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Earth 2150: Lost Souls 09.09.2002

Earth 2150: Lost Souls v2.1

Патч (2.1) для английской, польской и французской версий стратегии в реальном времени Earth 2150: Lost Souls.
Исправления:
!!!WARNING:After the installation of the patch, old accounts (local) and save games of the versions 1.x can not be used anymore!
Changes:
- Multiplayer games between The Moon Project and Lost Souls are possible now!
LC
- Heavy Sonic on building +4 RL
- Heavy Sonic build time decreased
- Light Sonic RL +1, build time decreased
- AA fits on Nester again instead of detector and regenerator
- research time of Xylit decreased
- research time of Mine Upgrade decreased, research costs 7000 CR
- Light Electro +1 RL on building
- Heavy Electro RL on building corrected
- Defender and Nests need electricity
- The upgraded Mine costs only 1600 CR/Unit
- Crion +2 min research time, research costs +5000 CR
- Crion build time decreased
- Heavy Rocket launcher -1 RL on Units
- Phobos III, +100 HP, 50 percent PZ, +200 CR
- Weather Control Centre +15000 CR
- Research costs WCC +5000 CR
- NewHope -100 CR costs
- Heavy Rocket launcher costs +200 CR, Rocket launcher 1 and 2 are stronger
- Crusher build time 10 sec, costs 100 CR increased
- Plasma Projector new values
- Build time of Lunar, Moon and FG 5 seconds increased
- Artillery costs from 3000 to 7000 CR decreased, shot costs from 1500 to 1500 CR decreased
- SDI could only defence against 3 shots in a series, needs after this longer to reload
- SDI build costs from 3000 to 8000 CR increased
- SDI research time 1 minute increased
- Heavy air rocket launcher -10 ammunition, less damage
- Mercury +100HP and 25 percent armor, visual range -1, +400 CR
- Antirocket ammunition x3 and improved, costs +100 CR
- Detector Upgrade +1min research time
- Nest build time -5 seconds
- Guardian +500 HP, costs +200 CR
- Defender +200 HP
- Defender are able to carry one heavy and one light weapon instead off two light weapons
- Solar PP +300 CR, Solarcell -20 CR
- Mainbase -200 CR, -500 HP
- Laser wall +500 HP
- AA Rocket launcher +50 ammunition
ED
- Heavy Laser RL building +2, Unit +1, Light +2 auf Kauki /+1 building
- Screamer III, less build time und costs
- Screamer III higher visual range
- Heavy Ion + 2 RL on Units and +3 on buildings
- Caspian 100 CR cheaper
- Stealth research time +2 min
- Heavy Rocket launcher 1 and 2 are stronger
- Heavy Rocket launcher +100 CR
- Thor + 2 min research time
- Mobile Artillery tone down
- Mobile Artillery is a single research and placed after cannon, ammunition research already integrated.
- Ural build time decreased
- Mobile Radar +1 RL
- Artillery costs from 3000 to 7000 CR decreased, shot costs from 1500 to 1500 CR decreased
- SDI could only defence against 3 shots in a series, needs after this longer to reload
- SDI build costs from 3000 to 8000 CR increased
- SDI research time 1 minute increased
- New research Scout Upgrade, +250 HP, 50 percent AM, higher visual range, regeneration, max shield
- Repairer improved, research time +1 minute, costs increased
- Heavy air rocket launcher -10 ammunition, less damage
- Mini shield +20 HP
- Minelayer UPG is more expensive, UPG could only carry two shields
- Mercury +100HP and 25 percent armor, visual range -1, +400 CR
- Antirocket ammunition x3 and improved, costs +100 CR
- Screamer +1 min research time
- Heavy Tower +50 CR, +300 HP, Pillbox build time decreased, costs +300 CR
- AA building range +2
- Light Tower -10 Seconds build time
- Stationary Radar +1000 CR
- RCC +10000 CR, build time +15 seconds, Silo -5000 CR
- Build time ballistic Rocket launcher 50 Seconds decreased
UCS
- Stationary Radar +2 RL / mobile +1 RL, +100CR
- Teleport costs + 2500 CR
- Festung could carry 4 heavy weapons, more HP, higher costs.
- Heavy canon damage increased
- Heavy canon ammunition 60 increased
- Heavy Rocket launcher shot type and damage changed, a little weaker as in 2.0
- Light Rocket launcher Phanter/Jaguar damage decreased
- Light building canon RL +2
- Harvester research time 1 min decreased
- PCC research time + 2 min
- AA Plasma is more efficient
- Spider improved, costs +150CR, Spider 400HP, 10 percent AM, UPG1 500HP, 15 percent AM, UPG2 600HP, 20 percent AM
- Salamander -100 HP
- Artillery costs from 3000 to 7000 CR decreased, shot costs from 1500 to 1500 CR decreased
- SDI could only defence against 3 shots in a series, needs after this longer to reload
- SDI build costs from 3000 to 8000 CR increased
- SDI research time 1 minute increased
- New research scout Upgrade, +250 HP, 50 percent PZ, higher visual range, regeneration, max shield
- Repairer improved, research time +1 minute, costs increased
- Heavy AirRocketlauncher -10 ammunition, less damage
- Mini Shield +20HP
- Minelayer UPG is more expensive, UPG could only carry two shields
- Mercury +100HP and 25 percent armor, visual range -1, +400 CR
- Antirocket ammunition x3 and improved, costs +100 CR
- Light building Plasma + 1 RL
- Shadow generator I +1 min research time, Shadow generator II -1min research time, Shadow generator III -1min research time
- Heavy Tower +50 CR, +300 HP
- Stationary Radar -1000 CR
- Light Tower -10 seconds build time
- PCC +10000 CR, build time +15 seconds, Silo -5000 CR
- Granatenwerfer +150 CR
- Light building Plasma +1 RL
- Light building Rocket launcher +1 RL
Bugfixes:
Both
- BackToDesk Code in the EarthNet are fixed
The Moon Project
- ED Campaign Mission 4 are able now to finish

Комментарии: 2
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Earth 2150 Че не у кого нету?????

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У меня есть играю с 2000 года классная игра )

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