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Soldner: Secret Wars 27.05.2004

Soldner: Secret Wars Beta MP Demo

US Beta demo 18016 changelist:

- Several Client and server crashes fixed
- Several particle emitter fixes
- Several fixes for the Commander mode
- Added allocation info to server stats
- Now it's possible to carve the team logo all over the houses
- Several connection state messages included to inform the player of a bad
connection
- Fixed damage-check for buildings on ladder creation
- Added configurable max altitude for flyer objects (Sky has limits now !!!)
- Several changes to Sound FX like missing sounds, volume changes, distance
changes and replaced placeholders with "real" sounds
- Zoom Steps reduced on extreme sniper and sniper zooms
- Fixed antisitropic filtering bug
- Activated dynamic vehicle steering controller for wheeled vehicles
- Changed terraindamage calculation for vehicles
- Resitance and Blast radius Changes on nearly all Vehicles/Flyers/ (Balance)
- Several improvements to the portal (Sending server list to client increased
ect.)
- Reduced tree resistance values (factor 0.5)
- Fixed a bug where during death match a commander vote would be displayed when
any other vote had been cast
- Playermap can be made transparent ( Default key is "Numlock" )
- Fix for jumping in MP
- Implemented log queue
- Removed the "Jesus" position short before you die
- Clients with a bad Ping will get disconnected now - If Chat is open when you
get killed, the chat will be closed automaticly now.
- flyer steering changes related to romans input modifications
- no crates around spawn points
- recenter first frame of movement animations
- Changed the Speed from Supply Vehicle and Transporter04
- Fix for out-of-center reticle
- Riverside: Moved Flags for GameMode CTF into Headquarters
- Adjusted the PSG1 (Can you smell the "Nerf" ?)

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