Unreal Tournament 2004: Guide (English)

UT2004 guide created by MaddogELC on January 22nd, 2005

Version of UT2004: 3339

Copyright 2005 Eddie Carrasco

Email: maddogelc@yahoo.com


I - Intro


Hello everyone! This is MaddogELC's first FAQ for UT2004... or any game,

actually. You can just call me Ed if you email me or something. I look foward

to completing this during the weekend, I WILL get a whole lot done by Janurary

23rd, which is a few days. I'll probably get it done by the weekend. I hope you

like the guide.

Note that this will be my second submitting to GameFAQ's since my last one was

denied. And to everyone, including the judge, I have made it better by putting

more detail into all of the peices of info like the weapons, and also I have

finished the Vehicles section. I assume it wasn't accepted because of the

Weapons section and the lack of Vehicles section and Game types section. Also I

have deleted all the smart remarks on the subsections one the table of contents.


II - Version history


1.2 - Everything. Its not 1.0 since this is my second submitting of this guild.

My other one was too short, too dull, and just not enough to satisfy anyone.


III - Table of Contents


I - Intro - My intro! No touchy! Just a little about me and my writing of this

guide, that's all.

II - Version history - All the version crap I'm not good at >.<

III - Table of Contents - Gee, I wonder where that is...

IV - Tips - Info if you lose too much online!

a) Basic Controlling

b) Firing and shooting

c) What combos to use

d) Fighting as a team

V - Main menu - What you see when you start the game.

a) Single player

b) Join game/host game

c) Instant action

d) Community

e) Settings

VI - Game types in order from easiest to most complicated in my point of view.


a) Deathmatch

b) Team Deathmatch

c) Last man standing

d) Capture the flag


e) Mutant

f) Invasion

g) Double Domination

h) Bombing run


i) Assault

j) Onslaught

VII - Weapons - You pull the trigger, wonderful things happen. Like screaming.

VIII - Vehicles - Get in one, turn the ignition, push forward, run over that

dude over there, repeat. All there is to it. Even more screaming.

IX - Closing - B0oho0! I g075z 2 go!

X - Questions & comments - Will build up as I get more email's, of course!

XI - Credits - Free cookie.


IV - Tips


A few tips and controls if you find yourself being slaughtered too much, even

if it is against bots. You might find a couple of these useful

The == == tells you the default key(s); how do preform the move.


Basic controlling


Everyone should know pretty much the basics right now. ==For noobs I recommend

Using the W, A, S, D keys,== because you dont want to have your left hand all

the way to the right and have no room for the other important stuff. Use the

mouse to aim, and if you skip straight to the advanced game types, learn to use

USE (E by default) to enter and exit vehicles. Use the left mouse button to use

primary fire and right mouse to use secondary fire. Use the scrolling to select

different weapons (when you get 'em), and if you don't have a scroller/center

mouse button, then use the number keys to select weapons.




Everyone should be using this, weather on foot or in a vehicle that strafes.

==You strafe by pushing A and D.== Noobs should practice this but for only a

short time. Useful by getting somewhere and covering yourself from side attacks

at the same time.But you probably want to make this move more efficient, right?

RIGHT? Then try something more complex! (Not THAT much more complex..)


Double strafing


Now, we are somewhere different. This is simply double-tapping any movement

button twice, instead of the lame regualar strafe. You can also tap the up

movement key twice to get you somewhere faster. Or you can tap down if you are

trying to retreat. However, theres an even more USEFUL move down 3 moves down.

But read Jumping and double jumping first. Remember, DO NOT try this uphill or

stairs. It just will not work.




Don't use this one often unless you are just ******* around. It's way too low

and never gets you anywhere. If you are going to do a jump, then you'll

probably wanna do a Double jump just in case. ==Anyways, just use the spacebar

for this tactic.== IMO this is useful for suicide jumps.


Double Jumping


Now to make jumping useful. ==Simply press the Jump button (space) at the top

of a normal jump in order to make this one work.== Easier than it sounds.

This is good for confusing the enemy while dodging his rockets while moving

toward him with a shield gun fully powered and kabooming him to peices! It is

also useful for getting to a bit of higher places that you couldn't get with a

normal jump.


Double Strafe-Jump


Ahhh - the fresh breeze of getting your head out of your arse. It's self-

explanitory, ==but this is basically tapping the strafe button twice followed

by the jump button.== Kinda simple, yes, but useful. This combines the skill of

jumping with the skill of strafing. So pretty much its both. Its useful for

dodging - err... more enemy fire. You can also use the foward key and you'll

be zooming through the map. Well, not exactly, but you will go faster. You can

also use it to jump over the enemy, turn around and blow him to peices. You

can use it to cross gaps more efficiently. Have fun.


Driving (Onslaught, Assault, certain mutators)


No driving license required, but keep your ******* eyes on the road! If

friendly-fire is on, watch out and don't run over your team. Stupid. And don't

run into an open warzone. Dummy. Unless you are firing at an enemy and have

to get somewhere at the same time, always keep your eyes on the road. If you

can't handle a vehicle, get the hell out and let someone else drive. Also, if

you haven't set the number keys to anything else, and the vehicle has more than

one seat, then push different numbers to take over different seats. This isn't

recommended however, since you will not be able to drive in heat of a battle.

To go foward, push W, and to go backward, push S. To turn/strafe, use A & D



Firing and shoosting


Yes, everyone MUST know how to shoot something. Same with vehicles stated

above, if you can't handle it, use the throw weapon button and give to a team

member if you are playing a team game. If you know you are not good at using a

redeemer and you know someone who can, and all of a sudden you come across a

hidden redeemer, by all means give it to someone.


Firing modes - primary and secondary


Its pretty simple if you keep the controls the same. ==Basically, just push the

left mouse button for primary fire and the right mouse button for secondary. If

you actually plan on winning, then you'll probably need to know this. Get 2 + 2

out of your head so you can learn this one. You can switch the two buttons in

the controls options in the Settings >> Input menu. If you want switching for

only one weapon, go to Settings >> Weapons, select the weapon to invert, and

check the box that says something like "switch firing modes". I prefer it for

the minigun since I'm a secondary-firemode fan of it :P


Learn to aim


Yes thats right, people! Cheese IS the best! Wait, wrong subject... err--

anyways, everyone needs to know how to aim properly. Get a clean mouse. Get a

big, durable mousepad. Get more mouse space. Then go kick other ppl's arse. And

your own if you're really that brilliant. If you have an automatic weapon or

a splash weapon, etc, aim whatever, where ever, just be able to hit your prey,



Lead your foe


Alot of weapons need time to reach its target if they are moving. So you might

need to do a little split second math. The distance between you and your foe

times the distance per second from the projectile divided by the speed in which

the foe is moving equals the distance ahead of you foe you should shoot. So

type ~ and type in slomo .000000000000001 and do some math for when you are

sniping. Or, you can make life easier and just predict when its going to hit

and when they are going to meet, which is easier than it sounds. Sorry if I

made you flip out.


What combos to use


These are the variety of combos that you can use throughout the game using

adrenaline. Of course, you have to have 100 adrenaline to use the combos. They

aren't saved to your character, so thats why they are easy to get, because you

get adrenaline by killing foes and picking up the actual item. To start using

adrenaline combos, gather 100 adrenaline and push a combo listed below that

consist of four movement buttons. There are 6 in all, 2 are for screwing around

and require a mutator. When you use adrenaline combos, your adrenaline starts

draining until it reaches 0, in which the combo stops working and picking up

more adrenaline wont come into effect much durning the combo. When you enter a

vehicle while the combo is activated, the effect will stop and the adrenaline

will stop draining, and you have to get back to 100 before using a combo again.


Speed - Up x4


Perhaps if you are running from someone if you are under heavy fire, and you

are too scared of the other team/players getting another mere point (like me),

then you should use this combo. Although it uses alot of adrenaline per second,

it is very useful for getting places faster. If you are playing capture the fag

or other games like that,


Booster - Down x4


If you AREN'T scared of the other team or players gaining a point, but want a

small advantage, use this one. Doesn't use the adrenaline as fast but when you

use it, it will heal you until either you run out of adrenaline or you get

199 health and 150 armor. Be warned, though, if it reaches max health and armor

it will still drain adrenaline.


Invisibility - Right x2, Left x2


Perhaps a little predator mode will satisfy your taste? Then use this combo!

It will turn you invisible for a short period of time, useful for sneaking

under a crapload of noses in Capture the flag or Onslaught, or even Assault,

but its just about useful in any game mode. Although not COMPLETELY invisible.

The other players will still see your silhoutte(sp), and it is useless against

the bots, if any.


Berserk - Upx2, Downx2


Or maybe you prefer shooting a lot faster than your foes, while burning a lot

less adrenaline from you than other combos. Others will get the notice that you

are using berserker when they see you surrounded with this red, rotating

sphere that you can see in front of you as well.

I'm not going into depth with the two others that you can screw around with,

since if you know how to get the mutator, then you know where to look to

get the information - at the bottom of the mutator screen.




If you are playing Onslaught, CTF, or any other form of team games, you're

gonna wanna learn to communicate and cooperate with your team, whether it be

bots or humans. Humans are easier to work with. They are easy, but not much

easier than working with bots. So pretty much its all good and easy. Just be

sure to (manually) type through teamtalk if you are playing online. If you do

not have a mic or don't feel like using it cause you dont want your voice heard

or yall think its a stupid idea, don't sweat. You can teamtalk or you can use

various voice commands to boss your teammates around, which is pretty useful.


Selecting a commander (optional)


Before you start an online game, one useful and fun thing you can do is select

someone as commander for the team. They commander's job is to order the team

to complete certain tasks that benefit the team and their victory. As another

two options, 1) You can vote on who is commander, and 2) You could have players

don't do anything at all unless they are ordered to do so or enemies cruise in

on your team.

Commanding - If you are the commander, you must either be a fast typer, or set

voice shortcuts and learn them. If you set voice shortcuts, are playing online,

and you want certain people to do certain things, then push the voice shortcut

key and then push Teamsay button, and type in the people you want to do the

command you just put out.

Following - If you are not a commander, you should listen to your commander,

cause they probably know whats happening. If the commander tells you to hang

around and defend in Assault(defense) and CTF and ONS, dont go attacking the

other base. Thats just about all.




If you are ambushed, but it is not completely hopeless (you have more than

about 80 health) or a node/objective is being attacked, then call for help.

Use a voice shortcut, as in "I need some backup," or "I'm hit" and people

should come to help. If you have low health and you are alone in an open

battlefield, don't be afraid to die, unless the gametype is Team Deathmatch. If

it is not Team Deathmatch, then your death will prove nothing and count as no

point for the opposing team. The only thing you lose is the glory of attacking

as soon as desired, and probably a streak. Just don't suicide if you are on a

streak - you still have a chance to keep it and either run away or fight until

you can respawn. If you Team talk to your teammates, a good tip is to type in

peace. This means do not start typing to your teammates in the middle of a


Unless you are a bonebrain. If you are a bonebrain then by all means

start typing while getting slaughtered! If you ARE in the middle of a gunfight

and MUST type, either sacrifice yourself and do it or run away. In TDM and

Invasion your best choice is to run away, unless you are not scared by the

opposing team getting a mere point on there scoreboard.


Loading up vehicles (Onslaught, Assault, etc.)


Before a game of AS or ONS starts, know what vehicle your going to get. But if

you see someone heading for a big vehicle, then you should take up the second

and third (etc.) seat. Especially if its a hellbender. In my opinion when you

are attacking a core or node/destroyable objective, load up a leviathan at any

given oppurtunity. If you are playing big teams, there should combinations

of many vehicles. A fully-loaded Leviathan + 2 Fully loaded Goliaths + 1 Raptor

equals one undefeatable army of 10. Other combos are 3 or 4 goliaths with some

other vehicle, a Leviathan with 4 mantas, or a few hellbenders, or maybe you

like 2 Goliaths with a few flying raptors/mantas ... the possibilties are

endless... I think. Of course you have to add the vehicles in the mutators and

in the UT2004 updates, and make a whole nother set of possibilities, whether

the mutator leaves the Leviathon alone or not.


V -The main menu



Single player


I don't recommend it much but its where you play the actual tournament, with

only bots. A little too complicated, and if you want something better, try

instant action, or especially Join/host game.




Now you get somewhere. This is where you can play with thousands of people via

the internet, no phone numbers required.(yay!) You can also chat if you are not

in a game, and also you can look for updates from UT2004.


Instant action


This is where you can get a lot of practice with bots, and also where you can

use cheats if you still suck at that. If you find yourself using cheats in

instant action then you should lower the skill level of the bots in the game

rules. Also you can set the bot # to 0 to be by yourself and explore the arenas

by actually entering the game, but in solitude and see what each arena is like.




This is where you can DL more maps, activate user mod's, watch different built-

in movies including tutorials. And, oddly enough, you can watch demos that you

record by using the "demorec/demostop" command during or just before a game.




The same thing on the ESC menu, the settings lets you configure elements of the

game to get a better gameplay, audio, controls, etc. I recommend changing the

controls for a bit of better play.


Exit game


Push this, and click yes and you are immediately sent One hundred octrillion

dollars in exactly 23 hrs and 59 minutes and 59 seconds and 99 milliseconds

after the exact millisecond you push Yes. Either that or it exits the game.

It has a 99.999999% chance of it exiting, rather than giving you

$100,000,000,000,000,000,000,000,000,000. (One hundred octrillion)


IV -Gametypes


These are the gametypes that you will play online and on botmatch. Umm...

Basic Gametypes

These are quick gametypes if you are not looking foward to a long game and just

want to play a little Unreal Tournament 2004. Nothing really that special.




In this mode, you either kick someones arse or get your arse kicked. Your

choice. This mode is free-for-all, and anything goes. Except pulling out a


You will get banned from the game immediately and the game will shut down and

become unplayable by your computer for life. Its best to keep on fragging so

you don't become in last place right under your nose because other people are

fragging each other and you are not involved.


Team Deathmatch


In this mode, you either kick the opposing teams arses, get your arse kicked,

or kick your teammates arse. You're choice. This mode is team based, but

anything goes. Except eating sludge. Well actually, you can do that, if you had

the bio-rifle. You cannot pull out a snickers bar while playing game of UT2004.

Your computer will shut down forever. Pretty much nothing much of a tip for

this one except for sticking together and fight as a team.


Last man standing


In this mode, you have a set number of lives and when you get kicked in the

arse that many times, you are eliminated from the game until a new match

starts. Easy as that. Be the last man making camp in the middle of a

battlefield -- well, you get the picture. One useful advantage will be to hang

around somewhere where others are not (keep on moving!) and when others are

down to 2 or 3 lives, go and kill the others.


Capture the flag


Pretty much a simple scenario, this consist of having a few people going out

to get the flag, and bring it back, while others stay and defend. Oddly enough,

the flag carrier can still use weapons. All except the translocator. If the

carrier translocates, he will immediately drop the flag whereever he

translocated from and have to go back to pick it up. Also, it is NOT wise to

throw a Translator chip in the enemy base and Capture the flag, since the enemy

can destroy it just to where its broken and undeployable. If you do, however,

switch to your translocater, and push the Switch-to-translocator key, which

lets you view from its camera, and then switch to 3rd person to see if its

broken or not. If it is (sparks flying out), wait for it to disappear to use

it again. If it is still active, then you may translocate. Be sure to turn

back to 1st person.

Intermediate gametypes

These require a little more skill and the games might be a bit longer than the

basic types. One exception is invasion, if you are really that good! But trust

me you aren't. :P




Gets boring quickly, but if your looking for a short gun of some extra fun play

this one. It starts out free-for-all, and the one who draws first blood mutates

into a mutant, teleports to another location, and technically has all the

adrenaline combos activated without the use of adrenaline. The mutant also has

all weapons. The mutant has one disadvantage however. Superpowers as the mutant

may have, the mutant is like a vampire. It needs to kill to live. The mutant's

health drains and it replenishes when you kill someone. If it reaches 0, it

turns back into free-for-all until another ounce of blood is shed. Basically,

when someone is mutant, everyone else is on a team, but still against each

other. Also, as an optional twist, you can have the player with the lowest

score be the "bottom feeder" which goes around killing others, mutant or not.




In this mode, you have 10 seconds to prepare for each wave of oncoming monsters

with two additional disadvantage twists. For one, you can only have 2 bots with

you if you are playing Instant action. For two, if you die, you are OOT! You

are eliminated from the game until your fellows decide "Hey, lets kill some

monsters! Wow good idea!" and then a new wave starts. If all players die, its

game over. To make things more competetive, you still get points for killing


A tip is to learn the map, figure out its sniping and hiding secrets,

preferably with the translocator. Then start an invasion game and get to the

sniping/hiding point whenever it gets to about the 13th wave.


Double Domination


This is where it needs real teamwork. There are two points on the map, point

Alpha and point Bravo. Your team's job is to activate both points with your

color, while defending them from the other team so that they dont steal them.

You'll probably want half a team defending/attacking point A and one half

defending/attacking point B.


Bombing run


Basically this one is just like basketball, except it is not a flat open

basketball court. Its a regular arena with a ball in the middle and two hoops

at each end of the arena. The objective of this game is to get the ball through

the hoop. Who would have guessed that! If you are playing Instant action, dont

expect many efficient passes. When you have the ball, your health regenerates,

but you cannot use weapons. You are supplied with a Ball Launcher, that uses

Primary fire to shoots and Secondary to make a pass. The scoring system is

fairly simple: Shooting the ball through gets you 3 points and jumping through

the hoop with the ball gets you 7. If you jump through your own hoop with or

without the ball, you die. So don't try it.

If you are ganged up on by a whole bunch of enemies and no backup, a useful

thing to do is to try to throw the ball straight up in the air, hold them back

for a second or two or call for backup -- your choice -- and catch the ball.

Advanced gametypes

These require the most skill and shooting tactics to succeed in these game

types. Here, games are very long and are not for people who are in to a quick





What is an average first person shooter without actual missions to complete?

Well this game pretty much puts the missions in one gametype! Even better, you

can play with other people and bots, which try to stop you from doing the

missions. Also after you do the missions, fail or succeed, you get to defend

the missions. Or maybe you will defend first. I wouldn't know. In this mode,

you have a few vehicles to aid you in these quests. There are not much, but

there mostly turrets, like minigun turrets. People should go in groups when

attacking to get the objectives done more efficiently. You should have one

group doing this objective while another is the nearest they can be to the next





The most complicated, but most fun, gametype was, of course, saved for the

last. This one acts as a bigger cousin to Assault and requires a bit more skill

than Assault. You start at your base and the first and only thing you can do is

go and obtain a power node (small metal base on the ground that must be linked

up to your power core to be active on your side.) After that, you must repeat

until your node is linked to enemy powernodes. Once you've destroyed each of

the enemy nodes linked to the power cores and you have got them on your side,

you can now attack the power core. Like Assault, this also has vehicles, but

it doesn't have only one or two like Assault. This one has many vehicles, but

not as many turrets. Each vehicles only spawns at a base controlled by the team

that is linked to it. If one team controls a vehicles, the other team cannot

steal the vehicle unless the enemy has been in it.

You can heal your own vehicles and power nodes with the Link gun's secondary

fire, but you cannot heal your power core, so defend it at all costs. Remember

that you can't attack an enemy power node or power core unless you are linked

to it.


VII - Weapons


This is the list of all the weapons that you will find in UT2004. I've listed

each of them along with a rating from 1 to 10, 10 being the best.




This is basically a teleporter used to teleport to hard to reach places or

places too far to reach on foot. The ammo is rechargable, but don't use it too

much or you'll run out and probably hit the ground hard. You can also telefrag

the enemy, but chances are it will bounce off before you teleport.

Primary fire: Deploys/Undeploys the chip

Secondary fire: Teleports to chip location/telefrags enemies.

Translocator selecter button: View from deployed chip's internal camera.

Ammo: 6 (rechargable)


Shield gun(8)


A very powerful melee tool that you can use as a shield or instagib someone

close by. Hold the primary fire to recharge and get close to an enemy and fire

away and instagib them! You can also use secondary fire for a shield which

will block most everything without a splash.

Primary fire: Hold to charge up for more damage from the melee weapon.

Secondary fire: Use as a sheild, which uses up your ammo.

Best used against: Infantry


Assault gun(3)


A very weak gun, although it is an automatic. If you want to lose a battle then

this is a great weapon to start with. If you want to win then I suggest a

better weapon. This is your basic machine gun that you start with.

Primary fire: Fires a spray of useless bullets

Secondary fire: Lobs a useless grenade.

Best used against: Infantry


Bio Rifle(4)


This gun is green and slimy. It contains a house of many slimeballs that are

either waiting to be deployed immediately, waiting to multiply after it's

deployed, or waiting to increase in size for an instagib.

Primary fire: Fires a small blob of radioactive boogers.

Secondary fire: Builds up the radioactive snot until it is completely fatal.

Best used against: Infantry


Shock Rifle(3)


Great. Its purple AND useless. The only advantage of this thing is its infinity

range. It does barely any damage and even its strong fire mode is only good if

you hit the targer. I bet you $5 you'll miss your foe with the secondary fire.

Primary fire: Infinity range, but wheres my damage? Shoots a purple laser beam

capable of making an ant squeal.

Secondary fire: Lots of damage, but wheres my momentum? Shoots a ball that does

damage, but its too friggen slow. Capable of making a dog squeal.

Shock combo: First shoot the secondary ball then detonate it by shooting with a

primary shot. You'll die before you shoot the ball.

Best used against: Infantry


Link gun(5)


Oh wow. Get hooked up with your teammates (literally) and fire green stuff.

Very useful if you don't have a stronger weapon. To make things worse, each

primary fire shot will use up two ammo per green dart.

Primary fire: Fire green stuff. Uses two ammo per shot.

Secondary fire: Get hooked up to make your attacks stronger. Still weak. But

only use this to heal vehicles in ONS and AS.

Best used against: Team vehicles




Ahh! NOWW, we're getting somewhere! This one fires an inaccurate, but strong

and fast, spray of bullets whereever you aim. You can take out enemies and

redeemer missles in a matter of seconds.kaboomboomboomboomboomboomboom. That's

the minigun

Primary fire: Sprays fast bullets.

Secondary fire: Sprays strong bullets.

Best used against: Infantry


Flak Cannon(8)


A great close quarter weapon. Good for getting foes out of your face or

confusing manned vehicles. Completely useless for long range because of its

lack of speed, and the wideness of each shot with no excessive amount of

projectile pershot.

Primary fire: Fires a big spray of dog crap, or flaks*, that's on fire. So

basically this thing is a Dog-crap cannon.

Secondary fire: Fires a HUGE dog crap that explodes into little peices of dog


Best used against: Manta, Scorpion, and Infantry

*Be right back, my dog just took a flak...


Rocket Launcher(10)


So far so evil! What's next? Its a Rocket launcher! And look! It even launches

rockets! It has a good use for long range and you can even lock on to foes by

keeping your crosshair on them! Don't try it in crammed spaces or you might die

or something of that sort...

Primary fire: Fires a rocket. It goes fairy fase and it is very strong...

Secondary fire: Loads up and fires three rockets. Do not miss. If you do i kill

you. Too late.

Best used against: Everything.


Lightning gun(7)


This little useful sniper gun is the little brother of the famous sniper rifle.

Although most people use it at close quarters, you can also take the roof and

zoom in and snipe from there!

Primary fire: Fires a bolt of electricity. Keep moving cause they're gonna see

you if you don't manage to take their head off.

Secondary fire: Zooms in for sniping

Best used against: Infantry


Onslaught weapons



Mine layer(10)


Remember that spider you killed years ago when you were about three? It's

family has finally arrived for revenge! This is A little mini-military base for

a whole buncha technology spiders that explode when foes get near. Useful for

defending nodes, the core, or objectives.

Primary fire: Fires up to eight spiders, which is a total of 64 legs.

Secondary fire: Shoots a laser ordering the deployed spiders where you want

them to go.

Best used against: Vehicles


Grenade Launcher(9)


Its a launcher that launches grenades. But they stick. Weird. Very useful for

sneaking in to enemy bases or nodes, put 2 grenades on a manta, 3 on a raptor

and the rest on perhaps a hellbender or scorpion. And stand back and when

filled by an amount that satisfy you, kaboom them to death. The grenades stick

forever until you die, in which they will explode anyway.

Primary fire: Fires up to eight grenades that stick onto people and vehicles.

Secondary fire: Detonates each grenades with a kaboom. Hear that? kaboom.

Best used against: Vehicles




A Vicious Rocket in ... umm... Luck? Nah. Actually, it stands for Anti-Vehicle

Rocket Launcher, which is weird because it doesn't have anything that "i"

stands for. Anyways, this gun fires a big ol rocket. These rocket lock onto

vehicles with a powerful punch, as long as you have your crosshair on them.

Useless against infantry since it goes so slow. A tip is to purposely miss,

aiming just above it, or to the left or right. When the rocket gets near,

lock on to the vehicle. Muahaha? Yes, muahahah.

Primary fire: Fires a rocket that homes in on vehicles as long as the crosshair

is on it.

Secondary fire: When locked on, this will zoom in and stay on the target, but

with a line of sight with the AVRiL

Damage: Moderate

Best used against (and ONLY should be used against): Vehicles.


Sniper rifle(10)


My personal favorite. Acting as a bigger brother to the lighting gun, it has a

clearer scope so you can see people's big heads better so you can land a head

shot. Keep on the move, though, because once you fire, smoke emerges from your

rifle for other snipers to notice and snipe you out of the skies (or the

grounds). However, it barely does squat to vehicles.

Primary fire: Fires a bullet. Woot! It can kill an enemy in two shots if

not aimed at the shoes. One hit will take out the head.

Secondary fire: Zooms in. The Sniper rifle doesn't get any worse than if it

didn't have a zoom on it.

Damage: Kills in 2 hits.

Best used against: Heads.


Super weapons



Ion Painter(9)


Useful little tool. Just hold the trigger, and wait. See all the colors of

purple. What it does is create a target patch onto the ground to where the

laser points and then three fast, purple missles come down and meet directly on

the ground, creating a powerful (purple) explosion that will instagib anyone

who gets in the way of the gigantic blast radius.

Primary fire: Fires the "laser" that will emit from the painter, marking the

target for the incoming purple missles.

Secondary fire: Zooms in. Sometimes, you might want to see detail in which you

are aiming.

Damage: Instagib

Best used against: All vehicles, all infantry.


Target Painter(7)


I could never get this one to work, but I think it only works in ONS mode. Ive

been using the ONS weapon mutators. Once again, it emits a purple laser that

targets a spot for an unmanned but computerized phenonix bomber to air-strike

the place. When the target is set, the computer yells "Warning - Incoming Air

Strike" and then a pheonix bomber comes either straight toward you head-on from

where you were facing, or come from right behind. Either way, you might wanna

take a side step or two before the bombs reach you.

Primary fire: Fires the "laser" that will emit from the painter, marking the

target for the incoming Air-Strike

Secondary fire: Zoom in.

Damage: Instagib

Best used against: All vehicles, all infantry.




Best weapon in game. Period. Big rocket. Huge explosion. Basically its a huge

rocket-launcher that, like the Ion Painter and Targer Painter, only has the

capacity of one single ammo. Be careful where you shoot, because like the Ion

and Target Painter, you could be effected by the huge blast. Also, like the

Target Painter, The missle can be shot down.

Primary fire: Fire the "missle!" This will simply shoot the missle straight to

where you are aiming. It has its advantage over Secondary fire because you can

move around directly after shooting.

Secondary fire: Now you get to guide the missle with the rocket-eye view while

assuming altogether that you wont get slaughtered back at where you fired it.

This is useful when you are attacking the enemy base in Onslaught, you get

killed in the process, so you respawn where you know a redeemer is, grab it,

and use secondary fire to get the missle to the opposite base.

Damage: Instagib

Best used against: The dragonfly over there.


VIII - Vehicles





Not a good vehicle to use for defense, or attacking if you are planning to use

the weapons. This one is strafable, which means the mouse turns you as you aim

at people. Basically it looks like a roach with circular wings.

Speed(10) - Super fast!! Will get from point A to B in a flash.

Attack(2) - Will hurt a fly, but not that effective.

Armour(3) - A single AVRiL rocket or a couple of Flaks. All it takes to

bring this one down.

VS. Vehicles(2) - Effective when flying around a big monster annoying

the enemy. But it takes too long to destroy a strong vehicle, such as a Goli.

VS. Infanty(4) - Just use the crouch button while flying full speed at

'em! If it were not as vurnerable to strong weapons, this is more like an 8.

Overall(4.2) - It sucks, but a useful transportation tip is to carry

your teammates on the winges that have the triblades on them.




Quite a bit better than the Manta, has plasma darts, just like the Manta, and

it has a missle which locks onto enemy Mantas and Raptors. This one is also

strafable, and looks like a roach with wings in the back. And to make things

even MORE realistic, it has doors!

Speed(10) - Super fast, but in the air, which makes it useful for hiding

amongst the heavens.

Attack(3) - Better than the manta, but still can't exactly hurt a wasp.

Armour(4) - a Goliath's cannon or two AVRiL missles can take it out


VS. Vehicles(5) - Just like the Manta, but it can hide in the sky while

taking out a Goliath or a Leviathan in seige mode.

VS. Infantry(3) - Just steer clear of AVRiL and the Goli's minigun.

Overall(5) A small amount better than the Manta, and more effective,

too, especially if they've got a deployed Leviathan, which is when it is weaker

in armour.




Finally! An actual four-wheeler, and with a plasma string launcher than can

tie up a handful of infantry or quickly cut down vehicles. The string launcher

is deadly when powered up to about three fourths to seven eights. If it is

fully powered it might be too long and catch onto walls or your own team. It

is non-strafable, which means your aim will always face the same way. Its

secondary fire releases two sharp blades from either side of the Scorpion,

which will be an instagib to infantry, and instagib to your blades if you hit

anything else with it.

Speed(8) - Quite a fast car, will get from A to B in a good amount of

time, and if your teammates have skilled enough balance, they can get on top

and snipe or get transportation.

Attack(5) - Pretty nasty on the weapons, you can tie up your enemies to

the pole or tie them together, while exploding to peices a few seconds later,

or you can tie up a vehicles, or you can go up to infantry and pull out your

blades and slice 'em up!

Armour(5) - Not much for armour, but not too bad - Better than the manta

and the Raptor.

VS. Vehicles(7) - Better if you can get behind them and then tie

them up and then back away so they'll explode.

VS. Infantry(9) - Run 'em over or use your blades, your choice of

becoming a killer.

Overall(6.5) - A little below average, but still a good vehicle to have

if you are in danger and there is no stronger vehicles.




Another four wheeler that is not strafable, and also this will be your first

multi-seater. This means that you can have more than one person in the same

vehicles! In this case, there can be three people, and one can drive, and

others have turrets. However, what makes this multi-seat different than the

others is that the driver has access to no weapons. But you can still camp out

in the hellbender while pushing 2 or 3 and hide and shoot enemies. They wont

know that you are in the hellbender and you can just get the turret and

suddenly blow their head off. I would prefer the rear turret, which is the

third seat. The second seat side turret is more complex.

Speed(6) - It goes a little fast, but this is like a monster truck, so

it will get you places.

Attack(8) - Good if you have it fully loaded, or otherwise this is more

like a 2.

Armour(7) - Won't exactly resist a redeemer missle, but it is pretty

decent armour incase you try to escape in one of these.

VS. Vehicles(7) - Good if you have it fully loaded, or otherwise this is

more like a 2.

VS. Infantry(9) - Good if you have it fully loaded, or otherwise this is

more like a 6.

Overall(7.4) About average.




Yes, where is a good vehicular game without tanks in it?! I dunno I haven't

played all the others >.> Anyways, this is a two-seater, non-strafing goliath

tank that has a big ol' cannon on the that does a crapload of damage and a

.50 calibar machinegun for air protection against raptors and mantas. Not

very speedy but not absolutely the worst. This is a decent one to use for

defending since its likely you will get jumped at the enemy base.

Speed(3) - Bah... you and infantry could play tag with this...

Attack(9) - Haha! Bring it sucka!

Armour(9) - If you have someone to shoot the machine guns for you, this

is more like a 10.

VS. Vehicles(8) This can knock out most vehicles in a couple seconds


VS. Infantry(10) - You pull the trigger... and the cannon-- the cannon

goes boom..... and it goes boom, and... you see dude flying in the air... and

then they land head first (but already dead) into the earth.




Simply the best of vehicles in this game. This one is a five-seater,

non-strafer huge tank-truck thing that the driver uses a big rocketlauncher

in primary fire, and the four passengers gave control over four link turrets

on each corner. The driver also can use secondary to toggle seige mode (it

takes a few seconds to get into/get out of seige mode) before moving to

'deploy' the Leviathan. When the Leviathan is deployed, it cannot move at all

and it is more vurnerable to attacks, and the passengers still have the same

link turrets, which I believe they can fire while it is changing to seige mode.

However, the driver has access to a very powerful ion cannon that can take

a powercore in about 4 hits! But even in non-seigemode your vehicle is so

friggin slow!

Speed(1) Ehh..... If its deployed then its more like a 0.

Attack(10) Aggresive machinegun-rocket launcher, even more powerful Ion


Armour(10)Do not try to take on a leviathan at home. It has friggin

6000 Hitpoints!

VS. Vehicles(10) You pull the trigger and the cannon goes boom and you

see vehicle flying in the air and then they land headfirst (but already dead)

into the earth. Actually, don't use the ion cannon. Wastes time.

VS. Infantry(10) No need for ion cannon for this. Just givem a couple

rockets. Yes those are rockets from the RocketLauncher. Just a different shape.



IX - Closing


Well, thats it for now, That's the best I can for now. Pretty good for a

starter eh? I submitted, it failed, I revised it, I submitted again. In order

to succeed you must fail... sometimes. I hope you liked the guide and would

appreciate questions or comments to maddogelc@yahoo.com. Thanks!


X - Questions & Comments


None yet :(


XI - Credits


Credits go for Me for making the guide,

CJay for creating the website,

My parents for creating me,

a) my dad for getting me this computer,

God for creating the earth,

Epic for making UT2004......

Nichola Tesla for discovering electricity (No it was not Ben Franklin, believe

it or not! Let this be a history/science lesson to you! Ben Franklin took his

idea before Nichola could get a patent.)