Нужна папка system.cfg
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по количеству реакций
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файл в падлу заливать ,создай блокноть и туда закинь это:
-- Sets the sample character as the default model that automatically loads in Character Editor
ca_CharEditModel="Objects/characters/humans/skeleton/male.cdf"
-- 3PointLight
r_DeferredShading3PL = 3
r_3PLGradientAngle = 0
r_3PLGradientEnd = 0.4
r_3PLAverageIlluminanceAttenuationMin = 0.0015
r_3PLAverageIlluminanceMultiplier = 0.4
r_3PLMaxRelativeIlluminanceRatio = 1
r_3PLFillDirStr = "0,-5,-125"
r_3PLKeyDirStr = "0,0,90"
r_3PLRimDirStr = "0,15,-55"
-- HDR
r_HDREyeAdaptationMode = 1
r_HDREyeAdaptationSpeed = 3
-- SVOTI
e_svoTI_MinVoxelOpacity = 0.01
e_svoTI_VegetationMaxOpacity = 1
e_svoTI_SunGIMultiplierWH = 0.8
e_svoTI_VoxelizeUnderTerrain = 1
-- light entities are more infused to fog /was 0.4 before/
r_VolumetricFogMinimumLightBulbSize = 2
-- TBa: switch to 3 until KCD2-208226 is resolved
e_svoTI_GsmCascadeLod = 3
e_SunElevationClamp = 20
e_SunAngleSnapSec = 0.9
-- Svoti diffuse controled by ToD, not probes (done by LukasHosek)
wh_e_svoTI_UseProbe = 0
-- env probe resolution
wh_r_ProbeCubemapTexSize=128
-- SSDO settings
r_ssdoAmountAmbient = 2
r_ssdoAmountDirect = 0.7
r_ssdoAmountReflection = 4
r_ssdoRadius = 0.1
r_ssdoSecondaryBandRadius = 15
r_ssdoRadiusMax = 0.3
r_ssdoRadiusMin = 0.015
r_ssdoColorBleeding = 0.8
-- times for probe baking
wh_r_DynamicLightTimes = 3,4,4:45,5:45,7,13,19,20:15,21:15,22,23
-- switch manual ShadowCascades bias to autoBias (by Boza buddy JH)
-- 1.3 looks like a good compromise, 1.4 is also ok, 2 and more remove majority of small shadows
e_ShadowsAutoBias = 1.3
r_SSReflCutoff = 0.5
-- enable area lights
r_DeferredShadingAreaLights = 1
-- minimum light fadeout (Boza, buddy Lukas H.)
e_LightIlluminanceThreshold = 0.00025
--detail shadows
e_ShadowsPerObject = 0
--near fog culling
r_fogDepthTest = -0.001
-- value determining the rain intensity
wh_env_CloudDensitySaturationValue = 10
--Uberlods
wh_r_UberlodRatio = 3
wh_r_UberlodMode = 0
--Rain - all rain settings were moved to Engine\Config\CVarGroups\sys_spec_GameEffects.cfg
--player stands up when water level reaches this hight
wh_player_DeepWaterLevel =0.85
-- Using MNM
ai_useMNM = 1
-- Disable extra solid collider (for non-pushable characters like horse)
ac_enableExtraSolidCollider = 0
-- Turning off horse collision avoidance by default
wh_horse_CollisionAvoidance = 0
-- Fix for "WH Comment" (flash based 3D text entity)
r_DynTexSourceUseSharedRT = 0
-- Facial expressions sampling (by Mikee)
ca_FacialAnimationFramerate = 60
-- avoidance radius
ai_ExtraAvoidanceRadius = 0
ai_ExtraActorAvoidanceRadius = 0
-- missing eyes fix (including Neuhof)
ca_attachmentcullingration = 1000
-- shadercache log is not saved to *.cry file while saving level. (shadercache log is uded by offline shadercache generator. We have to re-enable it before building the final game)
wh_sys_DontSaveShadercacheLog = 1
wh_ed_SkipPostLoadMNMRebuild = 1
wh_dirtSystem = 1
wh_ui_CopyrightMsgLeft = ""
wh_ui_CopyrightMsgRight = ""
ac_enableProceduralLeaning = 0
-- periodic updates of the shadows cache (every 10sec) for correct shadows
e_ShadowsCacheUpdate = 2
e_ShadowsCacheInterval = 10
-- disable collisions between (living and living) and (living and rigid) entities
ac_disableLivingVsLivingCollisions = 1
ac_disableLivingVsRigidCollisions = 1
-- merged meshes
e_MergedMeshesLodRatio = 1
e_MergedMeshesInstanceDist = 1
-- max time delta (our Timer.cpp change will apply this even to scaled framtime)
p_max_world_step = 0.25
t_MaxStep = 0.25
-- we can't solve a sync file access in game right now
sys_PakLogInvalidFileAccess = 0
sys_PakMessageInvalidFileAccess = 0
-- Increased the streaming memory budget by 100% from KCD1 to 20MB
sys_streaming_memory_budget = 20480
wh_sys_version = "1.1.1"
sys_flash_address_space = 65536
-- AI root dir
wh_ai_DataFolder = "AI/"
-- Proxy entity for player scheduler linking
wh_ai_PlayerSchedulerProxy = "playerProxy"
wh_ai_PlayerHorseSchedulerProxy = "playerHorseProxy"
-- Prefab filter
wh_ed_PrefabTagHideFilter = ignore
-- Dedicated render thread in editor
wh_r_multithreadedEditor = 1
r_EnableNvidiaAftermath = 1
r_EnableNvidiaAftermathShaderDumps = 1
r_MotionBlurShutterSpeed = 200
-- C R I M E
-- ai msg peak optimalizace
wh_ai_MessagePeakPeakLimit = 800
-- this crashes too much >:[[[
wh_ai_perception_perceived_states_parallel_update = 0
wh_ai_hearing_parallelUpdate = 0
wh_rpg_ActorIlluminanceIntervalEndpoints = 0.001 0.01 0.02 0.04 0.5 2
-- Caravans tuning
wh_cart_CaravanMinFrontDist = 11
wh_cart_CaravanMaxBackDist = 14
wh_pl_showfirecursor = 1
Няма(
это не папка, а конфиг файл, нужно положить в корневую папку игры
https://drive.google.com/file/d/1nabHospDOgbRai7WZc-X59igsBfAGpYO/view?usp=sharing
Удалил папку system.cfg киньте пожалуйста кто нибудь