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I've found the solution for crashes when quicksave or exit to menu!!!
Edit jk2config.cfg as was mentioned earlier for WS support, but in the parameter [seta r_customwidth "1366"] change the last 6 to 0, so the resolution would be as follows [seta r_customwidth "1360"] [seta r_customheight "768"]. It works great for my native 1366x768 resolution, only white solid screen for some period during mission loading or reloading (hit enter and just wait a little) :thumbup:
Here's my config:
// generated by Star Wars Jedi Outcast, do not modify
unbindall
bind SHIFT "+speed"
bind TAB "datapad"
bind ENTER "+use"
bind F1 "force_throw"
bind F2 "force_pull"
bind F3 "force_speed"
bind F4 "force_heal"
bind SPACE "+altattack"
bind - "weapon 0"
bind 0 "weapon 10"
bind 1 "weapon 1"
bind 2 "weapon 2"
bind 3 "weapon 3"
bind 4 "weapon 4"
bind 5 "weapon 5"
bind 6 "weapon 6"
bind 7 "weapon 7"
bind 8 "weapon 8"
bind 9 "weapon 9"
bind A "+moveleft"
bind B "use_bacta"
bind C "+movedown"
bind D "+moveright"
bind E "zoom"
bind F "+useforce"
bind G "use_lightamp_goggles"
bind H "invuse"
bind I "use_sentry"
bind L "saberAttackCycle"
bind M "+mlook"
bind P "cg_thirdperson !"
bind S "+back"
bind U "use_seeker"
bind V "+strafe"
bind W "+forward"
bind [ "invprev"
bind \ "weapongrabbed"
bind ] "invnext"
bind ` "toggleconsole"
bind ~ "toggleconsole"
bind F5 "+force_grip"
bind F6 "force_distract"
bind F7 "+force_lightning"
bind MWHEELUP "weapprev"
bind MWHEELDOWN "weapnext"
bind MOUSE1 "+attack"
bind MOUSE2 "+moveup"
bind HOME "centerview"
bind PGUP "+lookup"
bind F9 "save quik*"
bind F10 "load quik"
bind F11 "uimenu ingamesavemenu"
bind F12 "uimenu ingameloadmenu"
bind PGDN "+lookdown"
bind LEFTARROW "forceprev"
bind RIGHTARROW "forcenext"
seta cm_playerCurveClip "1"
seta com_maxfps "85"
seta sp_language "0"
seta in_midi "0"
seta in_midiport "1"
seta in_midichannel "1"
seta in_mididevice "0"
seta in_mouse "1"
seta in_joystick "0"
seta in_joyBallScale "0.02"
seta joy_threshold "0.15"
seta js_ffmult "3.0"
seta joy_xbutton "0"
seta joy_ybutton "0"
seta conAlpha "1.6"
seta panoNumShots "10"
seta cl_yawspeed "140"
seta cl_pitchspeed "140"
seta cl_anglespeedkey "1.5"
seta cl_maxpackets "30"
seta cl_packetdup "1"
seta cl_run "1"
seta sensitivity "1.400000"
seta cl_mouseAccel "0"
seta cl_freelook "1"
seta cl_ingameVideo "1"
seta cl_VideoQuality "1"
seta cg_autoswitch "0"
seta m_pitch "0.022"
seta m_yaw "0.022"
seta m_forward "0.25"
seta m_side "0.25"
seta m_filter "1"
seta name "Kyle"
seta snaps "20"
seta sex "male"
seta handicap "50"
seta r_allowExtensions "1"
seta r_ext_compress_textures "0"
seta r_ext_compress_lightmaps "0"
seta r_ext_preferred_tc_method "0"
seta r_ext_gamma_control "1"
seta r_ext_multitexture "1"
seta r_ext_compiled_vertex_array "1"
seta r_ext_texture_env_add "1"
seta r_ext_texture_filter_anisotropic "0"
seta r_picmip "0"
seta r_detailtextures "1"
seta r_texturebits "32"
seta r_texturebitslm "32"
seta r_colorbits "32"
seta r_stereo "0"
seta r_stencilbits "8"
seta r_depthbits "24"
seta r_overBrightBits "0"
seta r_ignorehwgamma "1"
seta r_mode "-1"
seta r_fullscreen "1"
seta r_customwidth "1360"
seta r_customheight "768"
seta r_customaspect "1"
seta r_simpleMipMaps "0"
seta r_vertexLight "0"
seta r_subdivisions "0"
seta r_ignoreFastPath "1"
seta r_intensity "1"
seta r_lodCurveError "10000"
seta r_lodbias "-2"
seta r_flares "1"
seta r_lodscale "10"
seta r_ignoreGLErrors "1"
seta r_fastsky "0"
seta r_drawSun "1"
seta r_dynamiclight "2"
seta r_dlightBacks "1"
seta r_finish "1"
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_swapInterval "0"
seta r_gamma "1.3"
seta r_facePlaneCull "1"
seta r_primitives "0"
seta r_showtriscolor "0"
seta r_modelpoolmegs "512"
seta r_lastValidRenderer "ATI Mobility Radeon HD 5650"
seta vid_xpos "3"
seta vid_ypos "22"
seta s_volume "1.0"
seta s_volumeVoice "0.8"
seta s_musicvolume "0.25"
seta s_separation "0.5"
seta s_khz "22"
seta s_allowDynamicMusic "1"
seta s_mixahead "0.5"
seta s_mixPreStep "0.05"
seta s_language "english"
seta s_mp3overhead "31756"
seta s_UseOpenAL "1"
seta s_soundpoolmegs "128"
seta use_ff "0"
seta ff_channels "0,0;1,0;2,0;3,0;4,0;5,0"
seta ff_delay "40"
seta cg_drawCrosshair "1"
seta cg_marks "1"
seta ui_menuFiles "ui/menus.txt"
seta ui_smallFont "0.25"
seta ui_bigFont "0.4"
seta cg_hudFiles "ui/jk2hud.txt"
seta ui_r_glCustom "4"
seta cg_shadows "1"
seta g_spskill "2"
seta cg_crosshairForceHint "0"
seta cg_drawGun "1"
seta cg_stereoSeparation "0.4"
seta cg_draw2D "1"
seta cg_drawStatus "1"
seta cg_drawTimer "0"
seta cg_drawFPS "0"
seta cg_drawSnapshot "0"
seta cg_drawAmmoWarning "1"
seta cg_dynamicCrosshair "1"
seta cg_crosshairIdentifyTarget "0"
seta cg_crosshairSize "12"
seta cg_crosshairX "0"
seta cg_crosshairY "0"
seta cg_simpleItems "0"
seta cg_runpitch "0.002"
seta cg_runroll "0.005"
seta cg_bobup "0.005"
seta cg_bobpitch "0.002"
seta cg_bobroll "0.002"
seta cg_saberAutoThird "1"
seta cg_gunAutoFirst "1"
seta cg_missionInfoCentered "1"
seta cg_reliableAnimSounds "1"
seta g_dismemberment "3"
seta g_dismemberProbabilities "1"
seta g_subtitles "2"
seta g_saberAutoBlocking "1"
seta g_saberRealisticCombat "0"
seta g_saberMoveSpeed "1"
seta g_saberAnimSpeed "1"
seta g_saberAutoAim "1"
seta ui_iscensored "0"
seta d_slowmodeath "6"
Возможно, дело в дровах на видеокарту.
По инструкции сменил разрешение в игре разрешение http://www.widescreengamer.com/s/star_wars_jedi_knight_ii_jedi_outcast.html
когда в игре нажимаю Esk, вылетает с такой ошибкой
JK2: v1.03 win-x86 May 3 2002
Initialising zone memory .....
----- FS_Startup -----
Current search path:
D:\Program Files\Star Wars JK II Jedi Outcast\GameData\base\russound.pk3 (1985 files)
D:\Program Files\Star Wars JK II Jedi Outcast\GameData\base\gameres.pk3 (14994 files)
D:\Program Files\Star Wars JK II Jedi Outcast\GameData\base\Demo.pk3 (164 files)
D:\Program Files\Star Wars JK II Jedi Outcast\GameData/base
----------------------
17143 files in pk3 files
execing default.cfg
execing jk2config.cfg
execing autoexec.cfg
...detecting CPU, found Intel Pentium IV
------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Working directory: D:\Program Files\Star Wars JK II Jedi Outcast\GameData
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode -1: 1366 768 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1366x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...5 PFDs found
...hardware acceleration found
...PIXELFORMAT 6 selected
...creating GL context: succeeded
...making context current: succeeded
*** IGNORING OPENGL EXTENSIONS ***
GL_VENDOR: SciTech Software, Inc.
GL_RENDERER: GLDirect 5.0 x86 (Dec 10 2007 21:11:41)
GL_VERSION: 1.1 Mesa 6.0
GL_EXTENSIONS: GL_EXT_texture_env_add GL_ARB_multitexture
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 0
PIXELFORMAT: color(32-bits) Z(32-bit) stencil(8-bits)
MODE: -1, 1366 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium IV
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
lightmap texture bits: 0
multitexture: disabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
compressed lightmaps: disabled
texture compression method: None
anisotropic filtering: disabled
Display refresh set to 60
Initializing Shaders
----- finished R_Init -----
------- sound initialization -------
Initializing DirectSound
- using ancient version of DirectX -- this will slow FPS
locked hardware. ok
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0xd5f13e0 dma buffer
No background file.
----------------------
------------------------------------
--- ambient sound initialization ---
Sound memory manager started
Feedback devices:
WARNING: Can't find StriP '@MENUS3_EAX' Line #2113 of File 'ui/setup.menu'
WARNING: Can't find StriP '@MENUS3_EAX' Line #2122 of File 'ui/setup.menu'
WARNING: Can't find StriP '@MENUS3_EAX' Line #2051 of File 'ui/ingamesetup.menu'
WARNING: Can't find StriP '@MENUS3_EAX' Line #2060 of File 'ui/ingamesetup.menu'
UI menu load time = 687 milli seconds
Loading game "auto_kejim_post"...
------ Server Initialization ------
JK2: v1.03 win-x86 May 3 2002
Server: kejim_post
RE_Shutdown( 0 )
Initializing Shaders
------- Game Initialization -------
gamename: base
gamedate: May 3 2002
Parsing ext_data/NPCs.cfg
------ ICARUS Initialization ------
ICARUS version : 1.33
-----------------------------------
Couldn't find image for shader [NoMaterial]
2 teams with 4 entities
-----------------------------------
-----------------------------------
Done.
----- R_Init -----
Initializing Shaders
----- finished R_Init -----
Feedback devices:
WARNING: Can't find StriP '@MENUS3_EAX' Line #2113 of File 'ui/setup.menu'
WARNING: Can't find StriP '@MENUS3_EAX' Line #2122 of File 'ui/setup.menu'
WARNING: Can't find StriP '@MENUS3_EAX' Line #2051 of File 'ui/ingamesetup.menu'
WARNING: Can't find StriP '@MENUS3_EAX' Line #2060 of File 'ui/ingamesetup.menu'
UI menu load time = 51 milli seconds
Couldn't find image for shader [nomaterial]
fx_runner_link: target specified but not found: t9
-assuming UP orientation.
Parsing menu file:ui/hud.menu
UI menu load time = 3 milli seconds
AS_ParseFile: Loaded 13 of 194 ambient set(s)
...loaded 14235 faces, 1036 meshes, 9 trisurfs, 0 flares
Couldn't find image for shader gfx/2d/crosshairj
CL_InitCGame: 13.90 seconds
901 msec to draw all images
Com_TouchMemory: 85940688 bytes, 1 msec
....----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
==== ShutdownGame ====
... ICARUS_Shutdown
... Reference Tags Cleared
... Navigation Data Cleared
... Ghoul2 Models Shutdown
---------------------------
Z_Free(): Corrupt zone tail!