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Winsock Initialized
Found interface: {39D58A07-880D-4063-AAE8-E2D40C81EE02} Adsl - 94.75.0.125/255.255.255.255
Found interface: {D2578D7A-EDAD-4BBA-AC24-1066432AD3AD} ZyXEL USB ADSL Modem - 192.168.1.33/255.255.255.0
Found interface: {93C9F40B-F9F6-476B-A821-07609D1AEAEC} Intel(R) PRO/Wireless 3945ABG Network Connection - 0.0.0.0 NULL netmask - skipped
Found interface: {14ACEAED-3E95-4ECA-AE1E-452175823C85} Realtek RTL8101E Family PCI-E Fast Ethernet NIC (NDIS 6.0) - 0.0.0.0 NULL netmask - skipped
Sys_InitNetworking: adding loopback interface
engine using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
--------- Initializing File System ----------
Loaded pk4 C:/Games/QUAKE4/q4base/game000.pk4 with checksum 0x9321cee4
Loaded pk4 C:/Games/QUAKE4/q4base/pak001.pk4 with checksum 0xf2cbc998
Loaded pk4 C:/Games/QUAKE4/q4base/pak002.pk4 with checksum 0x7f8d80d1
Loaded pk4 C:/Games/QUAKE4/q4base/pak003.pk4 with checksum 0x1b57b207
Loaded pk4 C:/Games/QUAKE4/q4base/pak004.pk4 with checksum 0x385aa578
Loaded pk4 C:/Games/QUAKE4/q4base/pak005.pk4 with checksum 0x60d50a1d
Loaded pk4 C:/Games/QUAKE4/q4base/pak006.pk4 with checksum 0x9099ed11
Loaded pk4 C:/Games/QUAKE4/q4base/pak007.pk4 with checksum 0xaf301fff
Loaded pk4 C:/Games/QUAKE4/q4base/zrak000.pk4 with checksum 0x531adde6
Current search path:
C:/Games/QUAKE4/q4base
C:/Games/QUAKE4/q4base/zrak000.pk4 (56 files)
C:/Games/QUAKE4/q4base/pak007.pk4 (1330 files)
C:/Games/QUAKE4/q4base/pak006.pk4 (1343 files)
C:/Games/QUAKE4/q4base/pak005.pk4 (1395 files)
C:/Games/QUAKE4/q4base/pak004.pk4 (2249 files)
C:/Games/QUAKE4/q4base/pak003.pk4 (1281 files)
C:/Games/QUAKE4/q4base/pak002.pk4 (313 files)
C:/Games/QUAKE4/q4base/pak001.pk4 (5837 files)
C:/Games/QUAKE4/q4base/game000.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
---------------------------------------------
------------ Initializing Decls -------------
Loading guides.... 59 loaded
170ms to load 1071k of material
0ms to load 1k of skin
1ms to load 0k of sound
1ms to load 1k of materialType
215ms to load 2078k of lipSync
1ms to load 0k of playback
788ms to load 1665k of effect
---------------------------------------------
-------- Initializing renderSystem ----------
WARNING: Couldn't load image: textures/common/debuggraph
using ARB renderSystem
renderSystem initialized.
---------------------------------------------
Found default language English with VO
632 strings read from strings/english_code.lang
1654 strings read from strings/english_guis.lang
5616 strings read from strings/english_lips.lang
6085 strings read from strings/english_maps.lang
Couldn't open journal files
execing default.cfg
couldn't exec editor.cfg
couldn't exec Quake4Config.cfg
couldn't exec autoexec.cfg
-------- Initializing Sound System ----------
sound system initialized.
---------------------------------------------
--------------- R_InitOpenGL ----------------
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...calling CDS: ok
...created window @ 0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 10 selected
...creating GL context: succeeded
...making context current: succeeded

------------ Input Initialization -----------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
---------------------------------------------
...initializing QAL
...calling LoadLibrary( 'OpenAL32.dll' ): succeeded
...checking for ALC_ENUMERATION_EXT: succeeded
...shutting down QAL
...unloading OpenAL DLL
...initializing QAL
...calling LoadLibrary( 'OpenAL32.dll' ): succeeded
...shutting down QAL
...unloading OpenAL DLL
sound: STEREO
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
...using GL_NV_blend_square
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_draw_range_elements
...using GL_EXT_blend_minmax
...using GL_NV_float_buffer
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_NV_register_combiners
...using NV_vertex_program
...using NV_fragment_program
...using GL_EXT_stencil_two_side
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using GL_ARB_shader_objects
...using GL_ARB_fragment_shader
...using GL_ARB_vertex_shader
...using GL_ARB_shading_language_100
...using EXT_depth_bounds_test
---------------- R_NV20_Init ----------------
---------------------------------------------
----------------- R200_Init -----------------
Not available.
---------------- R_ARB2_Init ----------------
Available.
---------------------------------------------
------------ R_ReloadARBPrograms ------------
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/SimpleInteraction.vfp
glprogs/SimpleInteraction.vfp
glprogs/md5rInteraction4.vp
glprogs/md5rInteraction1.vp
glprogs/md5rInteraction.vp
glprogs/md5rSimple4.vp
glprogs/md5rSimple1.vp
glprogs/md5rSimple.vp
glprogs/md5rStdTex4.vp
glprogs/md5rStdTex1.vp
glprogs/md5rStdTex.vp
glprogs/md5rSkyBox4.vp
glprogs/md5rSkyBox1.vp
glprogs/md5rSkyBox.vp
glprogs/md5rEnvNormal4.vp
glprogs/md5rEnvNormal1.vp
glprogs/md5rEnvNormal.vp
glprogs/md5rEnvReflect4.vp
glprogs/md5rEnvReflect1.vp
glprogs/md5rEnvReflect.vp
glprogs/md5rEnvBump4.vp
glprogs/md5rEnvBump1.vp
glprogs/md5rEnvBump.vp
glprogs/md5rShadow4.vp
glprogs/md5rShadow1.vp
glprogs/md5rShadow.vp
glprogs/md5rBasicFog4.vp
glprogs/md5rBasicFog1.vp
glprogs/md5rBasicFog.vp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/arbVP_glasswarp.txt
glprogs/arbFP_glasswarp.txt
glprogs/arbVP_depth.vp
glprogs/arbFP_depth.fp
glprogs/arbFP_depth_coc.fp
---------------------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
reloading textures/common/debuggraph.
WARNING: Couldn't load image: textures/common/debuggraph
reloading makeIntensity( gfx/lights/squarelight1a).
reloading gfx/lights/squarelight1.
reloading gfx/lights/round.
reloading gfx/guis/mainmenu/splash.
reloading gfx/2d/bigchars.
reloading gfx/guis/soundmeter/audiobg.
reloading gfx/guis/white.
reloading gfx/guis/guicursor_arrow.
reloading gfx/guis/guicursor_hand.
reloading gfx/guis/scrollbarh.
reloading gfx/guis/scrollbarv.
reloading gfx/guis/scrollbar_thumb.
reloading gfx/guis/scrollbar_right.
reloading gfx/guis/scrollbar_left.
reloading gfx/guis/scrollbar_up.
reloading gfx/guis/scrollbar_down.
found DLL in pak file: C:/Games/QUAKE4/q4base/game000.pk4/gamex86.dll
copy gamex86.dll to C:/Games/QUAKE4/q4base/gamex86.dll
game using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------------- Initializing Game -------------
gamename: baseQUAKE4-1
gamedate: Sep 23 2005
304ms to load 634k of entityDef
58ms to load 177k of articulatedFigure
Initializing event system
...527 event definitions
Initializing class hierarchy
...242 classes, 293012 bytes for event callbacks
Initializing scripts
------------ Game Map Shutdown --------------
---------------------------------------------
********************
ERROR: Couldn't load scripts/main.script

********************
Error during initialization

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