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UT2004: Chaos UT2 PR 3.01

Патч версии 3.01 для модификации Chaos UT2.

Исправления:
* Slight tweak to Duel so it would only use pathnodes to spawn if the map did not have enough player starts in LMS/4 man mode
* fixed CCTF online issue where you dont score 2 flags
* All needler, and CGL/Xbow: Poison/Napalm kills should now correctly log the weapon in stats
* Twaeked Duel Remove Pickup option to work with all weapon modes
* fix CCTF drop both flags when frozen by Mug and when grappling
* Failsafes, etc. to prevent people getting stuck in a duel match without a competitor
* Tweaked ChaosMelee weapons to increase the BotAI a bit
* Tweaked Claw so that you can not drop it or use the AWO key on it once a kami move is under way
* Fixed ChaosDM so that it displays he melee option on the server info area
* Turrets can now be loaded if you don't have the right gun (ie: as long as you have the correct ammo)
* Added ChaosTransLauncher and ChaosRecall to use for Translauncher in CCTF for dropping both flags
* Added in checks to the status types to make sure the player effects (posion, napalm, ice, ect) are removed from a player if he wins in Duel
* Uploaded KoTH melee tweaks
* Added new turret minigun sound
* Added some defense code for bots to make them use turrets and sleeper proxies to defend game objectives
* Tweaked all ChaosGame type HUDs to align the Skull Icon better and to prevent a players name from overlapping the health info
* Tweaked MUGAir effect to make it less visible (changed opacity to 0.5)
* Added in a tweak to make SPA texture work better, Turret HUD Colors work very well now
* Tweaked CGLDisruptorsparks to make them more frame rate friendly
* Added two tweaks to Turretcode to make the more UT2k4RPG compatible
* Fixed bug that would not let you reaload any large turrets with minigun ammo
* Added Melee Only option for ChaosDM
* Rewrote ChaosWeapon GiveTo function (trying to have dropped alt ammo guns give the right ammo type)
* Tweaked above ChaosDM Melee option to hide the pickup bases and allow for dropped melees to be picked up
* Tweaked CGLDisruptor effects to add flash light
* Tweaked claw's groupoffset so it should not block the minelayer in onslaught, applied same tweak to ERDW and Nade launcher
* Descreased the range of the CGLDisruptor effects flash light a bit
* Tweaked grapple a bit to prevent you from entering a vehicle if your grapple was active
* Disabled switching to spectator in Duel
* Bots only leave an active Duel round if the server is full, otherwise they leave right before the next round starts
* Changed Proxy TransientSoundRadius from 5000.00 to 400.000 for water splash being heard too far away
* Updated Turret muzzle flash
* Updated .upl's so the Chaos models show more often (like Epics UT2004 models)
* Tweak to remove ANs in ClawFireMineProj and CrossbowStandardBolt Proj
* Moved Flag Drop On Grapple option to CCTF Game Rules tab
* Added code for CCTF Warmup round (commented out for now)
* Removed laser XHair option from menus, set to on by default
* Cleaned up the Settings, Mut, and Midgame GUI's
* Changed some option names in ChaosUT mut, most importantly: ReplaceUTWeapons (interger) is now CycleUTWeapons (true/false)
* Bumped up inital ammo on CPP per user feedback
* Check box option to remove all pickups added in for Duel
* Added who pushed me sensing to kick and mug air blast
* Tweaked GiveTo of our multiammo weapons to hopefully act better
* Tweaked turrets to they play the correct fire sounds and upped the volume a bit when the turret did fire its weapon
* Added code in ChaosCTFHudC so that the flag location dot does not show when you have the flag
* Added in new effects for Disruptor emitters* Added in new effect for MUG Air Blast
* Put AttachmentClasses in the alternate ammo weapons
* Added background images to default properties of loading class
* Tweaked mug ice to not effect teammates
* Tweaked the way min players and max players are handled in Duel games.. so they user has some leeway (min players has to be at least 2, max at most 8 still)
* Added in bot number checking for LMS duels to keep at least 2 people in the game if people quit
* Added a frozen texture to the HUD to make it a bit easier to tell when you actually have been frozen
* Cutter blades now actually spin as they fly!
* Edit to the way defuser.ini changes controls
* Tweaks to ClawKamiEffect, Neeblebomb, StatusPoisonBurp and ChaosXPawn to avoid AN log spam
* Tweaked how the turrets die and/or self destruct to ensure they spawn the gibs and do a small explosion (when they self destruct there is a small tweak to the texture so you see it going 'haywire')
* Removed Flak sounds from Claw fire (now they will play the 'laser sound' for all but proxies)
* Modified many ammo pickup messages (picky grammar demons) and the Turret failed to beam in message
* Fixed second death weapon not spawning if you were using daggers and died
in duel
* Cleaned up freezing code a tad
* Tweaked Melee weapons so that when they hit the turret they don't play the normal pawn 'flesh' sounds
* Tweaked StatusIce to drop both flaggs if a player has them
* Edited melee weapon ingame tab's title and hint as per suggestion
* Added a more blatant indicator to the Flag Finder of the sniper rifle scope and also increased its range
* Tweaked ChaosUT mut to remove some AN's in the CheckReplace function when used with some other muts (AnglePhyics, Strangelove, ect)
* Re-arranged how binaries handle upl and ucl files. For now, ChaosUT2.ucl is in UT2004System to stay current with our docs and to ease installation of patch
* Fixed the long name of the medals from overlapping score
* Limited Spectating in Duel, can't spectate if an active participant
* Consolidated ChaosUT options into a single page
* Cleaned up sniper rifle overlays
* Created new array for our backgrounds - no more getting custom ones from the regular User.ini
* Added Chaos Weapon Arena - like regular Arena but it also supports alternate ammo weapons
* Duel: Removed OUT that appeared instead of victories from scoreboard
* Duel: MidgameMenu waits until it can find GRI before it opens. This is so the message talks about the right mode
* Duel: If game time remaining is less than round length, round length is set to time remaining. This should fix some issues with OT, when it was happening in the middle of a round
* Duel: If there's less than 15 seconds of game time left at end of round, just end the game. (There's about 6-8 seconds of waiting included in that)
* Duel: Will create as many bots as needed to fill the game mode's numbers at the beginning of each round
* Duel: Will use pathnodes if there aren't enough start points in 4-way
* Set up ChaosUT2Music folder
* Added improved Next/PrevWeapon code to combat switching loops
* Added bOnlyShowOfficial(maps)=False to the DefUser.ini
* Fixed issue with Claw2 Firing sounds in on-line games
* Extended turret placement rules to cover all GameObjectives so they won't be placed too close to dom points, AS obejectives Jb Release switches ect
* Added a fix for CCTF flag drop bug, so that the flags will return to the nearest pathnode and not get stuck like in Bridge of Fate
* Made new base HUD for Chaos game types, all have code for displaying melee stance in ammo bar
* Upgraded ChaosDM ending scoreboard
* Fixed game menu code that was forcing bots to always be set to Specify Number
* Hosting a dedicated game from GUI will now add the -mod=ChaosUT2 option
* ChaosUT2.ucl now contained in the ChaosUT2 mod dir
* StartChaos.bat added to root ChaosUT2
* Announcer moved from ChaosGames.ucl to ChaosUT2.ucl; shows up in UT2004
* Tweaked the Ice Effects to not spawn projectors or emitter if they currently had some spawned
* Prevented Kami in Duel as well as it lead to cases where you could still survie it when you started it
* Swapped backgrounds so that the CUT2logo back ground and the proxy background change placed from where they are in PR3 which made server browers much more readable
* Major attack against the Duel Spectating bug
* Change CCTF double flag scoring to only touch base once
* Added fix to prevent being stuck in 3rd mode after you swtich to a 'standard weapon' in Chaos games when your a client on a listen server
* tweaked ChaosUT mut so it would not cause a crash on Weaponlocker swaping when used with the UT2k4RPG mod

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