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Gangland 03.03.2004

Gangland v1.2

Fix Information:
This update includes all the fixes in the 1.1 update and the following additions: 1.2.1 (Savegame patch)

New Features:
- Checkpoint save in singleplayer campaign.
- Singleplayer ingame pause (default P).
- General command delay (default Left Windows).
- Move to last minimap alert (default M).

Multiplayer improvements:
- Ability to disable computer players in multiplayer games (cycle through the teams to "No Computer").
- New console command: net.join [password] (can even join games only announced local (bypassing GameSpy)).
- New console command: net.status (to see who is lagging etc).
- Bigger, more readable console font (mostly for chat messages).
- Server list join confusion fixed.
- Zonealarm/norton firewalls no longer cause lockups when the game is accessing the net.
- Hosting failed detection, port setup described ingame.

Fixed problems:
- New infiltrator definition: infiltrated family can't overrule commands being executed by the infiltrating family.
- The computer players now starts a little later than the human players.
- Fixed rotation problem when switching directly between vehicles.

1.1.0 (Day 1 patch)

New features:
- Ingame chat: press Enter to open the chat bar.
- Multiplayer lobby: F5 to update serverlist, double click on servers, sound notification when someone joins.
- AI: The police now react to your vehicles.
- Enduser Cheats: use the cheat command in the console, followed by some secret code...

General Improvements:
- Improved performance: up to 25% faster on ATI and 50% faster on Nvidia cards.
- Improved network latency adaption during online play.

Fixed problems:
- No more input problems in the chat bars
- Shootout balancing: Number of available gas grenades reduced to 10.
- Stability: Fixed rare crash when starting up.
- Fixed the occasional stuttering in The Docks.
- Only selected soldiers inside the armsdealer can buy weapons.

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