BF II Realism Mod
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по количеству реакций
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ну это интересно разве что для псевдосингла... в мульте все равно работать не будет, если он не установлен на сервере
Новый realiti mod .
Version 1.8 Changes
- Flares on all helicopters releases in 2 flare burst, with reload time of 1 second and 32 flare counts
- Increased RPK-74 magazines from 2 to 4
Version 1.7 Changes
- Change all handheld rifles/SMG/snipers/pistols muzzle velocity
- Muzzle velocity of BTR-90/LAV-25/WZ-551 main cannons increased to realistic levels
- Changed WZ-551 25mm cannon ammunition count back to 400 and increased rate of fire to 200r/m
- Changed the Havoc to have 40 80mm rockets instead of 14*4
- Increased damage and blast radius of the 80mm rockets compared to 70mm rockets found on the AH-1Z
- Reduced the number of 70mm hydra rockets for the AH-1Z to 14*3
- Changed the Z-10 to have 64 57mm rockets instead of 14*4
- Decreased damage and blast radius of the 57mm rockets compared to 70mm rockets found on the AH-1Z
- Added Bleeding effect while on 20% hp or less ( you will start to lose hp every second from 20% hp
or less)
Version 1.6 Changes
- Add 3 zoom modes on SIMRAD, now can be used as binoculars
- Increase Zoom on AK-74U and M4 Carbine
- Increase Velocity of Predator/Eryx/Hydra 70mm rockets
- Increase Zoom Distance on Eryx/Predator
- Scope on Predator/Eryx stays up after been fired (longer Guide time)
- Increase Reload time for Predator/Eryx from 4.65s/4.8s to 7.95s/8s
- Change the reload time on the stationary HJ8 and TOW from 4 secs to 9 secs
- Change all MBT Cannon rate of fire to relistic rates, M1A2 ROF 9, T-90 ROF 9, Type98 ROF 10
- Increased the velocity of Tank rounds and large explosion effect (no blast radius increase from
previous version)
- BTR-90/WZ-551/LAV-25 AT-GM reload rate increased from 12sec to 15sec
- Increase engagement range of AI controlled vehicle
Version 1.5 Changes
- Added Blood Puffs
- Snipers Rifles now have 2 zoom increase, and also Muzzel Flash while zoomed, and Scope Stays up.
- Replace M82 Barrett back with M24
- M24 now has 20 Round clips and 3 Magaines
- AI will now fire weapons at longer range
- Tanks now have realistic Ammo count
- Tank Rounds now have increased Blast Radius/Force
- Reduced Critical Damage lost on all vehicles so you can escaped now (3-5 secs)
- Increase MP5 accuracy yet again, added Damage lost over distance
List of Changes
Weapons
- Improve accuracy to all Rifles and SMGs
- Reduce dmg to all rifles, Smgs, and LMGs
- Increase number of clips carried on all rifles to 10
- Realistic Rate of Fire for all Rifles, Smgs and LMGs
- All sniper rifles has improved accuracy
- Stationary weapons like SAW, RPK74, KORD, M2 Browning and Type95LMG
has decrease accuracy to reflect recoil.
- Stationary weapons like SAW, RPK74, KORD, M2 Browning and Type95LMG
has realistic rate of fire.
-Stationary weapons like SAW, RPK74, KORD, M2 Browning and Type95LMG
has damage reduced to reflect real world damage.
- M67 Grenades has increase Blast Radius
- 40mm Rifle launch Grenades has increase blast radius
- Predator/Eryx/TOW has increase Blast radius
- C4 Blast Radius and Damage increased
Kit Changes
- All kits has reduce hitpoints, roughly 50% less, so to reflect
real world damage, 2-4 Bullets from AK47 kills people.
- Enabled SIMRAD Laser Designator for SpecOps classes
- removed landmines/shotguns from engineer kits
- MEC/CH Engineer has AK47 instead of saiga12k
- US Engineer has M16A2 instead of Remington 11-870
- US Sniper now uses the M95 Barrett instead of the M24
- Reduce AT AT-GM counts from 6 to 4
- Medics were giving M67 Grenades
- All Pistol reduced in Damage
Vehicle Changes
Land
- MBT's Coaxial 7.62mm Machine gun reflect real world Rate of Fire.
- T-90 MBT has slightly reduce hitpoints
- M1A2 MBT has reduced Hitpoints
- Type98 MBT has reduced Hitpoints/ Increase Rate of Fire
- All Light Vehicles has reduced Hitpoints
- BTR-90 reduced Hitpoints, 30mm Cannon Rate of Fire decreased, 30mm Cannon Ammo
increased from 450 to 500, 30mm Cannon damage increased, Blast radius increased,
recoil increased.
- WZ-551 reduced hitpoints, 25mm Rate of Fire decreased slightly, 25mm Cannon Ammo
increased from 450 to 600, 25mm Cannon damage increased, Blast radius increased,
recoil increased.
- LAV-25 reduced hitpoints, 25mm Rate of Fire decreased slightly,
25mm Cannon damage increased, Blast radius increased, recoil increased.
Air
- AH-1Z, Havoc, and Z-10 has HP reduced
- 70mm Rockets increased in damage and blast Radius
- AH-1Z 20mm Cannon Ammo decreased from 900 to 750, Rate of Fire decreased signficant
to real world specifications. Damage and blast radius increased.
- Havoc 30mm Cannon ammo decreased from 450 to 350, Rate of Fire decreased, damage and
blast radius increased.
- Z-10 20mm Cannon ammo decreased from 900 to 600, Rate of Fire decreased, damage and
blast radius increased.
#################
Version 2.5 Changes
Decals
- 5.45mm/5.56mm/7.62mm rounds now leave 5.56mm bullets holes in Light Transport vehicles
- .50 caliber rounds now leave .50 caliber bullets holes in Light Transport vehicles
and APCs/AAVs/Helicopters and Aircraft
- .50 caliber rounds now have ultra small explosive effect upon hitting metal objects
- 20mm/25mm/30mm rounds now leave 20mm bullets holes in Light Transport vehicles
and APCs/AAVs/Helicopters and Aircraft, and leaves large ricochet marks on MBTs
Vehicles
- AH-1Z/Z-10 now fires 20mm APDS rounds 30 damage
- HAVOC now fires M929 APFSDS-T 30mm rounds doing 70 damage
- Top-rear/Tank tracks sector of MBTs are extremely vulnerable to AT-GMs and APFSDS
- Frontal area of MBTs are heavy armoured can take 2-3 Predator/EryX to destroy
- Side sections of MBTs are vulnerable to AT-GMs and APFSDS
- APCs/AAVs Light armour are extremely vulnerable against 20mm/25mm/30mm APDS rounds
- M1A2SEP increased HP to 1200 for 3rd Gen steel encased DU armour
- T-90s increased HP to 1050 for Kontakt-5 2nd Gen ERA armour
- Type-98 increased Hp to 950 for 2nd Gen Composite Armour & 1st Gen Kontakt-2 ERA Armour
- M1A2SEP 120mm Cannon now fires M829A3 DU APFSDS dealing 850 damage
- T-90S 125mm Cannon now fires 3BM-42M Tungsten APFSDS dealing 700 damage
- Type-98G 125mm Cannon now fires Type-3 DU APFSDS dealing 800 damage
- M1A2SEP 120mm Cannon now has a rate of fire of 7 rounds per min
due to been hand loaded
- Type-98G 125mm Cannon now has a rate of fire equal that of the T-90s
as they both use the same auto-loading system, 9 rounds per min
- WZ-551 now fires 25mm Type-96 API-T rounds dealing 65 damage
- WZ-551 25mm Autocannon fires 3 rounds burst
- BTR-90 now fires M929 APFSDS-T 30mm rounds dealing 70 damage
- BTR-90 2A42 30mm Autocannon fires in 3 round burst
- LAV-25/M6 now fires 25mm M919 APFSDS-T 25mm rounds dealing 75 damage
- LAV-25 increased HP to 600 for 14mm of Cadalloy very hard steel
- BTR-90 increased HP to 750 for 33mm of Reinforced harden steel
- WZ-551 increased HP to 650 for 18mm of Reinforced harden steel
Handheld/Stationary Weapons
- AK-47/G3A3 and PKM is now fitted with 7N23 7.62mm AP rounds
- Ak-74U and RPK-74 is now fitted with 7N22 5.45mm AP rounds
- M16A2/M4/M249/Ak-101/QBZ-95/G36C/L85A1 are now fitted with M995 5.56 AP rounds
- .50 caliber HMG KORD is now fitted with 12.7x108mm BZT API-T rounds
- .50 caliber M2HB Browning is now fitted with 12.7x99mm M962 SLAP-T rounds
- .50 caliber Type-85 HMG is now fitted with 12.7x108mm Type-84 APDS-T rounds
- Predator AT-GM HE-AT explosively formed penetrator warhead inflicts 600 damage
- Predator AT-GM magazine size increase to 4 due to weight (9.7Kgs)
- Eryx AT-GM HE-AT tandem warhead inflicts 900 damage
- EryX AT-GM magazine size reduce to 3 due to weight (13.5Kgs)
- 12 gauge shotgun inflicts less damage to body-armour
- Pancor/Striker has damage increased
- Remington 87/11/Norinco 982/Saiga12k magazine increased
- All shotguns has their muzzel velocity decreased significantly
- PKM LMG rate of fire increased to 650rpm, magazine size increased to 200
and magazines increased to 3
- Claymore mine blast radius increased/cone angle increased to 60*
Kit Changes
- US support now has Pancor Jackhammer as an unlockable weapon
- US Specops now has Remington 87-11 as an unlockable weapons
- US Medic now has M16A2 as an unlockable weapon
- US Engineer now has HK G3A3 as an unlockable weapon
- US Engineer now has AT-Mines instead of M67 Grenades
- MEC Engineer now has the Striker as an unlockable weapon
- MEC Engineer now has AT-Mines instead of M67 Grenades
- MEC Specops now has the Saiga12k as an unlockable weapon
- MEC Sniper now has the M95 Barrett as an unlockable weapon
- CH Specops now has the Norinco 982 as an unlockable weapon
- CH Engineer now has the Striker as an unlockable weapon
- CH Engineer now has AT-Mines instead of M67 Grenades
- CH Sniper now has the M95 Barrett as an unlockable weapon
Misc Changes
- Small arms/.50 calibers/20mm/25mm/30mm rounds now can penetrate through trees
Version 2.1 Changes
- All handheld small arms now inflicts less damage to HMMWV/Vodnik/Nanjing
- MBT main cannon inflicts more damage to Tank tracks
- Eryx/Predator inflicts more damage to Tank tracks
- 57mm/70mm/80mm rockets inflicts more damage to tank tracks
- AI skill level greatly improved over stock, added 31 bots into 16 player single players maps
- AH-1Z/Z-10/HAVOC Hellfire/ATAKA/HJ9 AT-GM reload time decreased to 4
- HAVOC ATAKA AT-GM count increased to 16
- Small arms fire now inflicts less damage to limbs
- Small arms fire now inflicts less damage to Heavy Soldier's body armour
- .50 caliber bullets inflicts more damage to limbs
- M95 Barretts .50 caliber SAR is US Sniper's unlockable weapon
- M95 Barretts .50 caliber SAR magazine size is 5 with a total of 7 magazines
- M95 Barretts .50 caliber SAR is now using M8 Armor-Piercing Incendiary.50 Caliber rounds
- M95 Barretts .50 caliber SAR accuracy increased, damage increased and can penetrate
APC/AAVs armour and helicopter cockpit glass.
- .50 caliber rounds now can shoot through helicopter cockpit glass
- 20mm/25mm/30mm cannons can now shoot through helicopter cockpit glass
- Tickets increased to 600
Version 2.0 Changes
- LAV-25 25mm cannons ammo count is 210 ready and 420 in stow.
- M6 Linebacker 25mm ammo count is 600 with 1 magazine
- 2S6M Tunguska 30mm ammo count is 661 with 3 magazines
- Type 95 AAV 25mm ammo count is 1000 with 1 magazine
- M6 Linebacker 25mm Cannon rate of fire changed to 200rpm
- 2S6M Tunguska 30mm Cannon rate of fire changed to 5000rpm
- Type 95 AAV 25mm Cannon rate of fire changed to 800rpm
- M6 Linebacker/Tunguska/Type95 AAV have their HP reduced
- M6 Linebacker/Tunguska/Type95 AAV has their SAM reload time increased to 15 secs
- M6 Linebacker/Tunguska/Type95 AAV Lockon range has been increased from 375 to 500
- AH-1Z/Z-10/HAVOC has their AT-GM damage radius increased
- IGLA 9K38/Stinger damage reduced and lockon range increased
- SA-19 Grisom damage increased and lockon range increased
- .50 caliber HMG can now penetrate the armour on all APCs and AAVs, does not affect MBTs
- .50 caliber HMG inflicts more damage to Helicopters and Aircrafts
- MBT Main Cannon now inflict more damage to APCs, AAVs and to rear and side sections of MBTs
- Eryx/Predator now inflicts less damage to side sections of MBTs and more damage to rear/top
armour of MBTs
- 57mm/70mm/80mm rockets now inflict less damage to MBTs
- 35mm/40mm Grenade Launchers inflicts less damage to APC/AAVs and MBTs
- TOW/HJ8/Kornets AT-GM mounted on APCs are now 1 hit kill on any MBT, reload time has increased to
25 secs
##################
Version 2.6
Version 2.6 Changes
Aircrafts
- F-35B 20mm Cannon rate of Fire increased to 1500rpm
- F/A-18C 20mm Cannon rate of Fire increased to 1500rpm
- J-10 20mm Cannon magazine size increased to 400 rounds and rate of fire increased to
750rpms
- MIG-29M 30mm cannon magazine size decreased to 150 rounds and rate of fire decreased to
300rpms
- SU-30MKK 30mm cannon magazine size decreased to 150 rounds and rate of fire decreased to
300rpms
- SU-30MKK 500lbs retard bombs has a burst rate of 4
- SU-34 30mm cannon magazine size decreased to 150 rounds and rate of fire decreased to
300rpms
- SU-34 500lbs retard bombs has a burst rate of 4
- F-15E 20mm Cannon magazine size increased to 600 rounds and rate of fire increased to
1500rpms
- F-15E 250lbs bombs has a burst rate of 4
- Changed LOCK-ON range on all A2A missiles to 600
- AIM-9M Sidewinder lockon delay increased to 1.5s
- AA-11 Archer has a lockon cone degree of 25* instead of 15*
- A2A missiles max velocity increased to 500m/s
- A2G missiles max velocity increased to 300m/s
- Increase the yaw/pitch ability of AIM-9M/AA-11/Igla/Grissom
Vehicles
- All MBTs movement speeds have been changed
- MBT's Main cannon fire effect has been increased for more spectacular viewing
- T-90S Main turret and forward sections are now highly resistent against HE-ATs weapons
- T-90S Main turret and forward sections are more resistent against APFSDS rounds somewhat
15% more resistant then Composite Armour.
- M1A2SEP Main turret and forward sections are now highly resistent against HE-ATs weapons
- M1A2SEP Main turret and forward sections are more resistent against APFSDS rounds somewhat
10% more resistant then Composite Armour.
- WZ-551 25mm cannon fire in 5 rounds burst
- Made vehicle wreakage now destroyable via C4 charges or any high explosive compound, time duration
lowered to 4 mins
- Increase the effect of gravity on 25/30mm APC autocannons
Handheld/Stationary Weapons
- Added Zoom and reload sounds for All stationary LMG/HMGs/Miniguns
- Slightly improved accuracy on the .50 cal HMGs
- All weapons would start to lose damage as the projectiles travels farther
- Projectiles would start to dip as they travel further away due to gravity
- EryX/Predator MAX velocity increased
- Reduced Artillery burst size from 5 to 2
- Increased Artillery blast radius from 15 to 25
- D30 and LW155 artillery pieces HP reduced
- M134 5.56mm Minigun now has a rate of fire of 2000rpm
- M134 is now fitted with M995 5.56mm AP rounds, it also now has 1500 Magazine size
- 7.62mm guns now can damage APCs/AAVs but only slightly
- 7.62mm guns inflicts more damage upon armoured targets, and Transports, and leave slightly larger
bullet holes compared to 5.56mm weapons
- Recoil for each gun has been changed slightly
Kits
- Added AT mines to both AT/Engineer
- Claymore added to Sniper
AI
- Increased Accuracy on APCs 25/30mm autocannons
- Increased Accuracy on MBTs Main cannon
- AI will now use AT-Mines and Claymores occasionally
#########################################
Version 2.7
Aircrafts
- F-35B 20mm Cannon rate of Fire increased to 1500rpm
- F/A-18C 20mm Cannon rate of Fire increased to 1500rpm
- J-10 20mm Cannon magazine size increased to 400 rounds and rate of fire increased to
750rpms
- MIG-29M 30mm cannon magazine size decreased to 150 rounds and rate of fire decreased to
300rpms
- SU-30MKK 30mm cannon magazine size decreased to 150 rounds and rate of fire decreased to
300rpms
- SU-30MKK 500lbs retard bombs has a burst rate of 4
- SU-34 30mm cannon magazine size decreased to 150 rounds and rate of fire decreased to
300rpms
- SU-34 500lbs retard bombs has a burst rate of 4
- F-15E 20mm Cannon magazine size increased to 600 rounds and rate of fire increased to
1500rpms
- F-15E 250lbs bombs has a burst rate of 4
- Changed LOCK-ON range on all A2A missiles to 600
- AIM-9M Sidewinder lockon delay increased to 1.5s
- AA-11 Archer has a lockon cone degree of 25* instead of 15*
- A2A missiles max velocity increased to 500m/s
- A2G missiles max velocity increased to 300m/s
- Increase the yaw/pitch ability of AIM-9M/AA-11/Igla/Grissom
Vehicles
- All MBTs movement speeds have been changed
- MBT's Main cannon fire effect has been increased for more spectacular viewing
- T-90S Main turret and forward sections are now highly resistent against HE-ATs weapons
- T-90S Main turret and forward sections are more resistent against APFSDS rounds somewhat
15% more resistant then Composite Armour.
- M1A2SEP Main turret and forward sections are now highly resistent against HE-ATs weapons
- M1A2SEP Main turret and forward sections are more resistent against APFSDS rounds somewhat
10% more resistant then Composite Armour.
- WZ-551 25mm cannon fire in 5 rounds burst
- Made vehicle wreakage now destroyable via C4 charges or any high explosive compound, time duration
lowered to 4 mins
- Increase the effect of gravity on 25/30mm APC autocannons
Handheld/Stationary Weapons
- Added Zoom and reload sounds for All stationary LMG/HMGs/Miniguns
- Slightly improved accuracy on the .50 cal HMGs
- All weapons would start to lose damage as the projectiles travels farther
- Projectiles would start to dip as they travel further away due to gravity
- EryX/Predator MAX velocity increased
- Reduced Artillery burst size from 5 to 2
- Increased Artillery blast radius from 15 to 25
- D30 and LW155 artillery pieces HP reduced
- M134 5.56mm Minigun now has a rate of fire of 2000rpm
- M134 is now fitted with M995 5.56mm AP rounds, it also now has 1500 Magazine size
- 7.62mm guns now can damage APCs/AAVs but only slightly
- 7.62mm guns inflicts more damage upon armoured targets, and Transports, and leave slightly larger
bullet holes compared to 5.56mm weapons
- Recoil for each gun has been changed slightly
Kits
- Added AT mines to both AT/Engineer
- Claymore added to Sniper
AI
- Increased Accuracy on APCs 25/30mm autocannons
- Increased Accuracy on MBTs Main cannon
- AI will now use AT-Mines and Claymores occasionally
Vehicles
- Adjusted Recoil on MBTs
- Added Selectable Fire mode on MBTs 7.62mm Coaxial MG, first Automatic/5 rounds burst
- Adjust the speed/acceleration of FAAVs and Transports
- Added Selectable Fire mode on APCs, now you can fire Automatic/Burst (Press with 1 or 3 to change)
- Added 9M119M Refleks-M AT-GM to T-90 [8 AT-GMs] (Press Cycle Weapon key)
- Added 9M119M Refleks-M AT-GM to Type-98G [5 AT-GMs] (Press Cycle Weapon key)
- Added XM1028 120mm Canister Anti-Infantry munition to the M1A2SEP [10 shells] (Press Cycle Weapon Key)
- MBTs 120mm/125mm Cannon is now Alternate Fire key
- MBTs 7.62mm Coaxial MG is now Primary Fire key
- Change M829A3 APDSFS-T munition count to 30
- BTR-90 now has 350 30mm HEI-T and 150 30mm APDSFS-T rounds (Press Cycle Weapon key to change ammo types)
- LAV-25 now has 420 25mm HEI-T and 210 25mm APDSFS-T rounds (Press Cycle Weapon key to change ammo types)
- WZ-551 now has 300 25mm HEI-T and 100 25mm APDSFS-T rounds (Press Cycle Weapon key to change ammo types)
- 25mm/30mm HEI-T rounds are very effective against Infantry, but ineffective against APCs/AAVs/MBTs
Stationary/handheld Weapons
- Reduce velocity on the 40mm Grenade launchers
- Added second zoom factor to AK-74U and M4A1 Carbine
- Type 88 Sniper rifle clip size reduced to 10 rounds and magazines increased to 6
- Shotguns are now accurate up to 30 metres
- Increased Accuracy on all Specops Rifles
- Redid recoil again
- Reduced AI detectionion range on all Handheld guns
- Reduced 9mm Parabellum and 00 buckshots damage to Body Armour
- Type 85 rate of fire reduced to 600
- Magazine count increased to 10, increased recoil, increased accuracy
Kits
- Modify Kit sprint dissapation rate due to weight of carried gear
- Added C4 to all Engineers and Specops
- Swapped Standard Pistols with silenced variant
- Gave the MEC engineer an AK-101 instead of AK-47
- Swapped the CH-AT AK-101 with Type 85 7.62mm SMG
- Removed M67 Grenades from all specops classes
Download LInk : 800 kb
BF_II_Realism_Mod_v2.7