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DeathBall v2.2

Новая версия модификации, включающая в себя целый ряд изменений.
Изменения:
Misc:
-Improved Hammer code, no locking up
-Increased self volley power from 1000 to 1300 (low self volley power only active with 7+ people on server)
-Low self volley power never active if Volley Only is true
-Added dynamic replay speed (starting fast, getting slower), from 18 seconds down to 12
-Fixed Crowd sound volume problems
-Enhanced anti-spam script, you can now longer spam a 5 line piece of spam
-Customizations sorta stay on model after dying
-Fixed "spawning somewhere on the map" problem
-Fixed Listen Server being invisible on Cube and Bowl
-Removed log spam
-Drastic performance increase for most Radeon users
-Removed 2 useless big textures from deathball.u, 1.4mb smaller
-Fixed negative missed chance amount
-"name joined as a spectator" message is now shown immediately when a spectator joins
-Owngoal ban definition fixed (-3 goals ban you on dedicated server)
-No more getting banned when scoring own goals in practice mode
-Fixed linux support (delete \deathball\system\default.ini; dename defaultlinux.ini to default.ini; delete deathball.ini; start game)
-Removed "lines" on the hud bottom part
-Added an inner circle to vicinity radar which indicates the enemy-kick radius (crosshair is friend-kick radius)

Bots:
-Added community-bots (names similar to community members, and they talk similar stuff in game, 150+ bots so far, only 50 talk so far)
- Bots more of less know left/right wing and centre position when attacking
- Fixed bad bug in ball prediction. Apparently it was totally messed up for v2.1...
- Bots shoot at center of goal less, more to sides.
- Prevented bots to pass bot next to them and reduced constant pass-spamming
- Reduced volley spamming
- Prevented bots to immediately volley spam team mate's pass
- Enabled boosting, it was toned down for v2.1
- Disallowed passes to keeper from attack spoiling game flow
- Some additional rules to attacking - more risky passes between forwards
- Fixed bad jump timing
- Made bots to start charging more aggressively
- Adjusted jump timing variables
- Keeper now uses dodge sometimes to get back to goal quickly from aggressive state
- Keeper does not go aggressive if there’s friend between enemy and keeper
- Disallowed keeper and sweeper requesting boost when their team had ball control

Maps:
-Added DB-SmallTouchdown; just like Touchdown, but for 3on3

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