Патч для европейской версии World of Warcraft вносит в игру следующие изменения:
The Gates of Ahn'Qiraj
The Gates of Ahn'Qiraj will house two massive, unique dungeons -- the Ruins of Ahn'Qiraj, a 20-man raid dungeon, and the Temple of Ahn'Qiraj, a 40-man raid dungeon. As players delve deeper into the mysteries of Ahn'Qiraj, they will discover revelations of the Silithid infestation and their shadowy masters, the Qiraji. Players will have to complete a world event of massive proportions before they can open the Gates of Ahn'Qiraj on their realm.
***During the public test of Ahn'Qiraj, the world event to open the gates will be accelerated to allow testing of the dungeon content.***
Linked Auction Houses
Players will now be able to buy and sell goods with greater effectiveness using the Linked Auction House system. Auction Houses in Orgrimmar, Undercity, and Thunder Bluff will now share the same pool of Horde player-created auctions, and Alliance players will find the same to be true when visiting Ironforge, Stormwind City, and Darnassus Auction Houses. This system has been expanded to support the neutral Auction Houses as well. Tanaris, Everlook, and Booty Bay will all be linked for players of both factions to access. In addition, the "Looking for Group" and "Trade" channels have been unified among the corresponding cities, meaning, for example, that you can trade your goods or look for groups in Ironforge while in Stormwind.
Multiple Battlegrounds Queues
Players will be able to enter multiple battleground queues. No longer must you make the hard decision of which queue to join -- when queued for all three, you can join the first one available or hold out for that particular battleground which you've really got your heart set on.
Soul Shard Bags
Tailors now can make soul bags to hold soul shards. The smallest is a 20-slot bag, the recipe for which can be purchased in Gadgetzan. The recipe for a larger bag can be found in Scholomance, and one for an even larger bag can be found in Molten Core. In the main UI, these soul bags will display how many shards they contain. So long as the soul bags have room, any soul shards a warlock creates will automatically go into the bag.
Raid Calendar System
The raid-lockout system has undergone a significant change. The new system will have all instances reset at a certain server time, regardless of when you were actually saved to the instance. The reset schedule is as follows:
Molten Core: Every 7 Days, resetting during weekly maintenance.
Blackwing Lair: Every 7 Days, resetting during weekly maintenance
Onyxia: Every 5 Days
Zul'Gurub: Every 3 Days
Temple of Ahn'Qiraj (40-man): Every 7 Days, resetting during weekly maintenance
Ruins of Ahn'Qiraj (20-man): Every 3 Days
All resets will occur during off-hours, when the least amount of raids are active.
Important Note for Mac OS X Users
The minimum supported Mac OS X revision for WoW will be changed in a post-1.9.0 patch, from 10.3.5 to 10.3.9. If you are running 10.3.5 - 10.3.8 and need to get the free update, you can use Software Update or you can click here for the direct download. This change will make it easier for us to release future updates to the game, for example to support upcoming Mac models based on Intel processors.
General
* All Disorient effects have been renamed Incapacitate effects. This includes Gouge, Sap, etc.
* All Confusion effects have been renamed Disorient effects. This includes Blind, Scatter Shot, etc.
* Food and Drink are now in separate categories, so you can only have one food effect and one drink effect on you at a time. The only effect should be that foods that used to stack with each other (you could have two food effects on you at once) no longer will stack.
* On-next-swing abilities will no longer cause multiple weapon procs on a single swing.
PvP
* Several civilian NPCs, who previously would assist non-civilians, will no longer do so.
Druids
* Bear and Dire Bear form - Effects that lower armor will now lower armor by a percentage of the druid's full armor, rather than just base (caster form) armor. However, Enrage will still only remove 75% of base armor.
* Omen of Clarity - Special attacks will no longer consume their own clearcasting state. All melee attacks will now be able to trigger the clearcasting state.
* Nature's Grasp - This spell can now trigger from special melee attacks. It will no longer be possible to cast Entangling Roots at no mana cost immediately after Nature's Grasp procs.
* Nature's Grace - The Nature's Grace buff will now appear on the player upon completion of casting, before the travel time of the spell. So, Wrath crits will now benefit the casting time of the next spell cast.
* Insect Swarm - New icon.
* Improved Starfire - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc.).
* Omen of Clarity - This spell now works correctly with Bash, Rip, Ferocious Bite, and Demoralizing Roar, granting a decrease in the cost of the ability. Ferocious Bite will still use the entire energy bar to generate additional damage.
Hunters
* Arcane Shot - This spell can no longer trigger twice in one shot off of the Paladin's Judgement of Wisdom.
* Aspect of the Pack and Aspect of the Cheetah - Periodic damage will no longer trigger the Dazed effect.
* Aspect of the Wild - Radius increased. Tooltip updated to display radius.
* Improved Concussive Shot - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc.).
* Tame Beast - The hunter will now turn to face the target during the taming process.
* Bestial Wrath - Damage bonus reduced, duration increased.
* Unleashed Fury - Damage bonus increased.
* Pet Changes
o Turtles can now eat raw and cooked fish.
o Turtles can now learn Shell Shield, allowing them to reduces all damage taken by 50% for 10 sec.
o Hunters can now tame Sons of Hakkar. Sons of Hakkar are in the Wind Serpent family and will know Lightning Breath (Rank 6).
o Boars can now learn Charge, an ability that allows them to charge to an enemy, immobilize that enemy for 1 second, and add a large amount of Attack Power to the boar's next attack.
o Gorillas can now learn Thunderstomp, an ability that causes high threat area Nature damage.
Mages
* Impact - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc.).
* Netherwind Regalia - The 8-piece set bonus will now proc immediately upon completion of casting the spell, before travel time on the spell. This will allow the proc to affect the next spell cast as intended.
* Arcane Concentration - Blizzard will now be able to gain a Clearcasting state from this talent.
* Blast Wave - Will now show spell data in the talent page.
Paladins
* Due to significant talent changes, all Paladins' talent points will be refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced.
* Paladins can now learn Greater Blessings for the following spells:
o Blessing of Might
o Blessing of Wisdom
o Blessing of Kings
o Blessing of Sanctuary
o Blessing of Salvation
Greater Blessings will cast the associated blessing on all raid members that share the same class as the target. For example, if you cast Greater Blessing of Might on a warrior in your raid, all warriors in the raid party will receive Blessing of Might from you. Additionally, Greater Blessings have an increased duration of 15 minutes. These blessings require twice as much mana as the single target version, as well as a reagent. Paladins can purchase these new Greater Blessing spells from their class trainers.
* Seal of Fury - The seal and judgement have been removed and replaced with a new self-buff, Righteous Fury, which will increase threat from holy damage.
* Seals and Judgements - Added or increased damage per level so that these spells keep pace between replacements.
* Judgements - Judgements that place a debuff on their victim will now all have their duration refreshed when the judging paladin strikes the victim with his or her melee swings. All these debuffs have had their duration decreased to 10 seconds. In addition, Judgements that place debuffs can no longer be resisted.
* Seal of Righteousness - Now does holy damage on every swing. It can now proc correctly as well. The Judgement effect has been renamed "Judgement of Righteousness" to differentiate it from the Seal damage in the combat log.
* Judgement of the Crusader - The holy damage bonus has been decreased as part of rebalancing paladin damage (which is still increased overall).
* Seal of Command - The proc will occur more often, but will only do 70% of weapon-swing damage.
* Judgement of Command - Instead of placing a debuff on the victim, this spell now does immediate damage. If the victim is not stunned, they only take 30% of the total damage. The damage on this Judgement was increased significantly.
* Judgement of Wisdom - Arcane Shot will no longer cause this to proc twice on one shot. Channeling spells can now trigger this proc as well.
* Vengeance - Special ability critical hits can now trigger Vengeance.
* Judgement of Righteousness - The damage of this judgement was increased significantly. This judgement can now trigger procs.
* Holy Shock - Now heals friendly targets and damages enemy targets. Mana cost reduced. Bonus from spell damage and healing items increased.
* All Seals and Judgements have had their bonus coefficient from plus spell damage re-evaluated. Some holy damage effects had no coefficient before and now have a coefficient.
* Vengeance - Clarified the tooltip to indicate procs will not trigger Vengeance.
* Summon Warhorse - Mana cost reduced.
* Summon Charger - Mana cost reduced.
* Consecration - No longer displays a debuff icon on targets in the area of effect.
* Updated Aura tooltips to be more clear (include radius, fix grammatical errors etc...).
* Judgement - Range increased, cooldown decreased, mana cost decreased. Using Judgement will now initiate melee combat.
* Exorcism - Now usable on Demon targets in addition to Undead targets.
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