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Unreal Tournament 2004 16.03.2004

Red Orchestra v2.1

Изменения:
Fixes 0ver v2.0


- Fixed a bug where bullet shells would remain after a round reset
- Reduced the audible radius of the prone player transition sounds
- Reduced the audible radius of the player landing sounds
- Added proper bullet classes for the MG-34 and DP-28
- Added proper death message classes for the MG-34 and DP-28

- Fixed a problem where players who ended a round with their MG deployed would move at a very slow walk
- Fixed being able to select full classes on Role Selection Menu
- Fixed you spawn as another player
- Fixed non-RO tips showing up
- Fixed grenade stuck in hand bug
- Fixed correct last bullet animation plays online
- Fixed an accessed none problem in the weapon Bring Up area
- Fixed an accessed none related to damage reduction and FF handling

- Fixed an accessed none related to throwing away weapons

- Fixed an accessed none related to throwing away grenades
- Fixed an accessed none related to end of round handling

- Removed some logging statements from the Norwegian Colt area

- Fixed bug where picked up empty weapons always have 1 round

Changes Over v2.0


- Added new overhead map feature. Overhead maps now show the player's location and the real location of the objectives
- Converted all maps over to use the new overhead map feature
- Improved how the sleeve swapping functionality is handled
- Slightly increased the angle an MG can be deployed on
- Reduced the burst modifier recover time to 2.0 seconds from 3.0 seconds
- New Weapon sounds
- Menus for Hosting Game (both dedicated and listen servers)

- Added player portraits and names for VoIP to the hud
- Added player portraits and names option to the Configuration/Hud Menu

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