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Мафиозник угнал тачку-баг или анимация игры

на подобе этой темы уже есть такая но здесь мафия я видел такое только 2 раза в маленькой италии и в риверсайде в маленькой италии угнал гангстер(естественно мафиозник со стволом)а в риверсайде
ирландец(тоже из банды ирландцов со стволом)но по себе это происходить не может это либо баг,но само по игре происходить не может потому что я видел угоны только когда у меня проблемы были:гонялись копы и случайно как то оказались мафиозники в маленькой италии,меня копы приследовали и я увидел что гангстер подбигает к машине выбивает стекло и спокойно уезжает,в риверсайде я врезался куда то там в препядствие,ну на дарогах то ездиют же жители города,и в машине сидели ирландцы (двое в машине)либо копы в них врезались либо я но не помню не до этого было мне надо было уезжать оттуда и пока выбирался увидел опять туже картинку спокойно подходить заметте выбивает стикло и сидит выезжает и груды машин,при спокойной объстановке этого не происходило.Было еще у кого нибудь такое? И расскажите как это произошло если помните.

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LEKVEDATOR-АЭС запускать в Фрирайдах "DLC "JOE'S ADVENTURES"
если это версия скрипта не работает качайте : http://www.playground.ru/redirect/dropmefiles.com/8rlob

задание побег

-- author zahar999
DelayBuffer:Insert(function(l_1_0) CommandBuffer:Insert(l_6_0,{
function(l_1_0)game.game:SoundFadeOut(50)return game.hud:FaderFadeOut(50)end,
function(l_47_0)return game.game:GetActivePlayer():SetPos( Math:newVector(1261.1,1168.9,0.5))end,
function(l_3_0)return game.gui:ShowMissionIntroScreen( "0051000002","","")end,
function(l_47_0)return game.sds:ActivateStreamMapLine( "dlc02_storage_load")end,
function(l_51_0)return game.gfx:SetWeatherTemplate( "DT_RTRclear_day_afternoon")end,
function(l_337_0)player, ent, f, t = game.game:GetActivePlayer(), game.entitywrapper, false, true
guard={"guardInt10", "guardInt11", "guardInt12", "guardInt20", "guardInt21", "guardInt22", "guardEx8", "guardEx9", "guardEx10", "guardEx11", "guardEx12", "guardEx14", "guardEx15", "guardEx18"}
weapon={"9", "10", "11", "12", "13", "15", "17", "9", "10", "11", "12", "5", "15", "17"}
cars={"car1","car2", "car3","car4"}painting={"HotRod-jehly2", "HotRod-cucky a stin2", "HotRod-plameny5", "HotRod-plameny3"}
for Int=1,#guard do guard[Int] = ent:GetEntityByName( guard[Int]) guard[Int]:Activate()
guard[Int]:InventoryAddWeapon(weapon[Int], 250) guard[Int]:SetAggressivity( enums.AI_Aggressivity.SeeEnemy)
game.speech:LoadScriptDistrict( "battle1") game.speech:LoadScriptDistrict( "battle2")
game.speech:LoadScriptDistrict( "joe") game.speech:LoadScriptDistrict( "tony")game.traffic:OpenSeason(140)end
for Ex=1,#cars do cars[Ex] = ent:GetEntityByName( cars[Ex]) cars[Ex]:Activate()
cars[Ex]:RepairAndClear() cars[Ex]:SetActualTuningTable(3) cars[Ex]:SetSPZText( "ZAHAR",t) cars[Ex]:SetPainting(painting[Ex])
cars[Ex]:SetWheel(1,"wheel_civ11_hot") cars[Ex]:SetWheel(2,"wheel_civ11_hot") cars[Ex]:SetResistance(100) cars[Ex]:SetWheelsProtected(true)
guardInt10 = ent:GetEntityByName( "guardInt10") guardInt10:SetPos( Math:newVector(683.5,1342.2,73.6))
guardInt11 = ent:GetEntityByName( "guardInt11") guardInt11:SetPos( Math:newVector(623.3,1337.4,74.2))
car1=ent:GetEntityByName("car1")car1:SetPos( Math:newVector(1263.6,1163.9,0.5))car1:SetDir( Math:newVector(-0.5,-0.3,0))car1:SetColor(28,28)
guardEx12 = ent:GetEntityByName( "guardEx12") guardEx12:GetInOutCar( car1,1,f,f)guardEx14 = ent:GetEntityByName( "guardEx14")guardEx14:GetInOutCar(car1,2,f,f)
guardEx15 = ent:GetEntityByName( "guardEx15") guardEx15:GetInOutCar( car1,3,f,f)guardEx18 = ent:GetEntityByName( "guardEx18")guardEx18:GetInOutCar(car1,4,f,f)
car2 = ent:GetEntityByName( "car2")car2:SetPos( Math:newVector(1273,1175,0.8))car2:SetDir( Math:newVector(-0.5,-0.3,0))car2:SetColor(28,28)
guardEx8 = ent:GetEntityByName( "guardEx8") guardEx8:GetInOutCar( car2,4,f,f)guardEx9 = ent:GetEntityByName( "guardEx9")guardEx9:GetInOutCar(car2,3,f,f)
guardEx10 = ent:GetEntityByName( "guardEx10") guardEx10:GetInOutCar( car2,2,f,f)guardEx11 = ent:GetEntityByName( "guardEx11")guardEx11:GetInOutCar(car2,1,f,f)
car3 = ent:GetEntityByName( "car3")car3:SetPos( Math:newVector(1270,1166,0.8))car3:SetDir( Math:newVector(-0.5,-0.3,0))car3:SetColor(28,34)
guardInt12 = ent:GetEntityByName("guardInt12") guardInt12:GetInOutCar( car3,4,f,f)guardInt20 = ent:GetEntityByName( "guardInt20")guardInt20:GetInOutCar(car3,3,f,f)
guardInt21 = ent:GetEntityByName("guardInt21") guardInt21:GetInOutCar( car3,2,f,f) guardInt22 = ent:GetEntityByName( "guardInt22") guardInt22:GetInOutCar(car3,1,f,f)
car4 = ent:GetEntityByName( "car4") car4:SetPos( Math:newVector(1261.1,1168.9,0.5)) car4:SetDir( Math:newVector(-0.5,-0.3,0)) car4:SetColor(34,28)
t ent:GetEntityByName( "Tonny")tony:Activate() tony:GetInOutCar( car4,1,f,f) tony:InventoryAddWeapon(3, 60) tony.invulnerability=t
player:LockControls(t) player:GetInOutCar(car4,4,f,f) player:LockControls(f)
car4:DestroyController()car4:CreateController( "car_escaper")car4:InitializeAIParams( enums.CarAIProfile.AGGRESSIVE,4)
car4:EscapeMode()car4:MoveTo( Math:newVector(652.3,1324.1,73.4),START)
car1:DestroyController()car1:CreateController( "car_hunter")car1:InitializeAIParams( enums.CarAIProfile.AGGRESSIVE,4)
car1:HuntMode(enums.CarHuntMode.ALONG) car1:HuntCar(player)
car2:DestroyController()car2:CreateController( "car_hunter")car2:InitializeAIParams( enums.CarAIProfile.AGGRESSIVE,4)
car2:HuntMode(enums.CarHuntMode.ALONG) car2:HuntCar(player)
car3:DestroyController()car3:CreateController( "car_hunter")car3:InitializeAIParams( enums.CarAIProfile.AGGRESSIVE,4)
car3:HuntMode(enums.CarHuntMode.ALONG) car3:HuntCar(player)
player:SetDemigod(t) player:InventorySetUnlimitedAmmo(t)
player:InventoryAddWeapon(12, 120) player:SetControlStyleStr( "CS_ENABLESHOOTFROMCAR")end end,
function(l_1_0)game.game:SoundFadeIn(50)return game.hud:FaderFadeIn(50) end})end,{l_1_0},100,1,false)

LEKVEDATOR-АЭС вот все скрипты которые я знаю ))
http://dropmefiles.com/v9RZW

eXistenZ31
а вот скрипты которые я знаю
http://dropmefiles.com/Wioy9

LEKVEDATOR-АЭС

:InventoryAddWeapon(20, 6) -- граната
:InventoryAddWeapon(2, 42) -- револьвер коповский
:InventoryAddWeapon(3, 60) -- немецкий пистолет
:InventoryAddWeapon(4, 56) -- кольт обычный
:InventoryAddWeapon(5, 92) -- кольт особ
:InventoryAddWeapon(6, 42) -- револьвер магнум
:InventoryAddWeapon(8, 56) -- дробовик
:InventoryAddWeapon(9, 120) -- пп 0.45
:InventoryAddWeapon(10, 128) -- немецкий пп
:InventoryAddWeapon(11, 200) -- пп томпсона 50 патронов
:InventoryAddWeapon(12, 120) -- пп томпсона 30 патронов
:InventoryAddWeapon(13, 120) -- итальянский пп
:InventoryAddWeapon(17, 35) -- винтовка снайпер
:InventoryAddWeapon(15, 40) -- винтовка
:InventoryAddWeapon(21, 6) -- коктель молотова

DelayBuffer:Insert(function(l_1_0) CommandBuffer:Insert(l_1_0,{
function(l_1_0)
V = game.entitywrapper
joe = V:GetEntityByName("Joe")
joe:InventoryAddWeapon(3, 60) -- это заменить на :InventoryAddWeapon(11, 200) будет вооружен в пп томпсона 50 патронов
joe:InventoryRemoveWeapon(11)
henry = V:GetEntityByName("Henry")
henry:InventoryAddWeapon(3, 60)
henry:InventoryRemoveWeapon(13)
marty = V:GetEntityByName("Marty")
marty:InventoryAddWeapon(3, 60)
marty:InventoryRemoveWeapon(10)
steve = V:GetEntityByName("Steve")
steve:InventoryAddWeapon(3, 60)
steve:InventoryRemoveWeapon(17)
steve:InventoryRemoveWeapon(8)
eddie = V:GetEntityByName("Eddie")
eddie:InventoryAddWeapon(3, 60)
eddie:InventoryRemoveWeapon(6)
t = V:GetEntityByName("Tonny") -- ошибка сайта вот правильно -- tony
tony:InventoryAddWeapon(3, 60)
tony:InventoryRemoveWeapon(9)
end})end,{l_1_0},100,1,false)

LEKVEDATOR-АЭС
в этом видео Захар показывал что можно сделать опцию смена оружия для телохранителя

LEKVEDATOR-АЭС

анимация бомж работает зимой и летом

P = game.game:GetActivePlayer()
DelayBuffer:Insert(function(l_1_0) CommandBuffer:Insert(l_1_0,{
function(l_1_0)return P:LockControls(true)end,
function(l_2_0)return P:AnimPlay( "sc_homeles_4_in",false)end,
function(l_3_0)return P:AnimPlay( "sc_homeles_4_a",false)end,
function(l_4_0)return P:AnimPlay( "sc_homeles_4_b",false)end,
function(l_5_0)return P:AnimPlay( "sc_homeles_4_c",false)end,
function(l_6_0)return P:AnimPlay( "sc_homeles_4_d",false)end,
function(l_7_0)return P:AnimPlay( "sc_homeles_4_e",false)end,
function(l_8_0)return P:AnimPlay( "sc_homeles_4_out",false)end,
function(l_9_0)return P:LockControls(false) end})end,{l_1_0},100,1,false)

Джо будет метать коктелью молотова

P = game.game:GetActivePlayer()
joe = game.entitywrapper:GetEntityByName("Joe")
DelayBuffer:Insert(function(l_1_0) CommandBuffer:Insert(l_1_0,{
function(l_1_0)return joe:ThrowMolotov( P:GetPos(),true)end,
function(l_2_0)return joe:ThrowMolotov( P:GetPos(),true)end,
function(l_3_0)return joe:ThrowMolotov( P:GetPos(),true)end,
function(l_4_0)return joe:ThrowMolotov( P:GetPos(),true)end,
function(l_5_0)return joe:ThrowMolotov( P:GetPos(),true)end})end,{l_1_0},100,1,false)

Джо будет метать гранатой

P = game.game:GetActivePlayer()
joe = game.entitywrapper:GetEntityByName("Joe")
DelayBuffer:Insert(function(l_1_0) CommandBuffer:Insert(l_1_0,{
function(l_1_0)return joe:ThrowGrenade( P:GetPos(),true)end,
function(l_2_0)return joe:ThrowGrenade( P:GetPos(),true)end,
function(l_3_0)return joe:ThrowGrenade( P:GetPos(),true)end,
function(l_4_0)return joe:ThrowGrenade( P:GetPos(),true)end,
function(l_5_0)return joe:ThrowGrenade( P:GetPos(),true)end})end,{l_1_0},100,1,false)

скрипт не до конца сделан

по обедать в баре Фрэди

DelayBuffer:Insert(function(l_1_0) CommandBuffer:Insert(l_6_0,{
function(l_1_0) P, ent = game.game:GetActivePlayer(), game.entitywrapper
ent:GetEntityByName("E_knife00"):Activate()
ent:GetEntityByName("E_cutlery00"):Activate()
P:RegisterActorItem( ent:GetEntityByName( "E_knife00"))
P:ActorItemToHands( 1, 2, ent:GetEntityByName( "E_knife00"))
P:RegisterActorItem( ent:GetEntityByName( "E_cutlery00"))
P:ActorItemToHands( 2, 1, ent:GetEntityByName( "E_cutlery00"))end,
function(l_2_0)return P:LockControls(true)end,
function(l_3_0)return P:AnimPlay( "sc_chair_desk_eat_stat",false)end,
function(l_4_0)return P:AnimPlay( "sc_chair_desk_eat_loop_a",false)end,
function(l_5_0)return P:AnimPlay( "sc_chair_desk_eat_loop_b",false)end,
function(l_6_0)return P:AnimPlay( "sc_chair_desk_eat_look",false)end,
function(l_7_0)return P:AnimPlay( "sc_chair_desk_eat_loop_a",false)end,
function(l_8_0)return P:AnimPlay( "sc_chair_desk_eat_loop_b",false)end,
function(l_9_0)return P:AnimPlay( "sc_chair_desk_eat_look",false)end,
function(l_10_0)return P:AnimPlay( "sc_chair_desk_eat_loop_a",false)end,
function(l_11_0)return P:AnimPlay( "sc_chair_desk_eat_loop_b",false)end,
function(l_12_0)return P:AnimPlay( "sc_chair_desk_eat_stat",false)end,
function(l_13_0)return P:AnimPlay( "sc_chair_desk_eat_out",false)end,
function(l_14_0)return P:UnregisterActorItems( ent:GetEntityByName("E_knife00"), ent:GetEntityByName("E_cutlery00"))end,
function(l_15_0)return P:LockControls(false) end})end,{l_1_0},100,1,false)

скрипт принять душ для Вито запускать только во фрирайдах автор скрипта Захар

квартира Джо

DelayBuffer:Insert(function(l_1_0) CommandBuffer:Insert(l_6_0,{
function(l_1_0)return game.hud:FaderFadeOut(50)end,
function(l_2_0) game.game:GetActivePlayer():SetControlStyle(1)
game.game:GetActivePlayer():SetPos( Math:newVector(92.5,901.3,-13.3))
game.game:GetActivePlayer():SetDir( Math:newVector(1,0,0))end,
function(l_3_0)return game.game:GetActivePlayer():AnimPlay( "sc_Vito_sleep_L",false)end,
function(l_4_0)return game.hud:FaderFadeIn(50)end,
function(l_5_0)return game.game:GetActivePlayer():AnimPlay( "sc_Vito_sleep_L",false)end,
function(l_6_0)return game.gui:ShowMissionIntroScreen( "0056000404","","")end,
function(l_7_0)return game.game:GetActivePlayer():AnimPlay( "sc_Vito_wakeup_L",false)end,
function(l_8_0)return game.game:GetActivePlayer():MoveEnt( game.entitywrapper:GetEntityByName( "M99_JF_T_toilet1"),"WALK")end,
function(l_9_0) game.game:GetActivePlayer():SetPhysState( enums.PhysicsState.DISABLED)
game.game:GetActivePlayer():SetPos( Math:newVector(79.3,893.9,-13.3))
game.game:GetActivePlayer():SetDir( Math:newVector(-1,-0.5,0))end,
function(l_10_0)return game.game:GetActivePlayer():AnimPlay( "sc_worker_pissing_in",false)end,
function(l_11_0)return game.game:GetActivePlayer():AnimPlay( "sc_worker_pissing_stat",false)end,
function(l_12_0)return game.game:GetActivePlayer():AnimPlay( "sc_worker_pissing_out",false)end,
function(l_13_0) game.entitywrapper:GetEntityByName( "M99_JF_P_toilet1"):Run()
game.entitywrapper:GetEntityByName( "M99_JF_toiletSound1"):Activate()
game.game:GetActivePlayer():SetPhysState( enums.PhysicsState.DYNAMIC)end,
function(l_14_0)return game.game:GetActivePlayer():MoveEnt( game.entitywrapper:GetEntityByName( "M99_JF_T_waterSwitch5"),"WALK")end,
function(l_15_0) game.entitywrapper:GetEntityByName( "M99_JF_P_toilet1"):Stop()return game.hud:FaderFadeOut(50)end,
function(l_16_0) game.game:GetActivePlayer():SetPhysState( enums.PhysicsState.DISABLED)
game.entitywrapper:GetEntityByName( "M99_JF_waterSound5a"):Activate()
game.entitywrapper:GetEntityByName( "M99_JF_voda5"):Run()
game.entitywrapper:GetEntityByName( "M99_JF_waterSound5b"):Activate()
game.game:GetActivePlayer():SetPos( Math:newVector(86,891.5,-13))
game.game:GetActivePlayer():SetDir( Math:newVector(0,1,0))
game.game:ChangePlayerModel("VITNAH_t",0)end,
function(l_17_0)return game.hud:FaderFadeIn(50)end,
function(l_18_0)return game.game:GetActivePlayer():AnimPlay( "sc_prisoner_shower_wash_in",false)end,
function(l_19_0)return game.game:GetActivePlayer():AnimPlay( "sc_prisoner_shower_stat",false)end,
function(l_20_0)return game.game:GetActivePlayer():AnimPlay( "sc_prisoner_shower_wash_a",false)end,
function(l_21_0)return game.game:GetActivePlayer():AnimPlay( "sc_prisoner_shower_wash_b",false)end,
function(l_22_0)return game.game:GetActivePlayer():AnimPlay( "sc_prisoner_shower_wash_c",false)end,
function(l_23_0)return game.game:GetActivePlayer():AnimPlay( "sc_prisoner_shower_wash_in",false)end,
function(l_24_0)return game.game:GetActivePlayer():AnimPlay( "sc_prisoner_shower_stat",false)end,
function(l_25_0)return game.game:GetActivePlayer():AnimPlay( "sc_prisoner_shower_wash_out",false)end,
function(l_26_0) game.entitywrapper:GetEntityByName( "M99_JF_waterSound5c"):Activate()
game.entitywrapper:GetEntityByName( "M99_JF_waterSound5b"):Deactivate()
game.entitywrapper:GetEntityByName( "M99_JF_voda5"):Stop()
game.game:GetActivePlayer():SetPhysState( enums.PhysicsState.DYNAMIC)
game.game:GetActivePlayer():SetPos( Math:newVector(86,892.7,-13.3))end,
function(l_27_0)return game.game:GetActivePlayer():MoveEnt( game.entitywrapper:GetEntityByName( "W_wardrobe"),"WALK")end,
function(l_28_0)return game.game:GetActivePlayer():SetControlStyle(0) end})end,{l_1_0},100,1,false)

квартира в Аптауне

DelayBuffer:Insert(function(l_1_0) CommandBuffer:Insert(l_6_0,{
function(l_1_0)return game.hud:FaderFadeOut(50)end,
function(l_2_0) game.game:GetActivePlayer():SetControlStyle(1)
game.game:GetActivePlayer():SetPos( Math:newVector(-656.2,934.85,-7.9))
game.game:GetActivePlayer():SetDir( Math:newVector(0,-1,0))end,
function(l_3_0)return game.game:GetActivePlayer():AnimPlay( "sc_Vito_sleep_R",false)end,
function(l_4_0)return game.hud:FaderFadeIn(50)end,
function(l_5_0)return game.game:GetActivePlayer():AnimPlay( "sc_Vito_sleep_R",false)end,
function(l_6_0)return game.gui:ShowMissionIntroScreen( "0056000404","","")end,
function(l_7_0)return game.game:GetActivePlayer():AnimPlay( "sc_Vito_wakeup_R",false)end,
function(l_8_0)return game.game:GetActivePlayer():MoveEnt( game.entitywrapper:GetEntityByName( "M99_A3_T_toilet1"),"WALK")end,
function(l_9_0) game.game:GetActivePlayer():SetPhysState( enums.PhysicsState.DISABLED)
game.game:GetActivePlayer():SetPos( Math:newVector(-647.2,941.1,-7.9))
game.game:GetActivePlayer():SetDir( Math:newVector(1,0,0))end,
function(l_10_0)return game.game:GetActivePlayer():AnimPlay( "sc_worker_pissing_in",false)end,
function(l_11_0)return game.game:GetActivePlayer():AnimPlay( "sc_worker_pissing_stat",false)end,
function(l_12_0)return game.game:GetActivePlayer():AnimPlay( "sc_worker_pissing_out",false)end,
function(l_13_0) game.entitywrapper:GetEntityByName( "M99_A3_P_toilet1"):Run()
game.entitywrapper:GetEntityByName( "M99_A3_S_toilet1"):Activate()
game.game:GetActivePlayer():SetPhysState( enums.PhysicsState.DYNAMIC)end,
function(l_14_0)return game.game:GetActivePlayer():MoveEnt( game.entitywrapper:GetEntityByName( "M99_A3_T_valve4"),"WALK")end,
function(l_15_0) game.entitywrapper:GetEntityByName( "M99_A3_P_toilet1"):Stop()return game.hud:FaderFadeOut(50)end,
function(l_16_0) game.game:GetActivePlayer():SetPhysState( enums.PhysicsState.DISABLED)
game.entitywrapper:GetEntityByName( "M99_A3_S_valve4_1"):Activate()
game.entitywrapper:GetEntityByName( "M99_A3_P_valve4"):Run()
game.entitywrapper:GetEntityByName( "M99_A3_S_valve4_2"):Activate()
game.game:GetActivePlayer():SetPos( Math:newVector(-648.3,938.6,-7.9))
game.game:GetActivePlayer():SetDir( Math:newVector(1,0,0))
game.game:ChangePlayerModel("VITNAH_t")end,
function(l_17_0)return game.hud:FaderFadeIn(50)end,
function(l_18_0)return game.game:GetActivePlayer():AnimPlay( "sc_prisoner_shower_wash_in",false)end,
function(l_19_0)return game.game:GetActivePlayer():AnimPlay( "sc_prisoner_shower_stat",false)end,
function(l_20_0)return game.game:GetActivePlayer():AnimPlay( "sc_prisoner_shower_wash_a",false)end,
function(l_21_0)return game.game:GetActivePlayer():AnimPlay( "sc_prisoner_shower_wash_b",false)end,
function(l_22_0)return game.game:GetActivePlayer():AnimPlay( "sc_prisoner_shower_wash_c",false)end,
function(l_23_0)return game.game:GetActivePlayer():AnimPlay( "sc_prisoner_shower_wash_in",false)end,
function(l_24_0)return game.game:GetActivePlayer():AnimPlay( "sc_prisoner_shower_stat",false)end,
function(l_25_0)return game.game:GetActivePlayer():AnimPlay( "sc_prisoner_shower_wash_out",false)end,
function(l_26_0) game.entitywrapper:GetEntityByName( "M99_A3_S_valve4_3"):Activate()
game.entitywrapper:GetEntityByName( "M99_A3_S_valve4_2"):Deactivate()
game.entitywrapper:GetEntityByName( "M99_A3_P_valve4"):Stop()
game.game:GetActivePlayer():SetPhysState( enums.PhysicsState.DYNAMIC)
game.game:GetActivePlayer():SetPos( Math:newVector(-647.1,938.6,-7.9))end,
function(l_27_0)return game.game:GetActivePlayer():MoveEnt( game.entitywrapper:GetEntityByName( "W_wardrobe"),"WALK")end,
function(l_28_0)return game.game:GetActivePlayer():SetControlStyle(0) end})end,{l_1_0},100,1,false)

квартира в Гринфилде

DelayBuffer:Insert(function(l_1_0) CommandBuffer:Insert(l_6_0,{
function(l_1_0)return game.hud:FaderFadeOut(50)end,
function(l_2_0) game.game:GetActivePlayer():SetControlStyle(1)
game.game:GetActivePlayer():SetPos( Math:newVector(-1303,986,-17.3))
game.game:GetActivePlayer():SetDir( Math:newVector(-1,0,0))end,
function(l_3_0)return game.game:GetActivePlayer():AnimPlay( "sc_Vito_sleep_L",false)end,
function(l_4_0)return game.hud:FaderFadeIn(50)end,
function(l_5_0)return game.game:GetActivePlayer():AnimPlay( "sc_Vito_sleep_L",false)end,
function(l_6_0)return game.gui:ShowMissionIntroScreen( "0056000404","","")end,
function(l_7_0)return game.game:GetActivePlayer():AnimPlay( "sc_Vito_wakeup_L",false)end,
function(l_8_0)return game.game:GetActivePlayer():MoveEnt( game.entitywrapper:GetEntityByName( "M99_VB12_T_toilet1"),"WALK")end,
function(l_9_0) game.game:GetActivePlayer():SetPhysState( enums.PhysicsState.DISABLED)
game.game:GetActivePlayer():SetPos( Math:newVector(-1296.2,990.4,-17.3))
game.game:GetActivePlayer():SetDir( Math:newVector(1,0,0))end,
function(l_10_0)return game.game:GetActivePlayer():AnimPlay( "sc_worker_pissing_in",false)end,
function(l_11_0)return game.game:GetActivePlayer():AnimPlay( "sc_worker_pissing_stat",false)end,
function(l_12_0)return game.game:GetActivePlayer():AnimPlay( "sc_worker_pissing_out",false)end,
function(l_13_0) game.entitywrapper:GetEntityByName( "M99_VB12_P_toilet1"):Run()
game.entitywrapper:GetEntityByName( "M99_VB12_S_toilet1"):Activate()
game.game:GetActivePlayer():SetPhysState( enums.PhysicsState.DYNAMIC)end,
function(l_14_0)return game.game:GetActivePlayer():MoveEnt( game.entitywrapper:GetEntityByName( "M99_VB12_T_valve4"),"WALK")end,
function(l_15_0) game.entitywrapper:GetEntityByName( "M99_VB12_P_toilet1"):Stop()return game.hud:FaderFadeOut(50)end,
function(l_16_0) game.game:GetActivePlayer():SetPhysState( enums.PhysicsState.DISABLED)
game.entitywrapper:GetEntityByName( "M99_VB12_S_valve4_1"):Activate()
game.entitywrapper:GetEntityByName( "M99_VB12_P_valve4"):Run()
game.entitywrapper:GetEntityByName( "M99_VB12_S_valve4_2"):Activate()
game.game:GetActivePlayer():SetPos( Math:newVector(-1297,988.5,-17.3))
game.game:GetActivePlayer():SetDir( Math:newVector(0,-1,0))
game.game:ChangePlayerModel("VITNAH_t")end,
function(l_17_0)return game.hud:FaderFadeIn(50)end,
function(l_18_0)return game.game:GetActivePlayer():AnimPlay( "sc_prisoner_shower_wash_in",false)end,
function(l_19_0)return game.game:GetActivePlayer():AnimPlay( "sc_prisoner_shower_stat",false)end,
function(l_20_0)return game.game:GetActivePlayer():AnimPlay( "sc_prisoner_shower_wash_a",false)end,
function(l_21_0)return game.game:GetActivePlayer():AnimPlay( "sc_prisoner_shower_wash_b",false)end,
function(l_22_0)return game.game:GetActivePlayer():AnimPlay( "sc_prisoner_shower_wash_c",false)end,
function(l_23_0)return game.game:GetActivePlayer():AnimPlay( "sc_prisoner_shower_wash_in",false)end,
function(l_24_0)return game.game:GetActivePlayer():AnimPlay( "sc_prisoner_shower_stat",false)end,
function(l_25_0)return game.game:GetActivePlayer():AnimPlay( "sc_prisoner_shower_wash_out",false)end,
function(l_26_0) game.entitywrapper:GetEntityByName( "M99_VB12_S_valve4_1"):Activate()
game.entitywrapper:GetEntityByName( "M99_VB12_S_valve4_2"):Deactivate()
game.entitywrapper:GetEntityByName( "M99_VB12_P_valve4"):Stop()
game.game:GetActivePlayer():SetPhysState( enums.PhysicsState.DYNAMIC)
game.game:GetActivePlayer():SetPos( Math:newVector(-1297,987.2,-17.3))end,
function(l_27_0)return game.game:GetActivePlayer():MoveEnt( game.entitywrapper:GetEntityByName( "W_wardrobe"),"WALK")end,
function(l_28_0)return game.game:GetActivePlayer():SetControlStyle(0) end})end,{l_1_0},100,1,false)

eXistenZ31
вот:
http://www.playground.ru/redirect/youtu.be/QMs_CHca2QE

LEKVEDATOR-АЭС
и которые я знаю ))

eXistenZ31
ну тут еще не все там парочку нету.

ЗАГРУЗИТЬ ВСЕ КОММЕНТАРИИ
Новое на форуме Mafia 2