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M_A_K, спасибо, не трудно, именно с itemtype.txt. Из файла нужно убрать следующий текст: newItemType = { -- standard info renderfamily = "RENDERFAM_ARMOR", family = "FAMILY_ARMOR", subfamily = "SUBFAM_ARMOR_CHEST", classification = "CLF_CHEST_PADDED", flags = "FLAG_EQUIPCUT + FLAG_BLACKBACK", weargroup = "WEARGROUP_INVALID", -- 3d model + animation info model0Data = { name = "models/heroes/seraphim/default/c_sera-default-torso.GR2", user = "WEARGROUP_SERAPHIM", }, -- logic bounding box logicBox = { minx=-11.993, miny=-8.141, minz=45.522, maxx=11.972, maxy=3.591, maxz=66.848, }, dangerclass = 0, } mgr.typeCreate(4358, newItemType); newItemType = { -- standard info renderfamily = "RENDERFAM_ARMOR", family = "FAMILY_ARMOR", subfamily = "SUBFAM_ARMOR_BELT", classification = "CLF_BELT_PADDED", flags = "FLAG_BLACKBACK", weargroup = "WEARGROUP_INVALID", -- 3d model + animation info model0Data = { name = "models/heroes/seraphim/default/c_sera-default-pelvis.GR2", user = "WEARGROUP_SERAPHIM", }, -- logic bounding box logicBox = { minx=-7.403, miny=-6.491, minz=35.115, maxx=7.386, maxy=5.183, maxz=46.244, }, dangerclass = 0, } mgr.typeCreate(4359, newItemType); newItemType = { -- standard info renderfamily = "RENDERFAM_ARMOR", family = "FAMILY_ARMOR", subfamily = "SUBFAM_ARMOR_BOOT", classification = "CLF_BOOT_PADDED", flags = "FLAG_EQUIPCUT + FLAG_BLACKBACK", weargroup = "WEARGROUP_INVALID", -- 3d model + animation info model0Data = { name = "models/heroes/highelve/default/a_helve-boots01.GR2", user = "WEARGROUP_HIGHELVE", }, -- logic bounding box logicBox = { minx=-5.463, miny=-8.55, minz=-0.011, maxx=5.463, maxy=4.669, maxz=19.966, }, dangerclass = 0, } mgr.typeCreate(3969, newItemType); newItemType = { -- standard info renderfamily = "RENDERFAM_ARMOR", family = "FAMILY_ARMOR", subfamily = "SUBFAM_ARMOR_CHEST", classification = "CLF_CHEST_ORNAMENT", flags = "FLAG_EQUIPCUT + FLAG_BLACKBACK", weargroup = "WEARGROUP_INVALID", -- 3d model + animation info model0Data = { name = "models/heroes/highelve/default/a_helve-belly-top01.GR2", user = "WEARGROUP_HIGHELVE", }, -- logic bounding box logicBox = { minx=-6.185, miny=-6.595, minz=45.592, maxx=6.185, maxy=2.018, maxz=61.896, }, dangerclass = 0, } mgr.typeCreate(3970, newItemType); newItemType = { -- standard info renderfamily = "RENDERFAM_ARMOR", family = "FAMILY_ARMOR", subfamily = "SUBFAM_ARMOR_BELT", classification = "CLF_BELT_PADDED", flags = "FLAG_EQUIPCUT + FLAG_BLACKBACK", weargroup = "WEARGROUP_INVALID", -- 3d model + animation info model0Data = { name = "models/heroes/highelve/default/a_helve-skirt01.GR2", user = "WEARGROUP_HIGHELVE", }, -- logic bounding box logicBox = { minx=-6.192, miny=-4.824, minz=32.539, maxx=6.19, maxy=4.004, maxz=45.923, }, dangerclass = 0, } mgr.typeCreate(3971, newItemType); newItemType = { -- standard info renderfamily = "RENDERFAM_ARMOR", family = "FAMILY_ARMOR", subfamily = "SUBFAM_ARMOR_ARM", classification = "CLF_ARM_PADDED", flags = "FLAG_EQUIPCUT + FLAG_BLACKBACK", weargroup = "WEARGROUP_INVALID", -- 3d model + animation info model0Data = { name = "models/heroes/highelve/default/a_helve-cuffs01.GR2", user = "WEARGROUP_HIGHELVE", }, -- logic bounding box logicBox = { minx=-18.205, miny=-1.124, minz=42.98, maxx=18.204, maxy=2.422, maxz=58.391, }, dangerclass = 0, } mgr.typeCreate(3972, newItemType); newItemType = { -- standard info renderfamily = "RENDERFAM_ARMOR", renderprio = 0, family = "FAMILY_ARMOR", subfamily = "SUBFAM_ARMOR_BOOT", classification = "CLF_BOOT_ORNAMENT", flags = "FLAG_EQUIPCUT + FLAG_BLACKBACK", weargroup = "WEARGROUP_INVALID", -- 3d model + animation info model0Data = { name = "models/heroes/dryadin/default/h_dryade-basearmor-boots.GR2", user = "WEARGROUP_DRYADIN", }, -- logic bounding box logicBox = { minx=-5.82, miny=-4.329, minz=0.17, maxx=5.819, maxy=4.667, maxz=16.363, }, dangerclass = 0, } mgr.typeCreate(5537, newItemType); newItemType = { -- standard info renderfamily = "RENDERFAM_ARMOR", renderprio = 0, family = "FAMILY_ARMOR", subfamily = "SUBFAM_ARMOR_CHEST", classification = "CLF_CHAINMAIL", flags = "FLAG_EQUIPCUT + FLAG_BLACKBACK", weargroup = "WEARGROUP_INVALID", -- 3d model + animation info model0Data = { name = "models/heroes/dryadin/default/h_dryade-basearmor-torso.GR2", user = "WEARGROUP_DRYADIN", }, -- logic bounding box logicBox = { minx=-14.59, miny=-6.203, minz=37.022, maxx=11.16, maxy=3.669, maxz=58.969, }, dangerclass = 0, } mgr.typeCreate(5538, newItemType); newItemType = { -- standard info renderfamily = "RENDERFAM_ARMOR", renderprio = 0, family = "FAMILY_ARMOR", subfamily = "SUBFAM_ARMOR_BELT", classification = "CLF_BELT_PADDED", flags = "FLAG_EQUIPCUT + FLAG_BLACKBACK", weargroup = "WEARGROUP_INVALID", -- 3d model + animation info model0Data = { name = "models/heroes/dryadin/default/h_dryade-basearmor-pelvis.GR2", user = "WEARGROUP_DRYADIN", }, -- logic bounding box logicBox = { minx=-8.881, miny=-5.161, minz=29.296, maxx=8.742, maxy=5.475, maxz=60.175, }, dangerclass = 0, } mgr.typeCreate(5540, newItemType); newItemType = { -- standard info renderfamily = "RENDERFAM_ARMOR", family = "FAMILY_ARMOR", subfamily = "SUBFAM_ARMOR_BOOT", classification = "CLF_BOOT_SCALE", flags = "FLAG_EQUIPCUT + FLAG_BLACKBACK", weargroup = "WEARGROUP_INVALID", -- 3d model + animation info model0Data = { name = "models/heroes/centurio/default/h_sw-stdarmor-boots.GR2", user = "WEARGROUP_CENTURIO", }, -- logic bounding box logicBox = { minx=-8.288, miny=-8.012, minz=-0.426, maxx=8.3, maxy=4.23, maxz=16.874, }, dangerclass = 0, } mgr.typeCreate(2666, newItemType); newItemType = { -- standard info renderfamily = "RENDERFAM_ARMOR", family = "FAMILY_ARMOR", subfamily = "SUBFAM_ARMOR_BELT", classification = "CLF_BELT_SCALE", flags = "FLAG_EQUIPCUT + FLAG_BLACKBACK", weargroup = "WEARGROUP_INVALID", -- 3d model + animation info model0Data = { name = "models/heroes/centurio/default/h_sw-stdarmor-pelvis.GR2", user = "WEARGROUP_CENTURIO", }, -- logic bounding box logicBox = { minx=-10.877, miny=-10.76, minz=26.375, maxx=10.916, maxy=5.223, maxz=45.209, }, dangerclass = 0, } mgr.typeCreate(2667, newItemType); newItemType = { -- standard info renderfamily = "RENDERFAM_ARMOR", family = "FAMILY_ARMOR", subfamily = "SUBFAM_ARMOR_CHEST", classification = "CLF_CHAINMAIL", flags = "FLAG_EQUIPCUT + FLAG_BLACKBACK", weargroup = "WEARGROUP_INVALID", -- 3d model + animation info model0Data = { name = "models/heroes/centurio/default/h_sw-stdarmor-torso.GR2", user = "WEARGROUP_CENTURIO", }, -- logic bounding box logicBox = { minx=-12.96, miny=-8.092, minz=40.284, maxx=12.961, maxy=5.219, maxz=64.945, }, dangerclass = 0, } mgr.typeCreate(2668, newItemType); После сего модели остаются без дополнительной обвески и если установлен патч то они будут голыми, а если нет то в нижнем белье :) Рекомендую создать резервную копию файла на всякий случай и напомнаю, доавление части начинается с "newItemType" и заканчивается "mgr.typeCreate(xxxxx, newItemType)" Послесловие: Если нужно сменить прическу, то в консоли можно ввести "sys hairtype xxxx" где xxxx номер прически. Узнать номер прически можно из itemtype. Искать по "RENDERFAM_HAIR", номер указывается в конце, к примеру прическа серафимы заканчивается на"mgr.typeCreate(73, newItemType)", значит команда будет sys hairtype 73. Будут вопросы, обращайся :)
Надо надо, просто ты ещё не догадываешься об этом ;)
Ну ладно, хотя, нет, прикольная модификация!
Он для какой версии?
Для любой :)
И как его ставить?_)))
Извлечь каталоги Pak и Scripts в корень игры :)
Мод ни чё, пойдёт, а надо ли это вообще, хотя ладно! Всё равно спасибо
Новая игра и почти сразу нудмод, атас xDD
у меня с этих ссылок не качает