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Carmageddon TDR 2000 сентябрь 2000 г.

Carmageddon TDR 2000: Бесплатные машины

Бесплатные машины для Carma TDR 2000. По вопросам - в личку.
Чтобы сделать машины бесплатными, откройте файл \ASSETS\Cars\Car_Descriptor файловым редактором, сотрите оттуда все до последней буковки и вставьте то, что написано ниже:

//Please dont edit the car strengths without speaking to Mick first



CAR
NAME "BumblyBee"
DESCRIPTOR "BumblyBeedescriptor.txt"
STRENGTH 120
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 1 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "Cainnie"
DESCRIPTOR "Cainniedescriptor.txt"
STRENGTH 90
COST 0 // in thousands!
TYPE 2 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "Charger"
DESCRIPTOR "Chargerdescriptor.txt"
STRENGTH 100
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "Cop_Inteceptor"
DESCRIPTOR "Cop_Inteceptordescriptor.txt"
STRENGTH 120
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "CopCar"
DESCRIPTOR "CopCardescriptor.txt"
STRENGTH 140
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 3 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "Corvette"
DESCRIPTOR "CorvetteDescriptor.txt"
STRENGTH 120
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "Drag_u_lar"
DESCRIPTOR "Drag_u_lardescriptor.txt"
STRENGTH 120
COST 0 // in thousands!
TYPE 2 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "DubDub"
DESCRIPTOR "DubDubdescriptor.txt"
STRENGTH 100
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 1 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "Eagle4"
DESCRIPTOR "eagle4descriptor.txt"
STRENGTH 100
COST 0 // in thousands!
TYPE 0 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "electric_blue"
DESCRIPTOR "electric_bluedescriptor.txt"
STRENGTH 90
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 1 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "FemmeFatel"
DESCRIPTOR "FemmeFateldescriptor.txt"
STRENGTH 100
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 1 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "Fortress"
DESCRIPTOR "Fortressdescriptor.txt"
STRENGTH 40
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "Funnycar"
DESCRIPTOR "FunnycarDescriptor.txt"
STRENGTH 110
COST 0 // in thousands!
TYPE 2 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "Garbo"
DESCRIPTOR "Garbodescriptor.txt"
STRENGTH 100
COST 0 // in thousands!
TYPE 2 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "GolfCart"
DESCRIPTOR "GolfCartdescriptor.txt"
STRENGTH 120
COST 0 // in thousands!
TYPE 2 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "GreenCusher"
DESCRIPTOR "GreenCusherdescriptor.txt"
STRENGTH 100
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "hold-on"
DESCRIPTOR "hold-ondescriptor.txt"
STRENGTH 100
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "Hummer"
DESCRIPTOR "Hummerdescriptor.txt"
STRENGTH 90
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "Interceptor"
DESCRIPTOR "Interceptordescriptor.txt"
STRENGTH 120
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "Jadead"
DESCRIPTOR "Jadeaddescriptor.txt"
STRENGTH 80
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "KingMerc"
DESCRIPTOR "KingMercdescriptor.txt"
STRENGTH 40
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "machine"
DESCRIPTOR "Machinedescriptor.txt"
STRENGTH 70
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "McKilem"
DESCRIPTOR "McKilemdescriptor.txt"
STRENGTH 100
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "Mighty_Muff"
DESCRIPTOR "Mighty_Muffdescriptor.txt"
STRENGTH 85
COST 0 // in thousands!
TYPE 2 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "MineTruck"
DESCRIPTOR "MineTruckdescriptor.txt"
STRENGTH 50
COST 0 // in thousands!
TYPE 2 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "Mustang"
DESCRIPTOR "MustangDescriptor.txt"
STRENGTH 100
COST 5 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 1 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "PanVan"
DESCRIPTOR "PanVandescriptor.txt"
STRENGTH 80
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 1 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "RubberDuckie"
DESCRIPTOR "RubberDuckiedescriptor.txt"
STRENGTH 120
COST 0 // in thousands!
TYPE 2 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "Semi"
DESCRIPTOR "Semidescriptor.txt"
STRENGTH 60
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "Shark"
DESCRIPTOR "Sharkdescriptor.txt"
STRENGTH 140
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "Space Host"
DESCRIPTOR "Space Hostdescriptor.txt"
STRENGTH 30
COST 0 // in thousands!
TYPE 2 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "Sparrow"
DESCRIPTOR "Sparrowdescriptor.txt"
STRENGTH 100
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 1 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "Starsky"
DESCRIPTOR "Starskydescriptor.txt"
STRENGTH 120
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "Suppressor"
DESCRIPTOR "Suppressordescriptor.txt"
STRENGTH 150
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 2 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "The_Beast"
DESCRIPTOR "The_Beastdescriptor.txt"
STRENGTH 100
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "The_Tank"
DESCRIPTOR "The_Tankdescriptor.txt"
STRENGTH 80
COST 0 // in thousands!
TYPE 2 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "TNTUte"
DESCRIPTOR "TNTUtedescriptor.txt"
STRENGTH 90
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 1 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "ToeCutter"
DESCRIPTOR "ToeCutterdescriptor.txt"
STRENGTH 65
COST 0 // in thousands!
TYPE 2 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "tow_meister"
DESCRIPTOR "tow_meisterDescriptor.txt"
STRENGTH 100
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "TrobRod"
DESCRIPTOR "TrobRoddescriptor.txt"
STRENGTH 120
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "Vlad"
DESCRIPTOR "VladDescriptor.txt"
STRENGTH 100
COST 0 // in thousands!
TYPE 2 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "Vulture"
DESCRIPTOR "Vulturedescriptor.txt"
STRENGTH 100
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "WitchDoctor"
DESCRIPTOR "WitchDoctordescriptor.txt"
STRENGTH 90
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "Wraith"
DESCRIPTOR "Wraithdescriptor.txt"
STRENGTH 120
COST 0 // in thousands!
TYPE 2 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 1 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "TheChef"
DESCRIPTOR "TheChefdescriptor.txt"
STRENGTH 100
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "Limey"
DESCRIPTOR "Limeydescriptor.txt"
STRENGTH 120
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "TheWheel"
DESCRIPTOR "Thewheeldescriptor.txt"
STRENGTH 120
COST 0 // in thousands!
TYPE 2 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "Knave"
DESCRIPTOR "Knavedescriptor.txt"
STRENGTH 125
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 0 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "Ka"
DESCRIPTOR "kadescriptor.txt"
STRENGTH 100
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 1 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

CAR
NAME "The_New_Suppressor"
DESCRIPTOR "The_New_Suppressordescriptor.txt"
STRENGTH 150
COST 0 // in thousands!
TYPE 1 // 0 = eagle, 1 = normal, 2 = novelty
DRIVER_TYPE 2 // MALE_NORMAL = 0, FEMALE_NORMAL = 1, MALE_COP = 2, FEMALE_COP = 3, MALE_GANG = 4, FEMALE_GANG = 5
END

Комментарии: 6
Ваш комментарий

старая фишка как и игра! +10, про 4 часть ничего не слышно?

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про 4 часть ничего не слышно? если бы

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Про четвертую карму? Я слышал, что вышла, но неполная и нелегальная. А найти я не смог...

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Danya99 Знаю что поздно, но всё же напишу. Может кому и пригодиться. Чтобы купить машины их сначала необходимо разбить в гоночных миссиях. А по поводу файла спасибо. Только 1 но. Можно не стирать все содержимое файла а менять цену и другие параметры авто самим. Вот пример CAR NAME "Cainnie" [имя машины] DESCRIPTOR "Cainniedescriptor.txt" [путь к описанию машины] STRENGTH 90 [Сила (скорее всего сила удара)] COST 110 // in thousands! [Цена] TYPE 2 // 0 = eagle, [Тип авто] DRIVER_TYPE 0 // MALE_NORMAL = 0, [тип водителя] END Может кто и заинтересуется.

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