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Neverwinter Nights 18.06.2002

Neverwinter Nights v1.62 (English)

As of this patch, all modules created/saved with the version 1.62 toolset are
tagged as requiring version 1.62 or higher of neverwinter nights game or toolset.
If you don't want to brand your module as 1.62 then do not edit your module in
the version 1.62 toolset. If you want to go back to 1.61, we will have a 1.62
to 1.61 patch available.
Added the Sea Hag to game resources.
Added the Winter Sky skybox to game resources.
Custom talk tables now work in multiplayer games. If you don't have the module's
required "*.tlk" file in your "tlk" directory the module wont
load and you will be given an error message telling you that the tlk file is missing.
This behaviour is the same as for Hak Paks.
Fixed up a few spells for various bugs: Elemental Shape, Improved Invisibility,
and Crumble.
Fixed a bug that was causing store purchasing restrictions messages to be displayed
at inappropriate times.
HotU: Fixed crash in the official campaign that could sometimes happen after talking
to the Battle Herald if you had a summoned familiar present.
Made a fix to the lootable corpse system. If the only inventory item that a lootable
corpse drops is gold, the gold will now show up on the corpse, rather than the
corpse appearing empty. Also, if a lootable corpse is empty, it will become unselectable
after you search it once.
Made a fix to the Server/Module details. They were showing up under the wrong
headings in the server details page.
Made some fixes to skyboxes for their display and their transitions.
Creatures now drop out of stealth mode and lose invisibility effects when they
die. Makes it a little easier to find the body for resurrection purposes.
Fixed a bug that was capping the Experience Points granted for killing a creature
to a maximum Creature Rating of 20. You now get the proper experience points for
killing creatures that have a CR above 20.
Fixed bug that would occur if you were disconnected from a multiplayer game while
in defensive stance. If you logged back into the server your character would never
be able to move ever again.
Fixed a number of bugs with regards to the Dragon Disciple and ELC checks.
Fixed a problem with henchman not running their on death scripts.
Bane of enemies feat now does the correct amount of damage.
Touch attacks now properly takes into account "epic weapon focus" bonus
if its in unarmed attack.
An Epic level Bard/Palemaster will now properly show the epic level spells on
their spells radial menu once the Palemaster reaches level 15.
We now try removing stealth/invisibility visual effects from henchman before the
are removed from the party, so that they stop fading in and out.
Fixed a bug could cause your character to fail leveling-up if you had previously
lost a class due to a level-loss.
Added a slight delay to the "inventory is full" sound effect. This fixes
a problem, where the sound wouldn't play if you dropped an item while switching
weapons.
Fixed a bug that would cause placeable containers to get permanently stuck open.

Fixed a few bugs where the contents of your inventory would suddenly dissappear.

Fixed a message where the "Gained Gold" text message was being displayed
when you were actually losing gold.
Added more emotes to the emotes menu (Read, Drink potion, Meditate, Worship, Sit
on ground, Fall down forwards, Fall down backwards).
Fixed the text message when using cleave in a defensive stance.
Fixed character select screen crash that would occur if you had a character with
a custom character class in the list and you loaded a module that didn't support
that custom character class. The unsupported class will be displayed as "Barbarian".

Fixed a bug in the encounter system that would cause 1st level creatures to be
spawned in once your character was above 20th level. This change affects all modules
that are NOT the official campaign.
Clicking OK in the sound options menu will now correctly save the selected sound
provider selected in the Advanced Sound Options gui to the nwn.ini file. Rather
than overriding it with the preferred sound provider, which could be different.

Fixed a display issue with the Henchman stealth mode/spell mode radial menu options.

Fixed the Zen Archery Feat so that it is now used for non-touch ranged attacks
instead of just ranged touch attacks.
There were a number of problems with the calculations to attack bonuses for Melee
Touch Attacks. These have been fixed now.
Made some fixes to prevent game/character hacking. Sorry, but we will never publically
discuss specific changes to the game with regards to hacking the game.
Made several game stability fixes.
DM Client

Added a confirmation box to the DM "Jump All Players to Point" feature.

DM spawned in Placeables now spawn in facing the DM, rather than always facing
East.
DMs can now attack things again.
Scripting-specific

The GetFacing() scripting command will now always return the angle rounded
to the nearest degree. This fixes a problem where in some odd situations the
returned value was off by more than 0.01 and causing comparison operations to
fail and breaking some puzzles in HotU.
Made some fixes to GetIsImmune() to address the various issues where Monks,
Druids, Paladins, and Red Dragon Disciples that have various feats that give
immunities to poisons and disease.
Made a fix to GetHasSpell() where it was returning incorrect values for creatures
that could cast the Cure/Inflict Wounds spells.
Made a fix to the GetClassByPosition() scripting command, so that it now works
with the new HotU prestige classes and CLASS_TYPE_OOZE.
Made a fix to the CreateItemOnObject() scripting command. Now if the item created
was merged into an existing stack of similar items CreateItemOnObject() will
return the merged stack object rather than OBJECT_INVALID. If the merged stack
overflowed, then CreateItemOnObject() will return the overflowed stack that
was created. This also fixes a Scribe Scroll bug, where if you created a new
scroll and you had an existing scroll in your inventory, it would state that
you failed, but the scroll would be created anyways.
Fixed an issue when calling SetCutsceneMode(FALSE) and it not clearing the player's
plot flag.
The SurrenderToEnemies() scripting command now removes wounding effects from
the surrendering creature, so that you can talk to them.
We now allow users to specify any Camera Traslation Speed.
Made a fix to CreateObject() so that objects created are done from their templates
so they can pick up template variables.
The GetLastClosedBy() scripting command now works in the OnStoreClosed event
of stores. The GetLastOpenedBy() scripting command should now be more reliable
when used on stores in a multiplayer game.
GetIsImmune() scripting command now also takes into account Palemaster's Tough
as Bones feat, Paladin's aura of courage feat and Monks perfect self. Fixes
some immunity text message feedback weirdness when Palemasters are being attacked
by Gelatenous cubes and such.
Server-specific changes

Made some optimizations to improve the responsiveness of the Windows dedicated
server interface.
Custom Content Installer

Added support for adding and installing custom .tlk files.
2DA Files Changed in this Update

appearance.2da
iprp_aligngrp.2da
iprp_onhitspell.2da
polymorph.2da
portraits.2da
skyboxes.2da
soundset.2da
spells.2da
vfx_persistent.2da

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