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Divine Divinity 13.09.2002

Divine Divinity Retail (English)

Bugfixes addressed in V1.33

-Loading of items is now more robust. This was the major reason for corrupted savegames.
-Instantiation of charm plates fixed – clicking twice on a charmable item will now close it rather than pop up another window. This also prevents item corruption from happening.
-Fixed bug with passive skills like ranger sight & magic barrier that were acquired through a bonus on a weapon and which would cause constant increments of the stats when loading

Story fixes: A lot of the following fixes are only valid if you start a new game. However, if you don’t start a new game, installing the patch has no adverse effect.

- Fix for being able to enter Stormfist Castle through cellar.
- Fixing for Joram speaking of Mardaneus being sick even after curing him.
- Fix for Maria becoming invisible shortly and having her attitude change to 0
- Fix for trolls being already dead when arriving at bridge and the guards being mad for not helping them while the player never saw them before
- Fix for the possibility of drinking the bottle of ale you need to get for rob
- Fix for the problem where the balin class in the sewers of Verdistis caused other npc's to become hostile when killing them
- Fixed:Balin scene in prison triggers at the wrong times causing lockups
- Merchants Guild Tingalf quest problem solved.
- Fixed:Becoming a member of the Merchants Guild by paying gold doesn't work
- Fixed:Slasher scene can go wrong
- Fixed:George killed monologue always plays when entering georges house
- Fixed:Succubus scene problems
- Fixed:Sir Markham problem with dialog starting to soon
- Ficed:Dwarven town crier scene problems when it triggers several times, and he moved around
- Fixed:Rob dialog, dialog option "I need more time" doesn't disappear
- Fixed:broken wheel quest cannot be solved when doing sewer depot scene to early
- Fixed:Corinna takes the wine she needs too early
- Fixed:Story problem at graveyard
- Fixed:Problem with key in Dr. Elrath's house: If finding it before the scene with Dr. Elrath in his house, the key disappears and you cannot get in his house anymore without lock-picking
- Fixed:Quest log problem broken wheel quest
- Fixed:Zaknadrix dialog option disappears to go to the Pocket Universe
- Fixed:Can kill both Yoram and Otho -> no hint for Goemoe, story hangs
- Fixed:Vampire in cave problem with immortal status during scene
- Fixed:Cannot tell Mardaneus you found Georges murderer in the COS
- Fixed:Stormy weather doesn't stop anymore after defeating the talking tree
- Fixed:Cannot tell Otho about curing both patients before having talked to Goemoe
- Fixed:Victor and Antoinette, one of them does not get removed
- Fixed:Timmy region triggering scene is on hill
- Fixed:Malachias, cannot give him gold anymore after meeting him for the first time
- Fixed:Trevor dialog, can expose Tingalf before receiving quest
- Fixed:Scenes hanging around Aleroth
- Fixed:Council of Seven Scrying scene problems
- Fixed:Key opening several doors problem
- Fixed:Elmer Vignus didn't give the brooch
- Fixed:Receive quest to find George's murderer when finding his body, not when Mardaneus asks you
- Fixed:Scene hangs in Ionas dungeon when Arhu shows equipment
- Fixed:Entering final dungeon and scene hangs
- Fixed:After godscene game hangs in wastelands
- Fixed:Killing demon of lies with death scorpions prevents the end-scene from playing

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