Need for Speed: Motor City Online

Motor City Online Beginner's Guide (English)

What's up? I decided to make a helpful FAQ for new players of MCO (Motor City

Online). This

FAQ will tell new players what is right and what is wrong in MCO. It will also

have strategies

for beginning MCO. Just sit back, relaxe, and take notes.

1. What To Do/What Not To Do

2. Tips On How To Keep Your Money

3. What Clubs Can Do For You

4. Beginning Strategies

5. Cars On MCO

6. Rare Parts On MCO

7. About Skins

1. What To Do/What Not To Do

Ok, you are new to MCO and have no idea what is considered "lame" and what is


Well, that is why I put this section up. To tell you what is right and what is


Here we go:

A. Never ask anyone for money. If you ask someone for money in MCO you are

considered the

"lamest" out of all who do wrong. How do you think the people in MCO got

their money.

They raced with the cars they built and made their money. EA supposidley

started to crack

down on people who do this, but it is still out there. Never ask anyone for


B. Never ask anyone for their car or some parts for your car. Again, this is

considered "lame".

If you do A or B, even once, you will be labled as "lame" and you will have

no respect. That

means no one to race with, no clubs that will accept you, and you will be a

"lamer" outcast.

C. Repair your car when it needs it. Even if you have lost a little bit of

Aero, or a little bit

of Handling you will still have slower times. Repairs aren't that much due

to the fact that

you do your own repairs, but if you keep beating up your car, your repair

bill can and will

eventually go up. I have had repair bills of $400+. Just remember to

repair if you have lost

any of your stats.

D. Never stop!!! Even if you have flipped and your stats are all the way down,

you may still have

a chance. You never know. Also, even if you have no chance of winning do

not leave the race (if

you are in a PvP (Person vs. Person) race. The other person will not get

the money that they

deserve. That is not a good thing.

E. Money is everything in MCO. People will do anything to get money on MCO.

Kind of like real life :).

If you have money, don't go off and spend it on some over priced car. Wait a

few days and the price may

come down. If not, and if you really want the car, go ahead and buy it.

Money allows you to buy new

cars, parts, paint jobs, & accessories for your car. You also need money to

repair your car.

F. Try new things. It never hurts to try new things in MCO. For instance, if

you have a maxed out 350 SB

, go get a 427 BB and work towards maxing that engine out. In MCO, you must

try new things. You must change

the way you drive to be able to handle another car better, you must change

the parts of an engine to make

your car Class D, C, B, or A. You must figure out where everything is after

EA updates MCO.

G. Always, I mean Always, check out MCO's message boards

( You will more than likely

find out what you are needing to know. If you can't, then you can just post

a question and will be answered.

H. Never, and I mean Never, give anyone your money or car. That is, unless you

have known them long enough to

know they would pay you back or give your car back. All to often I see

people lending other's their car and

not getting them back. This is a major no-no. Now, if you are in a club,

still use caution. There have been

club members who have not returned the favor.

I. Always Test Install parts. Don't go and buy the highest priced part. They

are not always the best parts. Some

lower priced parts are just as good as the higher priced parts.

J. Never race Pink Slip races unless you are prepared to loos your car. I have

seen many of my friends do this with

their Bel-Air starter cars and have lost them. If you are going to race a

Pink Slip race, make sure you know the

track, you have another car in your garage, and you do not mind loosing the

car you are racing.

K. Never race and Open Trial, PvP, or any other race without at least racing

the track once in Sponsored Trials. If you

don't know the track, you could end up really hurting your bank account when

you flip the car over in a PvP race with

a $2000 purse. But this is comen sense. Dont think you will learn the

track on your first run either. Some of These

tracks have many shortcuts that you will need to learn to get in the high in

the placings. They also have wicked turns

that will destroy your car if you don't learn how to take them.

2. Tips On How To Keep Your Money

Believe it or not, it is really hard to keep your money due to new cars, parts,

paint jobs, etc. Basically, watch

your spending. When I first started, I always bought better parts for my car

and got new paint jobs. I eventually

ran out of money. I then figured out that if I would have saved my money and

bought only what I needed to make me

more money, I could have had a 1965 Mach 1 maxed out!! This is why you only

need to spend money on what you need to

make you more money. The weekly check you recieve every Monday helps you out,

but you get alot of money (depending on

what level you are) and I know it will burn a hole in your pocket. Just

continue to save your money and you will have

a few cars when you get to level 10 (or will have enough money for a few more


3. What Clubs Can Do For You

Clubs are an awsome thing to be a part of in MCO. For one, most clubs have

races on certain days that will help you with

your money situation if you are in one or help you towards buying that new car

you want. But, you have to win the races first

:). There are also Turf Wars where your club races for the best time on a

track against other clubs. This is a great way

to be cooperatively competitve. Another great thig with clubs is if you need

to try a car out before you buy it, instead of

test driving it on the track you want it for, you can ask to borrow someone's

car (that is, if they have the one you are wanting)

and "test drive" it while making more money. Clubs are also a great way to get

help. All you have to do is to ask and someone

should help you out. If they don't, I suggest finding another club.

4. Beginning Strategies

Here is the part I know all you new people want to see. What the best way is

to get started. Well, here is how I started, but it

didn't really help much.

First off, I got the best starter car (Which is the '57 Bel-Air). I then

removed the muffle and the air cleaner, which gave me a little

bit more HP.

I then upgraded the Intake Manifold, Exhaust Manifold, Pistons, and the

Cylinder Head. The Intake Manifold I upgraded to was the Super

Single Plane. The Exhaust Manifold was HP. The Pistons were Domed Top. The

Cylinder Head was a Large Valve Wedge 10.5. I suggest scrapping

the stock parts for a little extra money to spend on your car. By the way, we

are working towards a Classic D Bel-Air.

Once you get a little more money from Sponsored Time Trials (Sponsored

Trials), I suggest buying a new carburetor. Just test install the one you can

afford and see what it does for your car.

After that, get some more money or use whatever money you have left over and

get a better transmission. I went for the 4-speed.

You should, by now have a Classic D Bel-Air. If not, buy a electrical system

(I got a 2 star one). You should be anywhere from 250 hp

to 300 hp.

I then started to race Sponsored Trials until I got to level 5 (which took me

forever). Here is a hint. Open Trials pay alot better then

Sponsored Trials. Mainly because you are using your own car. If you do plan

on racing open trials, be sure to race Proving Grounds Classic

D. Great track that gives at least $300 and 65 points (depending on how you

drive it). But, back to the way I got my money.

When I got to level 5, I got a new engine block (can't remember which one).

The Chevy Small-Block 350 and the Big Block 427 are 2 of the best.

After I got my engine, I bought all the parts I needed to make the engine run

(which were all parts). Keep in mind that when you change an engine

block family, you wont be able to use that engine until you buy all the engine

parts for that engine. If you "keep it in the family" then you, more

then likely will be able to use the other parts from your other engine. After

I got my new engine, I had a Classic B Bel-Air.

I then decided to run open trials. Since I had a Classic B, I began running

Bel-Air Grand Prix Classic B. This is a great place to start making some money

with your Bel-Air, that is, if you have a Classic B. With the Bel-Air I have,

I make around 100-110 points and $1.2k-$1.5k each run. Once you learn a track

to where you dont hit any walls at all, you can race and race and race the

track again, gaining even more points and levels.

By the way, if you plan on selling your starter Bel-Air after level 5 and plan

on getting a new car, leave the paint job as Rust Bucket. It seems that


with the Rust Bucket paint job will give you a few more thousand dollars if

you sell them in player auctions. The reason being is that when you change the


Airs paint job from Rust Bucket to something else, you can never paint the

Bel-Air Rust Bucket again. That makes a Rust Bucket Bel-Air a Rare Car.

I am at level 10 now and only have 2 cars. My starter Bel-Air with 725 hp and

my new '70 Mustang (still working on the engine). So, the way I started really


the way to go.

Ok, now here is another starting strategy that I used on my new persona. I got

this strategy on the MCO message boards by DunnOne, so all the credit for this


goes to him. This one is the best one I have used so far, so here it goes.

First off, get the Bel-Air as your starter car. I didn't change the Rust

Bucket paint job because, as I said above, your car will be more with it on.

Then, remove the Air Cleaner and Muffler for a little more HP. You can scrap

these parts for a little extra cash, but not much.

After you have done that, go buy Yokahoma (dont know if I spelled that right)

315 tires for front and back. Then go and buy yourself a 2" Cast Iron exhaust


Then, go buy some springs. 300 in the front and 260 in the back. This will

give you better handling. With whatever money you have left over, go and buy a


Manifold (the one right before the price jump).

After all this you will have a Classic D Bel-Air. Then go race the Open Trial

of Proving Grounds Classic D. You will earn alot of points, money, and you


wreck to much on this course.

When you reach level 5 change the engine block to a 350. Install all your

parts, add a cam and higher compresssin heads. You are trying to make it a

Class B car.

Then run Bel Air Grand Prix Classic B. Run a few races go and buy a 40 ford.

Cheapest in the game a great money maker

You should have a bunch of sb parts laying around your shop. Use them to put

together a stock 283. Buy the extra parts you'll need. Put the 283 in the 40

Ford and

go run The West Brook D Vintage. Take the 350 out of your Bel-Air put it in

the 40 and go run The spillway Vintage B. Best points and money for a low level


I would buy a Chevelle next. Before long you can aford any car you want. By

level 15 I had a vette, I even paid to much at auction, a couple of Camaro's,

one chopped,

chopped 70 stang, 32, 40 and a 65 stang.

That is pretty damn good for a level 15 player.

5. Cars on MCO

There are many Rare Cars in MCO. Heck, some of them used to be cars you could

buy where you buy non-rare cars. They just happened to dissappear and turned


Rare Cars. Rare Cars are marked with a *. Here are the cars.


1932 Ford Coupe

1932 Ford Coupe Christmas (Body Only) *

1932 Ford Coupe Fenderless *

1932 Ford Coupe Bumperless *

1932 Ford Coupe Bumperless&Fenderless *

1932 Ford Convertible *

1932 Ford Convertible Fenderless *

1932 Ford Convertible Bumperless *

1932 Ford Convertible Bumperless & Fenderless *

1932 Ford Coupe Chopped *

1932 Ford Coupe Chopped Fenderless *

1932 Ford Coupe Chopped Bumperless *

1932 Ford Coupe Chopped Bumperless & Fenderless *


1940 Ford Coupe

1940 Ford Coupe Christmas (Body Only) *

1940 Ford Coupe Bumperless *

1940 Ford Convertible *

1940 Ford Convertible Bumperless *

1940 Ford Coupe Chopped *

1940 Ford Coupe Chopped Bumperless *


1947 Cadillac Series 62

1947 Cadillac Series 62 Convertible *

1947 Cadillac Series 62 Chopped *


1949 Mercury Coupe

1949 Mercury Coupe Christmas (Body Only) *

1949 Mercury Coupe Convertible *

1949 Mercury Coupe Chopped *


1953 Ford Crestline

1953 Ford Crestline Convertible *

1953 Ford Crestline Chopped *


1955 Buick Century

1955 Buick Century Convertible *

1955 Buick Century Chopped *


1957 Chevy Bel-Air

1957 Chevy Bel-Air Convertible *

1957 Chevy Bel-Air Chopped *


1957 Ford Fairlane

1957 Ford Fairlane Convertible *

1957 Ford Fairlane Chopped *


1957 Ford Ranchero

1957 Ford Ranchero Chopped *


1957 Ford Thunderbird

1957 Ford Thunderbird Convertible *

1957 Ford Thunderbird Chopped *


1957 Chevy Nomad

1957 Chevy Nomad Chopped *


1957 Chevy Corvette

1957 Chevy Corvette Convertible *


1958 Chevy Impala

1958 Chevy Impala Convertible *

1958 Chevy Impala Chopped *


1959 Cadillac Eldorado

1959 Cadillac Eldorado Chopped *


1963 Ford Thunderbird

1963 Ford Thunderbird Convertible *

1963 Ford Thunderbird Chopped *


1964 Ford Galaxie

1964 Ford Galaxie Convertible *

1964 Ford Galaxie Chopped *


1964 Chevy Impala

1964 Chevy Impala Convertible *

1964 Chevy Impala Chopped *

1964 Chevy Impala SS *

1964 Chevy Impala SS Convertible *

1964 Chevy Impala SS Chopped *


1965 Ford Mustang *

1965 Ford Mustang Convertible *

1965 Ford Mustang Chopped *


1966 Pontiac GTO

1966 Pontiac GTO Convertible *

1966 Pontiac GTO Chopped *


1967 Chevy Camaro

1967 Chevy Camaro Chopped *

1967 Chevy Camaro RS *

1967 Chevy Camaro RS Chopped *

1967 Chevy Camaro SS *

1967 Chevy Camaro SS Chopped *


1967 Chevy Chevelle

1967 Chevy Chevelle Convertible *

1967 Chevy Chevelle Chopped *

1967 Chevy Chevelle SS *

1967 Chevy Chevelle SS Convertible *

1967 Chevy Chevelle SS Chopped *


1969 AMC AMX

1969 AMC AMX Chopped *

1969 BIG BAD AMX *


1969 Dodge Charger

1969 Dodge Charger Chopped *


1969 Plymouth Road Runner

1969 Plymouth Road Runner Convertible *

1969 Plymouth Road Runner Chopped *


1969 Ford Torino GT

1969 Ford Torino GT Chopped *

1969 Ford Torino GT Cobra *


1969 Oldsmobile Cutlass 442

1969 Oldsmobile Cutlass 442 W-30 *


1969 Pontiac GTO

1969 Pontiac GTO Judge *


1970 Chevy El Camino

1970 Chevy El Camino Chopped *

1970 Chevy El Camino SS *

1970 Chevy El Camino SS Chopped *


1970 Chevy Chevelle

1970 Chevy Chevelle Chopped *

1970 Chevy Chevelle SS *

1970 Chevy Chevelle SS Chopped *


1970 Chevy Nova

1970 Chevy Nova Chopped *

1970 Chevy Nova SS *

1970 Chevy Nova SS Chopped *


1970 Ford Mustang

1970 Ford Mustang Chopped *

1970 Ford Mustang Mach 1

1970 Ford Mustang Mach 1 Chopped *


1970 Plymouth Cuda


1971 Plymouth Duster

1971 Plymouth Duster Chopped *

1971 Plymouth Duster 340 *

1971 Plymouth Duster 340 Chopped *


1973 Pontiac Firebird

1973 Pontiac Firebird Chopped *

1973 Pontiac Firebird Formula *

6. Rare Parts on MCO

Rare parts are parts that are not in the parts catalog. These parts can be

very expensive, depending on what they do. Here is a list of all the known

rare parts.

I don't know which engine block every part goes to so (until someone e-mails me

with the details) you will have to find out yourself.


Weiand 10-71 Blower

Weiand 8-71 Blower

Weiand 6-71 Blower

Holley Street PowerCharger

Holley PowerCharger

Holley MegaBlower <~~~ The best and most expensive blower. Adds 200 hp!!!


Holley Sneaky Pete NOS

Holley Powershot NOS

Holley Super Powershot

Holley Cheater NOS <~~~ The best and most expensive NOS system. Adds 250



Holley Excelerator

Holley Avenger

Holley Dominator

Performance Electronic

Crane XR3000 <~~~ Most expensive Ignition System. I can't tell you if it is

the best cause I dont know.

Crane XR700


Chevy 302 Block

Buick 350 Block

Buick 400 Block

Buick 430 Block

Buick 455 Block

Ford 289 Hi-Po Block

Ford 302 BOSS Block <~~~ Most expensive Engine Block. Again, I can't tell you

if it is the best.

Ford 390 HP Block

Ford 460 Block


Ford BOSS 429 HP Alloy Heads

Boss 302 HP 10.5 2.23 Valves

Boss 302 HP 10.5 2.19 Valves

Chevy 427 ZL-1 Alloy Heads <~~~ Best and most expensive Cylinder Heads

Chevy 396/427 L89 Alloy Heads

Chrysler 340 AAR Heads


Boss Camshaft

Leland Racing Camshaft

Chrysler 340 AAR Camshaft

Milloy Premier <~~~ Ford 385B

Milloy Premier <~~~ Cadillac BB

Milloy Premier <~~~ Chrysler BB


310 Coil Springs

320 Coil Springs

330 Coil Springs

XHD Traction Bar

Boundary 250 Chin Spoiler

Boundary 250 Rear Spoiler


Quaker Super Stream Headers <~~~ BB Chevy

Quaker Super Stream Headers <~~~ BB Ford

Oldfield Track King Headers <~~~ BB Ford

Oldfield Track King Headers <~~~ 385B Ford

Quaker Super Stream Headers <~~~ Pontiac B

Quaker Super Stream Headers <~~~ AMC

Rad Rat Window Rattler Headers <~~~ Chevy WB

Quaker Super Stream Headers <~~~ Chevy WB

Mickey Thompson Headers

Oldfield Track King Headers <~~~ CB Ford

Quaker Super Stream Headers <~~~ CB Ford

Walter Super LA Headers

Street Shark Predator Headers

Rad Rat Window Rattler Headers <~~~ Chevy BB

Leland Rad Cad Headers


2.25 Cast Iron Dual

2.25 Treated Iron Dual

2.25 Aluminum Alloy Dual

2.25 Forged Steel Dual

2.25 Alloy Steel Dual

Hooker Max Performance Dual <~~~ Best and most expensive Exhaust Pipe. Adds

20 hp!!

Hooker Maximum Flow

Hooker Elite Glasspacks

Hooker Super Competition


16x2 Metallic Disk

16x2 Metal Disk ABS <~~~ Best and most expensive Brakes.

14x2 Metallic Disk

14x2 Metal Disk ABS


JE 1.25 Domed Pistons <~~~ BB Ford

JE 1.25 Domed Pistons <~~~ BB Chevy

JE 1.25 Domed Pistons <~~~ Pontiac B

JE 1.25 Domed Pistons <~~~ 385B Ford

JE 1.25 Domed Pistons <~~~ CB Ford

JE 1.25 Domed Pistons <~~~ BB Chrysler

JE 1.25 Domed Pistons <~~~ Chevy WB

JE 1.25 Domed Pistons <~~~ AMC

JE 1.25 Domed Pistons <~~~ SB Chrysler

JE 1.25 Domed Pistons <~~~ BB Cadillac


Duro Rod Legend <~~~ Cadillac BB

Duro Rod Legend <~~~ AMC B

Duro Rod Legend <~~~ Ford 385B

Duro Rod Legend <~~~ Ford BB

Duro Rod Legend <~~~ Chrysler BB

Ford BOSS 429 820-S

Raven Titanium <~~~ Ford CB

Raven Titanium <~~~ Ford BB

LeMans Capscrew


Duro Rod Legend <~~~ AMC B

Duro Rod Legend <~~~ Ford CB

Duro Rod Legend <~~~ Ford BB

Duro Rod Legend <~~~ Ford CB

Duro Rod Legend <~~~ Chevy BB

Duro Rod Legend <~~~ Chevy WB

Duro Rod Legend <~~~ Cadillac BB


Holley Mega Scoop %

Holley Dominator 1250 CFM 4V

Holley Dominator 1250 CFM 2x4V

Ramjet F.I.

Ramjet F.I. RPO 579D

Cadillac EFI

Corvette Cross-Fire EFI

Edelbrock Pro-Flo EFI

Edelbrock Pro-Flo 1000


Perfect Port Emperor Dual Plane

Rad Rat Ultimate Tunnel Ram

Perfect Port Super Tunnel Ram

Walter Super Stock Single Plane

Oldfield Track King Dual Plane

Street Shark Tiger Shark Tunnel Ram

Oldfield Track King Tunnel Ram


Bully XHD Tranny Cooler

US Radiator Maxi

Big Block Boss

7. About Skins

Ok, it seems Skins are a big thing in MCO. Well, I personally don't see the

point in making skins for your car

if no one can see your artwork. Now, EA said they are trying to find some way

to make it where players can submit

their skins onto MCO and other playes could download them, but I don't think

that will happen for a long time. But,

if you are wanting to know how to create skins all you need is an art program

like Adobe Photoshop and some original

ideas. After you get through skinning, you just save your file as a .fsh file

like this: Say I was creating a new

skin for a '70 Mustang. When I finish, I would save it as 70stadec.fsh. Ok,

here is what that means. The 70 is the

year of the car. The sta represents the model of the car (sta meaning

Mustang). The dec represents the type of paint

which, in this case, is a decal paint job. Now, there are alot of car skins in

the skins folder, so to find the skin you

want to modify, you'll have to search for it. If you want to modify a decal

paint job, look for cars with dec after the model.

If you want to modify a flame paint job, look for fla. Scallop = sca, Bad Ass

= bad, Rusty = rus, and Primer = tin (which controls

all of the detail shop paint jobs, so if you changed this file, you could only

have the paint job you modified for that car.

Even if you sell the car and buy another one of the same year and model. Now,

to save your new paint job, you need the EAGraph

tool, which allows you to save the paint job as .fsh. There ya have it, that

is about it for the skins. Oh, an be sure to back-up

your skins folder in case you want the old skins back.

Well, that's it for the Starter's Guide. I will be adding more later, but

until then, this is how the faq is going

to stay. Hope to see everyone on MCO. Lata All!!

Matt Brown a.k.a Onslaught141
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