Skyrim SE "Переработанная прокачка Aetheriu"

Оригинальное название: Aetherius - A Race and Standing Stone Overhaul

Автор: SimonMagus616

Описание: Модификация для The Elder Scrolls 5: Skyrim, которая значительно изменяет прокачку в игре. Модификация перераспределяет навыки, привязав их к выбору расы, а также вводит новую систему прогресса.

После установки модификации все базовые умения станут прокачиваться до 5 уровня вместо 15. Каждый отдельный народ получает главную способность, которая определяет стиль игры. Например, альтмеры отлично овладевают магией иллюзии. Основной навык сразу появляется с 20 пунктами прокачки. Одновременно с этим персонажу открываются пять дополнительных способностей 15 уровня, которые аналогично зависят от выбора расы.

Модификация также меняет влияние Камней Хранителей, разбросанных по территории Скайрима. При их активации персонаж получает весомые бонусы, от которых можно отталкиваться в прокачке архетипа.

Совместимость:  Aetherius  редактирует расы и поэтому будет несовместим с другими модами, которые их редактируют.

Установка: стандартная

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Darak5959 написал: Подробнее описать новую систему перков было нельзя, да?

Только если на английском :) Расы

Спойлер

Altmer Also known as "Altmer" in their homeland of Summerset Isle, High Elves are the most strongly gifted in the arcane arts of all the races. They have increased Magicka, and their Magicka regenerates more quickly. Major Skill (+15): Illusion Minor Skills (+10): Alteration, Conjuration, Destruction, Enchanting, Restoration Highborn: Your Altmer blood gives you an extra 50% Magicka Regeneration Syrabane’s Boon: High Elves are born with 50 more Magicka than other races. Argonian This reptilian race, well-suited for the treacherous swamps of their Black Marsh homeland, has developed a hardy immune system and the ability to breathe underwater. They are naturally proficient with potions and poisons. Major Skill (+15): Restoration Minor Skills (+10): Alchemy, Alteration, Illusion, One-handed, Sneak Histskin: Your Argonian blood grants you 75% resistance to disease and 75% extra Health Regeneration Marsh Dweller: Argonians are 10% better at alchemy. Swamp Lungs: Your Argonian lungs can breathe underwater. Bosmer The clanfolk of the Western Valenwood forests, also known as "Bosmer." Wood Elves make good scouts and thieves, and there are no finer archers in all of Tamriel. They have a natural resistance to poisons, and are faster and more nimble than other races. Major Skill (+15): Archery Minor Skills (+10): Light Armor, Lockpicking, One-handed, Pickpocket, Sneak Resist Poison: Your Bosmer blood grants you 50% resistance to poison. Y’ffre’s Blessing: Wood Elves move 10% faster and take 75% less fall damage than other races. Breton In addition to their quick and perceptive grasp of spellcraft, even the humblest of High Rock's Bretons are resistant to magic. Bretons cast spells more efficiently than other races. Major Skill (+15): Conjuration Minor Skills (+10): Alchemy, Alteration, One-handed, Restoration, Speech Magic Resistance: Your Breton blood grants you 25% resistance to magic. Magicka Mastery: All spells cost 10% less Magicka. Dunmer Also known as "Dunmer" in their homeland of Morrowind, Dark Elves are noted for their stealth and magic skills. They are naturally resistant to fire, and their long history of mixing magical and martial pursuits makes them particularly skilled at enchanting. Major Skill (+15): Destruction Minor Skills (+10): Enchanting, Illusion, Light Armor, One-handed, Sneak Resist Fire: Your Dunmer blood gives you 50% resistance to fire. Destructive Ancestry: Dark elves are 10% better at enchanting. Imperial Natives of Cyrodiil, Imperials have proven themselves to be equally gifted in diplomacy, magic, and warfare. They also make skilled merchants and traders. Major Skill (+15): Speech Minor Skills (+10): Enchanting, Heavy Armor, One-handed, Restoration, Smithing Imperial Mettle: Imperials are born with 25 extra Health, Magicka, and Stamina Diplomatic: Imperials receive 10% better prices. Khajiit Hailing from the province of Elsweyr, Khajiit are intelligent, quick, and agile. They make excellent thieves due to their natural stealthiness. All Khajiit can see in the dark, and have sharp claws that are deadly in melee combat. They regenerate Stamina faster than other races. Major Skill (+15): Sneak Minor Skills (+10): Alchemy, Archery, Lockpicking, Pickpocketing, One-Handed Khajiit Claws: Khajiit have sharp claws that are deadly in melee combat. They deal 12 extra damage when unarmed. Feline Endurance: Your Khajiiti blood grants you 50% extra Stamina Regeneration. Night Eye: Improved Night Vision for 60 seconds. Nord Citizens of Skyrim, Nords are a tall and fair-haired people. They are famous for their resistance to cold and their rugged endurance. They are highly talented warriors, and often favor two-handed weapons. Major Skill (+15): Two-Handed Minor Skills (+10): Block, Heavy Armor, One-handed, Smithing, Speech Resist Frost: Your Nordic blood grants you 50% resistance to frost. Nordic Heritage: Nords are born with 50 more Health than other races. Orc The people of the Wrothgarian and Dragontail Mountains. Orcish smiths are prized for their craftsmanship, and Orc troops in Heavy Armor are among the finest in the Empire. Their hardy constitution allows them to shrug off all but the most devastating blows. Major Skill (+15): Heavy Armor Minor Skills (+10): Archery, Block, Enchanting, One-Handed, Two-Handed Unflinching Rage: Orcs take 10% less physical damage than other races. Craftsman: Orcs are 10% better at smithing. Redguard The most naturally talented warriors in Tamriel, the Redguards of Hammerfell have extensive reserves of stamina and a natural resistance to poison. Major Skill (+15): One-Handed Minor Skills (+10): Alchemy, Archery, Block, Light Armor, Smithing Wayfarer: Your Redguard blood grants you 50% resistance to poison. Martial Training: Redguards are born with 50 more Stamina than other races.

Камни хранителей

Спойлер

The Mage Stone - All spells cost 20% less Magicka. The Thief Stone - Sneak, Lockpicking, and Pickpocketing are 20% more effective. The Warrior Stone - Power attacks deal 20% more damage and cost 20% less Stamina. The Apprentice Stone - You regenerate Magicka twice as quickly, but you are 50% weaker to magic. The Atronach Stone - Spells are 50% cheaper, and you absorb 50% of incoming spells, but you cannot regenerate Magicka. The Serpent Stone - For 60 seconds, enemies in melee range are 75% weaker to poison. The Shadow Stone - You move 25% faster while sneaking, and sneak attacks are 25% stronger. The Steed Stone - You have 100 extra carrying capacity, 10% increased movement speed, and 50% extra Stamina Regeneration. The Lord Stone - Resist 10% of physical damage and 20% of magical damage. The Lady Stone - You have 100% extra Health Regeneration and 50% extra Stamina Regeneration The Lover Stone - All skills improve 15% faster. The Tower Stone - You have 50% less Stamina Regeneration, but you reflect 100% of all melee damage back at your attacker. The Ritual Stone - Once per day, raise all nearby corpses to fight for you.

Подробнее описать новую систему перков было нельзя, да?

Пришло время прокачаться на славу)))