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Нужна папка system.cfg

Удалил папку system.cfg киньте пожалуйста кто нибудь

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файл в падлу заливать ,создай блокноть и туда закинь это:

-- Sets the sample character as the default model that automatically loads in Character Editor

ca_CharEditModel="Objects/characters/humans/skeleton/male.cdf"

-- 3PointLight

r_DeferredShading3PL = 3

r_3PLGradientAngle = 0

r_3PLGradientEnd = 0.4

r_3PLAverageIlluminanceAttenuationMin = 0.0015

r_3PLAverageIlluminanceMultiplier = 0.4

r_3PLMaxRelativeIlluminanceRatio = 1

r_3PLFillDirStr = "0,-5,-125"

r_3PLKeyDirStr = "0,0,90"

r_3PLRimDirStr = "0,15,-55"

-- HDR

r_HDREyeAdaptationMode = 1

r_HDREyeAdaptationSpeed = 3

-- SVOTI

e_svoTI_MinVoxelOpacity = 0.01

e_svoTI_VegetationMaxOpacity = 1

e_svoTI_SunGIMultiplierWH = 0.8

e_svoTI_VoxelizeUnderTerrain = 1

-- light entities are more infused to fog /was 0.4 before/

r_VolumetricFogMinimumLightBulbSize = 2

-- TBa: switch to 3 until KCD2-208226 is resolved

e_svoTI_GsmCascadeLod = 3

e_SunElevationClamp = 20

e_SunAngleSnapSec = 0.9

-- Svoti diffuse controled by ToD, not probes (done by LukasHosek)

wh_e_svoTI_UseProbe = 0

-- env probe resolution

wh_r_ProbeCubemapTexSize=128

-- SSDO settings

r_ssdoAmountAmbient = 2

r_ssdoAmountDirect = 0.7

r_ssdoAmountReflection = 4

r_ssdoRadius = 0.1

r_ssdoSecondaryBandRadius = 15

r_ssdoRadiusMax = 0.3

r_ssdoRadiusMin = 0.015

r_ssdoColorBleeding = 0.8

-- times for probe baking

wh_r_DynamicLightTimes = 3,4,4:45,5:45,7,13,19,20:15,21:15,22,23

-- switch manual ShadowCascades bias to autoBias (by Boza buddy JH)

-- 1.3 looks like a good compromise, 1.4 is also ok, 2 and more remove majority of small shadows

e_ShadowsAutoBias = 1.3

r_SSReflCutoff = 0.5

-- enable area lights

r_DeferredShadingAreaLights = 1

-- minimum light fadeout (Boza, buddy Lukas H.)

e_LightIlluminanceThreshold = 0.00025

--detail shadows

e_ShadowsPerObject = 0

--near fog culling

r_fogDepthTest = -0.001

-- value determining the rain intensity

wh_env_CloudDensitySaturationValue = 10

--Uberlods

wh_r_UberlodRatio = 3

wh_r_UberlodMode = 0

--Rain - all rain settings were moved to Engine\Config\CVarGroups\sys_spec_GameEffects.cfg

--player stands up when water level reaches this hight

wh_player_DeepWaterLevel =0.85

-- Using MNM

ai_useMNM = 1

-- Disable extra solid collider (for non-pushable characters like horse)

ac_enableExtraSolidCollider = 0

-- Turning off horse collision avoidance by default

wh_horse_CollisionAvoidance = 0

-- Fix for "WH Comment" (flash based 3D text entity)

r_DynTexSourceUseSharedRT = 0

-- Facial expressions sampling (by Mikee)

ca_FacialAnimationFramerate = 60

-- avoidance radius

ai_ExtraAvoidanceRadius = 0

ai_ExtraActorAvoidanceRadius = 0

-- missing eyes fix (including Neuhof)

ca_attachmentcullingration = 1000

-- shadercache log is not saved to *.cry file while saving level. (shadercache log is uded by offline shadercache generator. We have to re-enable it before building the final game)

wh_sys_DontSaveShadercacheLog = 1

wh_ed_SkipPostLoadMNMRebuild = 1

wh_dirtSystem = 1

wh_ui_CopyrightMsgLeft = ""

wh_ui_CopyrightMsgRight = ""

ac_enableProceduralLeaning = 0

-- periodic updates of the shadows cache (every 10sec) for correct shadows

e_ShadowsCacheUpdate = 2

e_ShadowsCacheInterval = 10

-- disable collisions between (living and living) and (living and rigid) entities

ac_disableLivingVsLivingCollisions = 1

ac_disableLivingVsRigidCollisions = 1

-- merged meshes

e_MergedMeshesLodRatio = 1

e_MergedMeshesInstanceDist = 1

-- max time delta (our Timer.cpp change will apply this even to scaled framtime)

p_max_world_step = 0.25

t_MaxStep = 0.25

-- we can't solve a sync file access in game right now

sys_PakLogInvalidFileAccess = 0

sys_PakMessageInvalidFileAccess = 0

-- Increased the streaming memory budget by 100% from KCD1 to 20MB

sys_streaming_memory_budget = 20480

wh_sys_version = "1.1.1"

sys_flash_address_space = 65536

-- AI root dir

wh_ai_DataFolder = "AI/"

-- Proxy entity for player scheduler linking

wh_ai_PlayerSchedulerProxy = "playerProxy"

wh_ai_PlayerHorseSchedulerProxy = "playerHorseProxy"

-- Prefab filter

wh_ed_PrefabTagHideFilter = ignore

-- Dedicated render thread in editor

wh_r_multithreadedEditor = 1

r_EnableNvidiaAftermath = 1

r_EnableNvidiaAftermathShaderDumps = 1

r_MotionBlurShutterSpeed = 200

-- C R I M E

-- ai msg peak optimalizace

wh_ai_MessagePeakPeakLimit = 800

-- this crashes too much >:[[[

wh_ai_perception_perceived_states_parallel_update = 0

wh_ai_hearing_parallelUpdate = 0

wh_rpg_ActorIlluminanceIntervalEndpoints = 0.001 0.01 0.02 0.04 0.5 2

-- Caravans tuning

wh_cart_CaravanMinFrontDist = 11

wh_cart_CaravanMaxBackDist = 14

wh_pl_showfirecursor = 1

это не папка, а конфиг файл, нужно положить в корневую папку игры

https://drive.google.com/file/d/1nabHospDOgbRai7WZc-X59igsBfAGpYO/view?usp=sharing

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