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SuperPower 2 12.10.2004

SuperPower 2 v1.2

Патч, вносящий в игру ряд доработок.
Изменения:
Fixed : Thematic maps: Empire country, political control, human control are processed faster
Thematic maps: Clicking the thematic map legend item crash fix.
Fixed : Potential crash when a country is conquered but other country try to use it to build units or vice versa
Fixed : Can't bombard Antartica
Fixed : Memory leaks reported by BoundsChecker
Fixed : Possible crash in strategic warfare on water
Fixed : Bug in client disconnection
Fixed : Added a check in the sell unit to be sure the unit exist
Fixed : Attacking units can't be disbanded
Fixed : Locking the buttons on the client side in the unit list
Fixed : Unit Research : can now save when any country is selected
Fixed : Unit Research : can changes the tab and the data follows when dirty
Fixed : Unit Research : The budget value displaying in the meters is not always correct
Fixed : No more deployment on hostile regions
Fixed : 3 Crashes with modal window in covert ops with train cell, new cell and
new mission
Fixed : Crash with modal window in treaty details with add remove window
Fixed : Crash with modal window in resource with increase production window
Fixed : Can now save when any country is selected
Fixed : Unit deployment freeze
Fixed : Scenario window not displaying objectives sometimes
Fixed : Deleting temporary files
Fixed : Admin player will be replaced if old admin drops out.
Fixed : Crash on exit (sometimes)
Fixed : Unit market window (buy used units) random crash.
Fixed : Unit movement, added a check in the unit mover to not dereference a null pointer
Fixed : Annexed countries wont be in treaties anymore
Fixed : Made sure video_config works on win98
Fixed : Wrong country name being displayed as a tooltip over the right flag in the battle overview window
Fixed : Covert action cells cannot be in an inexisting country anymore
Fixed : Player cannot be changed in the game lobby
Fixed : When buying all the units in the last category, used units window would become unusable
Fixed : Fixed a deployment crash
Fixed : GeForce MX video cards transparency fix
Fixed : Technology for units (requirements) are now in sync between the windows
Fixed : Annexed country wont appear in treaties filter window anymore
Fixed : Added validation upon sdk and mod id
Fixed : Save/Load of multiplayer games now working properly (with and without passwords)
Fixed : When you join a server, choose a political party, then quit, and join again, if you choose a country it'll not change the political party in power
Fixed : Cleanup of graphical objects crash at shutdown
Fixed : Setting properly the total nuclear missiles value
Fixed : Unit list refresh when building units


TWEAKED

Tweaked : Relation bonus when signing assume foreign debt
Tweaked : Request war declaration AI changed a bit, to leave some margin when a nation ask one of its friends
Tweaked : Synchronizing countries when a region control is changed
Tweaked : Countries with only one democratic party will still be able to get out
of anarchy
Tweaked : You do not need a stability expected of over 20 % to get out of anarchy
Tweaked : Only sending treaties news now when the treaty becomes active =>Added a member to the treaty class, the creator country. Only used when creating country, and since we don't have the creators for the originals, we don't load them from the Database.
Tweaked : Added the number of days in the AMDS popup
Tweaked : Behavior of the meters in the research window.
Tweaked : Thematic maps: Optimized empire map
Tweaked : Unit production window will be updated when a new design is created (no need to close everything, reopen etc.)
Tweaked : Nuclear siren sound, not playing multiple times if multiple nukes are launched at once.
Tweaked : Naval and Ground strategies are now separated in combats.
Tweaked : Scenario selection window
Tweaked : War news are now less frequent (to avoid flooding the server)
Tweaked : Covert actions are less frequent (more realist)
Tweaked : Counter attack implemented on the combat, will give a more realist combat simulation especially at high server speeds
Tweaked : Optimized region color assigment
Tweaked : Start game now done by admin player instead of waiting for all players to
be ready.
Tweaked : Unit production window visual tweaks
Tweaked : Mouse wheel now working properly in windows
Tweaked : Country name added when asked to attack a neutral country
Tweaked : Messages are displayed upon disconnection
Tweaked : AI will launch missiles when it is attacked and in a bad situation


ADDED FEATURE

Feature : Delete all mail button added
Feature : Kick console command on the server
Feature : Autosave feature added.

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Мля ты можешь по-русски, или мля у нас теперь оф язык английский???????????

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Начальная 10+ Работает 5+ без перевода -5 Всего 10+

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