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Battlefield 1942 12.09.2002

BF1942 Mod: Desert Combat

Новый мод. Преобразует "старовоенный" стиль игры в новый, современный, с новым оружием и техникой.
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Public Alpha Release Notes

The DesertCombat team is pleased to announce that the first public vehicle test will be ready for download tomorrow evening. The purpose of this test is to get valuable feedback from the community so that we can produce one of the best gameplay experiences out there for arcade style modern military combat. The goal of the DC team is to release many of these alpha and beta tests until we feel it is a complete mod.

The first public alpha test will be version .1, were 1.0 will be the first release of the final mod. The test will not include any new maps or gameplay options, but we plan on offering a wide range of maps in the near future as well as new gameplay experiences such as Search and Destroy and Rescue missions. Below I will summarize the list of new weapons and vehicles in the first public release of DesertCombat.

The first set of weapons for DC will be focused around the Desert Storm conflict, this level requires military vehicles and weapons from the 90’s and will support the UN coalition and Iraq, for this test it will be U.S. troops and Iraqi troops only. It should be noted however that DesertCombat will support various weapons based on which level you are playing, for example there will also be a Somalia level with will feature weapons used in that conflict as well as levels featuring possible future conflicts. It will not be solely based on DesertStorm.


.1 Public Release Weapons and Vehicles

** This is not the complete or final list, this is only what is available for the public alpha and more will follow in the next alpha release.

US
Land
• M1A1 Heavy Tank
• MLRS Mobile rocket truck
• Humvee with a .50 cal machine gun
• Humvee with a Tow launcher
• Humvee Medical and Supplies

Air
• A-10 Warthog
• F-16
• Ah-64 Attack Helicopter

Hand Weapons
• M16A2 Assault Rifle
• Mp5-SD6 sub machine gun
• M9 handgun
• SMAW rocket launcher

Misc. weapons
• Maverick Missiles
• AMRAAM missiles


IRAQ

Land
• Shilka Mobile Antiaircraft
• BDRM2

Air
• Mig29

Hand Weapons
• AK-47


Know issues with the alpha .1

Optimization
Since this mod is a work in progress, no optimizations have been made to the models for performance. You might experience a slight slowdown due to the fact that we haven’t done a full optimization pass yet.

Wreck models
Not all models have a wreck model for them and some models may have the wrong wreck model. We are aware of this and will fix them as we create the wreck models.

Balancing
Currently the game is not balanced, some things may destroy objects faster then they should, the game will continually balance out as the mod progresses. This goes for speed of vehicles, weapon damage and amount of ammo.

Airplane and Helicopters
Currently all new planes use the A-10 cockpit, this will fixed as the new cockpit models come in. The mig-29 landing gear, machine guns and rockets are not complete and the A-10 wheels are still to be finished. The AH-64 just went in, so it flight code, model and skin will be progressing.

Skins
Skins are also a work in progress and will continually change as the mod moves along. For example the AH-64 is still in development so a temporary skin has been placed. This goes for the MLRS and some weapon models.

Weapons
Only a few weapons have been created so far, don’t worry, all the WWII weapons will be replaced as we go.

Maps
Only maps that display a small DC logo in them have DC vehicles. This is only temporary until new maps are created.

Shadows
All new DC models will not support shadows; this is a limitation in the mod tools and will be fixed as soon as the mod tools are fixed.

Menus (AXIS, ALLIES)
Menu editing tools are still in development so some things are currently out of our control. Such as the words AXIS and ALLIES, this will change once the tools are in place. This also keeps us from editing various other menu releated items.

Комментарии: 8
Ваш комментарий

Люди кто знает как его включать без диска?
Все скопировал в папку Mods, но в игре при переключении требует диск. Если кто знает подскажите плиз :)

0

Я админ игрового зала и эта игра пользуется большой популярностью, я поступил проще, скопировал все файло в папку mod (удалив при этом файл init.con в директории mods\Desert_Combat\) и прописал в файле init.con в директории Mods\bf1942 следующее:
game.addModPath mods\Desert_Combat\
и все заработало, кроме карты Bocage.
Пускай все выбирается из BF1942 мода, но все работает.
Админу сайта playground, эту проблему нужно решить с EXE файлом :((. (игра Шедевр).

0

МЯСО, СОЧНОЕ, СВЕЖЕЕ, МЯЯЯЯЯЯЯЯЯЯЯЯСО

0

Мрак, тут надо пользоваться Clone Cd.

0

Игра,конечно,на ура, но сырое это дело.Чуваки, займитесь этой штукой!!!

0

нифига неробит!!!!!!!!!!!!!!!!!!!!!!!!!!!!

0

у меня старые. не дйствует

0