMapImages.Map3", Modes=("StoryMode"))
    +kMapData=(Filename="AI_Testbed", Name="AI_Testbed", Title="AI_Testbed", UseVehicles=false, IsDLC=false, Description="AI_Testbed", MapImage="PgMapImages.Map1", Modes=("StoryMode"))
    +kMapData=(Filename="AISentry_Testbed", Name="AISentry_Testbed", Title="AISentry_Testbed", UseVehicles=false, IsDLC=false, Description="AISentry_Testbed", MapImage="PgMapImages.Map2", Modes=("StoryMode"))
    +kMapData=(Filename="XPTestLevel", Name="XPTestLevel", Title="XP Test Level", UseVehicles=false, IsDLC=false, Description="XP Test Level", MapImage="PgMapImages.Map3", Modes=("StoryMode"))
    +kMapData=(Filename="SmokeTest_00", Name="SmokeTest_00", Title="Smoke Test", UseVehicles=false, IsDLC=false, Description="Smoke Test", MapImage="PgMapImages.Map1", Modes=("StoryMode"))
    +kMapData=(Filename="DiscStationTestLevel", Name="DiscStationTestLevel",Title="Disc Station Test", UseVehicles=false, IsDLC=false, Description="Disc Station Test", MapImage="PgMapImages.Map3", Modes=("StoryMode"))
    +kMapData=(Filename="1_03_Combat", Name="1_03_Combat", Title="Combat Space", UseVehicles=false, IsDLC=false, Description="Combat Space", MapImage="PgMapImages.Map3", Modes=("StoryMode"))
    +kMapData=(Filename="EnergyActor", Name="EnergyActor", Title="Energy Test", UseVehicles=false, IsDLC=false, Description="Energy Test", MapImage="PgMapImages.Map2", Modes=("StoryMode"))
    +kMapData=(Filename="MagDisc", Name="MagDisc", Title="MagDisc", UseVehicles=false, IsDLC=false, Description="MagDisc", MapImage="PgMapImages.Map1", Modes=("StoryMode"))

    //MP Maps
    +kMapData=(Filename="MP_CMI_C1_DM", Name="HeatSink", Title="$SCR_MPLOBBY_MAP1", UseVehicles=false, IsDLC=false, Description="$SCR_MPLOBBY_MAP1_TIP", MapImage="PgMapImages.Map1", Modes=("TeamDeathmatch","Deathmatch") )
    +kMapData=(Filename="MP_CMI_C1_PM", Name="HeatSink", Title="$SCR_MPLOBBY_MAP1", UseVehicles=false, IsDLC=false, Description="$SCR_MPLOBBY_MAP1_TIP", MapImage="PgMapImages.Map1", Modes=("PowerMonger") )
    +kMapData=(Filename="MP_CMI_C1_BIT", Name="HeatSink", Title="$SCR_MPLOBBY_MAP1", UseVehicles=false, IsDLC=false, Description="$SCR_MPLOBBY_MAP1_TIP", MapImage="PgMapImages.Map1", Modes=("BitRunner") )
    +kMapData=(Filename="MP_CMI_V1_DM", Name="CircuitBoard", Title="$SCR_MPLOBBY_MAP2", UseVehicles=true , IsDLC=false, Description="$SCR_MPLOBBY_MAP2_TIP", MapImage="PgMapImages.Map4", Modes=("Deathmatch") )
    +kMapData=(Filename="mp_cmi_v1_TDM", Name="CircuitBoard", Title="$SCR_MPLOBBY_MAP2", UseVehicles=true , IsDLC=false, Description="$SCR_MPLOBBY_MAP2_TIP", MapImage="PgMapImages.Map4", Modes=("TeamDeathmatch") )
    +kMapData=(Filename="MP_CMI_V1_PM", Name="CircuitBoard", Title="$SCR_MPLOBBY_MAP2", UseVehicles=true, IsDLC=false, Description="$SCR_MPLOBBY_MAP2_TIP", MapImage="PgMapImages.Map4", Modes=("PowerMonger") )
    +kMapData=(Filename="MP_CMI_V1_BIT", Name="CircuitBoard", Title="$SCR_MPLOBBY_MAP2", UseVehicles=true, IsDLC=false, Description="$SCR_MPLOBBY_MAP2_TIP", MapImage="PgMapImages.Map4", Modes=("BitRunner") )
    +kMapData=(Filename="MP_CMI_C2_DM", Name="HardDisc", Title="$SCR_MPLOBBY_MAP3", UseVehicles=false, IsDLC=false, Description="$SCR_MPLOBBY_MAP3_TIP", MapImage="PgMapImages.Map2", Modes=("TeamDeathmatch","Deathmatch") )
    +kMapData=(Filename="MP_CMI_C2_PM", Name="HardDisc", Title="$SCR_MPLOBBY_MAP3", UseVehicles=false, IsDLC=false, Description="$SCR_MPLOBBY_MAP3_TIP", MapImage="PgMapImages.Map2", Modes=("PowerMonger") )
    +kMapData=(Filename="MP_CMI_C2_BIT", Name="HardDisc", Title="$SCR_MPLOBBY_MAP3", UseVehicles=false, IsDLC=false, Description="$SCR_MPLOBBY_MAP3_TIP", MapImage="PgMapImages.Map2", Modes=("BitRunner") )
    +kMapData=(Filename="MP_CMI_V2_DM", Name="Defrag", Title="$SCR_MPLOBBY_MAP4", UseVehicles=true , IsDLC=false, Description="$SCR_MPLOBBY_MAP4_TIP", MapImage="PgMapImages.Map3", Modes=("Deathmatch") )
    +kMapData=(Filename="MP_CMI_V2_TDM", Name="Defrag", Title="$SCR_MPLOBBY_MAP4", UseVehicles=true , IsDLC=false, Description="$SCR_MPLOBBY_MAP4_TIP", MapImage="PgMapImages.Map3", Modes=("TeamDeathmatch") )
    +kMapData=(Filename="MP_CMI_V2_PM", Name="Defrag", Title="$SCR_MPLOBBY_MAP4", UseVehicles=true , IsDLC=false, Description="$SCR_MPLOBBY_MAP4_TIP", MapImage="PgMapImages.Map3", Modes=("PowerMonger") )
    +kMapData=(Filename="MP_CMI_V2_BIT", Name="Defrag", Title="$SCR_MPLOBBY_MAP4", UseVehicles=true , IsDLC=false, Description="$SCR_MPLOBBY_MAP4_TIP", MapImage="PgMapImages.Map3", Modes=("BitRunner") )
    +kMapData=(Filename="MP_CMI_V3_DM", Name="DLCMap1", Title="$SCR_MPLOBBY_MAP5", UseVehicles=true , IsDLC=true, Description="$SCR_MPLOBBY_MAP5_TIP", MapImage="PgMapImages.Map5", Modes=("Deathmatch") )
    +kMapData=(Filename="MP_CMI_V3_TDM", Name="DLCMap1", Title="$SCR_MPLOBBY_MAP5", UseVehicles=true , IsDLC=true, Description="$SCR_MPLOBBY_MAP5_TIP", MapImage="PgMapImages.Map5", Modes=("TeamDeathmatch") )
    +kMapData=(Filename="MP_CMI_V3_PM", Name="DLCMap1", Title="$SCR_MPLOBBY_MAP5", UseVehicles=true, IsDLC=true, Description="$SCR_MPLOBBY_MAP5_TIP", MapImage="PgMapImages.Map5", Modes=("PowerMonger") )
    +kMapData=(Filename="MP_CMI_V3_BIT", Name="DLCMap1", Title="$SCR_MPLOBBY_MAP5", UseVehicles=true, IsDLC=true, Description="$SCR_MPLOBBY_MAP5_TIP", MapImage="PgMapImages.Map5", Modes=("BitRunner") )
    +kMapData=(Filename="MP_CMI_V4_DM", Name="DLCMap2", Title="$SCR_MPLOBBY_MAP6", UseVehicles=true , IsDLC=true, Description="$SCR_MPLOBBY_MAP6_TIP", MapImage="PgMapImages.Map6", Modes=("Deathmatch") )
    +kMapData=(Filename="MP_CMI_V4_TDM", Name="DLCMap2", Title="$SCR_MPLOBBY_MAP6", UseVehicles=true , IsDLC=true, Description="$SCR_MPLOBBY_MAP6_TIP", MapImage="PgMapImages.Map6", Modes=("TeamDeathmatch") )
    +kMapData=(Filename="MP_CMI_V4_PM", Name="DLCMap2", Title="$SCR_MPLOBBY_MAP6", UseVehicles=true, IsDLC=true, Description="$SCR_MPLOBBY_MAP6_TIP", MapImage="PgMapImages.Map6", Modes=("PowerMonger") )
    +kMapData=(Filename="MP_CMI_V4_BIT", Name="DLCMap2", Title="$SCR_MPLOBBY_MAP6", UseVehicles=true, IsDLC=true, Description="$SCR_MPLOBBY_MAP6_TIP", MapImage="PgMapImages.Map6", Modes=("BitRunner") )

    // Game Modes (Kelvin) This needs to match up with the Xbox Mode context in the spa.h as rich presence this mode
    // mTitle= mName=, mShowInMenus=true | false, mDescription=, mClass_OnFoot=, mClass_Vehicles=, mRuleSet=, mUIProfile=, mIsTeamGame=, mOnlineStatsWriteClass=)
    kGameModeData= (mTitle="MP Lobby", mName="LobbyMode", mShowInMenus=false, mDescription="LOBBYMODE L33T!", mClass_OnFoot="PgMPLobbyGameInfo", mClass_Vehicles="PgMPLobbyGameInfo", mRuleSet="RuleSetsActual.Default_RULESET", mUIProfile="Default", mIsTeamGame=false)
    +kGameModeData=(mTitle="StoryMode", mName="StoryMode", mShowInMenus=false, mDescription="ST0RYM0D3 SUX0RZ", mClass_OnFoot="PgGameInfo", mClass_Vehicles="PgGameInfo", mRuleSet="RuleSetsActual.Default_RULESET", mUIProfile="Default", mIsTeamGame=false)

    // Add new GameModes after here...
    +kGameModeData=(mTitle="$SCR_MPCUSTOM_TDM", mName="TeamDeathmatch", mShowInMenus=true, mDescription="$SCR_MPCUSTOM_TDM_TIP", mClass_OnFoot="PgMPGameInfo", mClass_Vehicles="PgMPVehicleGameInfo", mRuleSet="RuleSetsActual.TeamDeathmatch_RULESET", mUIProfile="DualTeams", mIsTeamGame=true, mOnlineStatsWriteClass=GridGame.PgOnlineLeaderboardWrite_GameModeTDM)
    +kGameModeData=(mTitle="$SCR_MPCUSTOM_DM", mName="Deathmatch", mShowInMenus=true, mDescription="$SCR_MPCUSTOM_DM_TIP", mClass_OnFoot="PgMPGameInfo", mClass_Vehicles="PgMPVehicleGameInfo", mRuleSet="RuleSetsActual.Deathmatch_RULESET", mUIProfile="FreeForAll", mIsTeamGame=false, mOnlineStatsWriteClass=GridGame.PgOnlineLeaderboardWrite_GameModeDM)
    +kGameModeData=(mTitle="$SCR_MPCUSTOM_MONGER", mName="PowerMonger", mShowInMenus=true, mDescription="$SCR_MPCUSTOM_MONGER_TIP", mClass_OnFoot="PgMPGameInfo", mClass_Vehicles="PgMPVehicleGameInfo", mRuleSet="RuleSetsActual.PowerMonger_RULESET", mUIProfile="PowerMonger", mIsTeamGame=true, mOnlineStatsWriteClass=GridGame.PgOnlineLeaderboardWrite_GameModePM)
    +kGameModeData=(mTitle="$SCR_MPCUSTOM_BIT", mName="BitRunner", mShowInMenus=true, mDescription="$SCR_MPCUSTOM_BIT_TIP", mClass_OnFoot="PgMPGameInfo", mClass_Vehicles="PgMPVehicleGameInfo", mRuleSet="RuleSetsActual.BitRunner_RULESET", mUIProfile="BitRunner", mIsTeamGame=true, mOnlineStatsWriteClass=GridGame.PgOnlineLeaderboardWrite_GameModeBR)


    // Seamless Data - the game selects randomly from this list when the user chooses "Grid Game" from a Disc Station. It uses the selection to create the Grid Game
    // Map=Modes=
    +kSeamlessData=(Map="HeatSink", Modes=("TeamDeathmatch", "Deathmatch") )
    +kSeamlessData=(Map="HardDisc", Modes=("TeamDeathmatch", "Deathmatch") )


    //HUD Constants.
    kVoiceChatTintColour=(R=255,G=255,B=0,A=255)

    kPlayerLabel_MinDistance=100.0
    kPlayerLabel_MaxDistance=3000.0
    kPlayerLabel_HeightOffset=72.0

    kEventBox_DefaultPlayerColour=(R=255,G=0,B=0,A=255)
    kEventBox_ScrollRate=0.3

    //MP Lobby constants.
    kLobbyCountdown_Length=10.0;
    kInvulnerability_Timer=5.0;
    kPreGameTips_Timer=10.0;

    [GridGame.PgXPSystem]

    kXPPointsCap=380000

    // XP System Ranks
    kXPRankData=( Index=0, Name="LEVEL 1" , XPPointsRequired=0 , SkillPointsEarned=0, KillPointsMultiplier=1.0 )
    +kXPRankData=( Index=1, Name="LEVEL 2" , XPPointsRequired=220 , SkillPointsEarned=200, KillPointsMultiplier=1.1 )
    +kXPRankData=( Index=2, Name="LEVEL 3" , XPPointsRequired=625 , SkillPointsEarned=20, KillPointsMultiplier=1.1 )
    +kXPRankData=( Index=3, Name="LEVEL 4" , XPPointsRequired=1350 , SkillPointsEarned=20, KillPointsMultiplier=1.1 )
    +kXPRankData=( Index=4, Name="LEVEL 5" , XPPointsRequired=250 , SkillPointsEarned=20, KillPointsMultiplier=1.2 )
    +kXPRankData=( Index=5, Name="LEVEL 6" , XPPointsRequired=400 , SkillPointsEarned=20, KillPointsMultiplier=1.2 )
    +kXPRankData=( Index=6, Name="LEVEL 7" , XPPointsRequired=580 , SkillPointsEarned=20, KillPointsMultiplier=1.2 )
    +kXPRankData=( Index=7, Name="LEVEL 8" , XPPointsRequired=850 , SkillPointsEarned=20, KillPointsMultiplier=1.3 )
    +kXPRankData=( Index=8, Name="LEVEL 9" , XPPointsRequired=1150 , SkillPointsEarned=20, KillPointsMultiplier=1.3 )
    +kXPRankData=( Index=9, Name="LEVEL 10" , XPPointsRequired=1500 , SkillPointsEarned=20, KillPointsMultiplier=1.3 )
    +kXPRankData=( Index=10, Name="LEVEL 11" , XPPointsRequired=1935 , SkillPointsEarned=20, KillPointsMultiplier=1.4 )
    +kXPRankData=( Index=11, Name="LEVEL 12" , XPPointsRequired=24000, SkillPointsEarned=20, KillPointsMultiplier=1.4 )
    +kXPRankData=( Index=12, Name="LEVEL 13" , XPPointsRequired=2950 , SkillPointsEarned=20, KillPointsMultiplier=1.4 )
    +kXPRankData=( Index=13, Name="LEVEL 14" , XPPointsRequired=3550 , SkillPointsEarned=20, KillPointsMultiplier=1.5 )
    +kXPRankData=( Index=14, Name="LEVEL 15" , XPPointsRequired=4200 , SkillPointsEarned=20, KillPointsMultiplier=1.5 )
    +kXPRankData=( Index=15, Name="LEVEL 16" , XPPointsRequired=4900 , SkillPointsEarned=20, KillPointsMultiplier=1.5 )
    +kXPRankData=( Index=16, Name="LEVEL 17" , XPPointsRequired=5650 , SkillPointsEarned=20, KillPointsMultiplier=1.6 )
    +kXPRankData=( Index=17, Name="LEVEL 18" , XPPointsRequired=6500, SkillPointsEarned=20, KillPointsMultiplier=1.6 )
    +kXPRankData=( Index=18, Name="LEVEL 19" , XPPointsRequired=7400, SkillPointsEarned=20, KillPointsMultiplier=1.6 )
    +kXPRankData=( Index=19, Name="LEVEL 20" , XPPointsRequired=8300, SkillPointsEarned=60, KillPointsMultiplier=1.7 )
    +kXPRankData=( Index=20, Name="LEVEL 21" , XPPointsRequired=9200, SkillPointsEarned=60, KillPointsMultiplier=1.7 )
    +kXPRankData=( Index=21, Name="LEVEL 22" , XPPointsRequired=10100, SkillPointsEarned=60, KillPointsMultiplier=1.7 )
    +kXPRankData=( Index=22, Name="LEVEL 23" , XPPointsRequired=11000, SkillPointsEarned=60, KillPointsMultiplier=1.8 )
    +kXPRankData=( Index=23, Name="LEVEL 24" , XPPointsRequired=11900, SkillPointsEarned=60, KillPointsMultiplier=1.8 )
    +kXPRankData=( Index=24, Name="LEVEL 25" , XPPointsRequired=12850, SkillPointsEarned=60, KillPointsMultiplier=1.8 )
    +kXPRankData=( Index=25, Name="LEVEL 26" , XPPointsRequired=13800, SkillPointsEarned=60, KillPointsMultiplier=1.9 )
    +kXPRankData=( Index=26, Name="LEVEL 27" , XPPointsRequired=14750, SkillPointsEarned=60, KillPointsMultiplier=1.9 )
    +kXPRankData=( Index=27, Name="LEVEL 28" , XPPointsRequired=15700, SkillPointsEarned=60, KillPointsMultiplier=1.9 )
    +kXPRankData=( Index=28, Name="LEVEL 29" , XPPointsRequired=16650, SkillPointsEarned=60, KillPointsMultiplier=2.0 )
    +kXPRankData=( Index=29, Name="LEVEL 30" , XPPointsRequired=17625, SkillPointsEarned=60, KillPointsMultiplier=2.0 )
    +kXPRankData=( Index=30, Name="LEVEL 31" , XPPointsRequired=18600, SkillPointsEarned=60, KillPointsMultiplier=2.0 )
    +kXPRankData=( Index=31, Name="LEVEL 32" , XPPointsRequired=19575, SkillPointsEarned=80, KillPointsMultiplier=2.0 )
    +kXPRankData=( Index=32, Name="LEVEL 33" , XPPointsRequired=20550, SkillPointsEarned=80, KillPointsMultiplier=2.0 )
    +kXPRankData=( Index=33, Name="LEVEL 34" , XPPointsRequired=21525, SkillPointsEarned=80, KillPointsMultiplier=2.0 )
    +kXPRankData=( Index=34, Name="LEVEL 35" , XPPointsRequired=22525, SkillPointsEarned=80, KillPointsMultiplier=2.1 )
    +kXPRankData=( Index=35, Name="LEVEL 36" , XPPointsRequired=23525, SkillPointsEarned=80, KillPointsMultiplier=2.1 )
    +kXPRankData=( Index=36, Name="LEVEL 37" , XPPointsRequired=245250, SkillPointsEarned=80, KillPointsMultiplier=2.2 )
    +kXPRankData=( Index=37, Name="LEVEL 38" , XPPointsRequired=25525, SkillPointsEarned=80, KillPointsMultiplier=2.2 )
    +kXPRankData=( Index=38, Name="LEVEL 39" , XPPointsRequired=26525, SkillPointsEarned=80, KillPointsMultiplier=2.2 )
    +kXPRankData=( Index=39, Name="LEVEL 40" , XPPointsRequired=27550, SkillPointsEarned=80, KillPointsMultiplier=2.3 )
    +kXPRankData=( Index=40, Name="LEVEL 41" , XPPointsRequired=28575, SkillPointsEarned=80, KillPointsMultiplier=2.3 )
    +kXPRankData=( Index=41, Name="LEVEL 42" , XPPointsRequired=29600, SkillPointsEarned=80, KillPointsMultiplier=2.3 )
    +kXPRankData=( Index=42, Name="LEVEL 43" , XPPointsRequired=30625, SkillPointsEarned=80, KillPointsMultiplier=2.4 )
    +kXPRankData=( Index=43, Name="LEVEL 44" , XPPointsRequired=31650, SkillPointsEarned=80, KillPointsMultiplier=2.4 )
    +kXPRankData=( Index=44, Name="LEVEL 45" , XPPointsRequired=32700, SkillPointsEarned=80, KillPointsMultiplier=2.4 )
    +kXPRankData=( Index=45, Name="LEVEL 46" , XPPointsRequired=33750, SkillPointsEarned=80, KillPointsMultiplier=2.4 )
    +kXPRankData=( Index=46, Name="LEVEL 47" , XPPointsRequired=34800, SkillPointsEarned=80, KillPointsMultiplier=2.4 )
    +kXPRankData=( Index=47, Name="LEVEL 48" , XPPointsRequired=35850, SkillPointsEarned=80, KillPointsMultiplier=2.5 )
    +kXPRankData=( Index=48, Name="LEVEL 49" , XPPointsRequired=36900, SkillPointsEarned=80, KillPointsMultiplier=2.5 )
    +kXPRankData=( Index=49, Name="LEVEL 50" , XPPointsRequired=38000, SkillPointsEarned=80, KillPointsMultiplier=2.5 )

    kXPComboBonusData=( HitMin=2, Bonus=50 )
    +kXPComboBonusData=( HitMin=5, Bonus=100 )
    +kXPComboBonusData=( HitMin=15, Bonus=15 0)
    +kXPComboBonusData=( HitMin=20, Bonus=200 )
    +kXPComboBonusData=( HitMin=25, Bonus=250 )
    +kXPComboBonusData=( HitMin=30, Bonus=300 )
    +kXPComboBonusData=( HitMin=40, Bonus=500 )

    [GridGame.PgTutorialTracker]
    mComboProjectile = "PlayerDiscAir3_PROJ";
    mParryProjectile = "PlayerDiscParry_PROJ";
    mMobilityProjectile = "PlayerDiscMob_PROJ";
    ;This array contains the names of the animations that are considered to
    ;be 'dodges' for the tutorial.
    mDodgeAnimNames = "BackTumbleRoll"
    +mDodgeAnimNames = "LeftTumbleRoll"
    +mDodgeAnimNames = "FrontTumbleRoll"
    +mDodgeAnimNames = "RightTumbleRoll"
    mMinSecondsBetweenDamageReports = 2;

    [GridGame.PgGameplayEventsWriter]
    ;mRemoteIP = "10.102.106.86"
    ;mRemotePort = 10500;
    mRemoteIP = ""
    mRemotePort = 0;

    [GridGame.PgDLCUtils]
    ; This is the foder where DLC utils will look for content files - make sure it has a / on the end
    kPS3DLCFolder="/dev_hdd0/game/TEST12345/USRDIR/";

    ; This is the license data for DLC items
    ; DLCName is the name of the DLC item ( used by unlock system to identify an item )
    ; DLCKey is the PS3 license key for the item. This is the same as the
    ; K_licensee = 0xc0a3b3641c2ad1ef23153a48a3e12fe8 entry in the package.conf for the DLC package
    ; DLCContent is a list of files that make up the package - we check the rights of the user to open these files

    kDLCItems=( DLCName="SKIN_BLACKGUARD", DLCKey="0x76C94AA39EC94E91B964E77E60456701", DLCContent=("BlackGuard.edat"), LiveLicenseFlags=0x1, LiveContent=("BlackGuardSkin.txt"));
    +kDLCItems=( DLCName="SKIN_CLU", DLCKey="0xBACC666F261F4E9BA2F5B9D26F749014", DLCContent=("CLU.edat"), LiveLicenseFlags=0x2, LiveContent=("CLU.txt"));
    +kDLCItems=( DLCName="SKIN_GIBSON", DLCKey="0xEC5CFF5C861D4784B5ABEF4B63306857", DLCContent=("Gibson.edat"), LiveLicenseFlags=0x4, LiveContent=("Gibson.txt"));
    +kDLCItems=( DLCName="SKIN_QUORRA", DLCKey="0x0A628B70B99D482CA1EB0C6F55C423E4", DLCContent=("Quorra.edat"), LiveLicenseFlags=0x8, LiveContent=("Quorra.txt"));
    +kDLCItems=( DLCName="SKIN_SAMFLYNN", DLCKey="0x4974DB6741BA4EFFA7F419CA97173066", DLCContent=("SamFlynn.edat"), LiveLicenseFlags=0x10, LiveContent=("SamFlynn.txt"));
  • 0
    yagudin97
    спасибо тебе
    я заметил, что ты изменил добавление МБайт после получения лвл`а и бонусы за килы, но это нетак страшно
  • 0
    Умения не доступны,что делать,не прокачиваются?!
  • 0
    "Лучше не лвл менять, а количестово бонусов за удары, так и лвл быстрей идет и все улдшения становятся доступны, строчка kXPComboBonusData"

    kitkost, не работает, лично проверил.

    Это написано в не измененном файле:
    kXPComboBonusData=( HitMin=2, Bonus=5 )
    +kXPComboBonusData=( HitMin=5, Bonus=10 )
    +kXPComboBonusData=( HitMin=15, Bonus=15 )
    +kXPComboBonusData=( HitMin=20, Bonus=20 )
    +kXPComboBonusData=( HitMin=25, Bonus=25 )
    +kXPComboBonusData=( HitMin=30, Bonus=30 )
    +kXPComboBonusData=( HitMin=40, Bonus=50 )

    А это в измененном мною файле :
    kXPComboBonusData=( HitMin=200000, Bonus=500000 )
    +kXPComboBonusData=( HitMin=500000, Bonus=1000000 )
    +kXPComboBonusData=( HitMin=1500000, Bonus=1500000 )
    +kXPComboBonusData=( HitMin=2000000, Bonus=2000000 )
    +kXPComboBonusData=( HitMin=2500000, Bonus=2500000 )
    +kXPComboBonusData=( HitMin=3000000, Bonus=3000000 )
    +kXPComboBonusData=( HitMin=4000000, Bonus=5000000 )

    Числа увеличивал, прибавляя за каждое изменение по одному нулю. И все без толку. Экспы дают столько же сколько и давали.
  • 0
    optimus210
    пацаны у меня ошибку выдаёт help играть хочу.
  • 0
    +mTeamMetaData=(Name="Player", Colors=("Player1"))
    меняем Player1 на любой другой цвет.
  • 0
    HOMEP2212

    Ахаха, ( HitMin=200000 ) это число сколько ударов нужно нанести для получения бонуса, уверен что у тебя не работает потому что столько ударов ты даже за всю игру навряд ли нанесешь.
  • 0
    надо делать так :

    kXPComboBonusData=( HitMin=2, Bonus=380000 )
    +kXPComboBonusData=( HitMin=5, Bonus=380000 )
    +kXPComboBonusData=( HitMin=15, Bonus=380000 )
    +kXPComboBonusData=( HitMin=20, Bonus=380000 )
    +kXPComboBonusData=( HitMin=25, Bonus=380000 )
    +kXPComboBonusData=( HitMin=30, Bonus=380000 )
    +kXPComboBonusData=( HitMin=40, Bonus=380000 )

    и всё будет работать уже несколько раз так делал всё ок !!!
  • 0
    плз помогите я не найду файл в который надо написать




    kXPComboBonusData=( HitMin=2, Bonus=380000 )
    +kXPComboBonusData=( HitMin=5, Bonus=380000 )
    +kXPComboBonusData=( HitMin=15, Bonus=380000 )
    +kXPComboBonusData=( HitMin=20, Bonus=380000 )
    +kXPComboBonusData=( HitMin=25, Bonus=380000 )
    +kXPComboBonusData=( HitMin=30, Bonus=380000 )
    +kXPComboBonusData=( HitMin=40, Bonus=380000 )



    помогите плз
    зарание спс
  • 0
    Vladon0102
    а куда надо это писать???? в какой файл????
  • 0
    Сейчас заценим эту тему!У меня, конечно, и так 28 левел, но уж очень не хочется мне фиг знает сколько перед компом ради левелов сидеть!

    А потом в сети всем надаю!
  • 0
    Vladon0102 26.03.11 10:05

    Диски всё равно не открываются.
  • 0
    нету там такой папки
  • 0
    Народ, а это только для пиратки или в лицухе тож работает (стимовская лицухе)? Просто как только игра вышла, купил диск, и там полностью почти прокачал всё (и по сети естественно), а сейчас вот диск потерял, и Live ID не помню, купил в Стиме , а заново качать всё ну не то чтобы не интересно, просто заново лень.
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