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Stronghold 3 Update 1 and 2-RELOADED
http://www.filesonic.com/file/3223995915/strong3.u1.2.rar
http://www.fileserve.com/file/bK8CnvJ/strong3.u1.2.rar
http://www.uploadstation.com/file/B7duSAM/strong3.u1.2.rar
http://uploading.com/files/3d245859/strong3.u1.2.rar/
Stronghold 3 Update 3 and 4-RELOADED
http://www.filesonic.com/file/3963415635/rld-sh3u34-bta.rar
http://www.uploadstation.com/file/CrPvg6T/rld-sh3u34-bta.rar
http://www.fileserve.com/file/68XBsmY/rld-sh3u34-bta.rar
Stronghold 3 Update 5 and 6-RELOADED
Stronghold 3 Update 5 and 6 Fix
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Stronghold 3 Update 7 -RELOADED
Добавили в игру фри-ран?
Stronghold 3 Update 8 - RELOADED
6th January - Patch 1.7.25411
Fixed the issue with the campaign not continuing after loading in a save game from the main menu.
Fixed an issue with sections of wall disappearing when loading in a save game.
Fixed crash if closing a gatehouse when troops are moving through it.
Several building footprints have been reduced.
Buildings can be rotated by using the keyboard. Pressing SHIFT or CONTROL will allow the Q/E keys to rotate the building.
Troops will no longer fall through the floor when crossing Stone Bridges.(User maps with this issue will need to be re-saved)
Fixed the Fletcher occasionally making the bows in the stockpile.
A few other potential crashes have been fixed.
Stronghold 3 Update 9 - RELOADED
Patch 1.8.
Friday, 27th January
Patrol added – Troops can now be set to patrol between 2 patrol points (see below for more information).
Barracks Assembly Points added – Individual troop types can now form up at designated assembly points (see below for more information).
Reworked wall system to prevent small sections of wall remaining after deleting walls (This is fixed for newly placed walls, some pre-placed walls will still have occasional issues).
Fixed an issue with the walls occasionally causing hoarding/rolling/stairs to change/disappear.
Fixed an issue involving Woodcutters occasionally getting stuck in the stockpile.
Fixed the issue with troop’s stance automatically changing to aggressive.
Fixed a crash related to rain and video memory on the ATI 1950 video card (might have affected other videocards too) in military mission 6, 11 and economic mission 2.
Fixed an issue with the Lord returning from the dead when loading a save game in Military Mission 15.
Fixed an issue that made troops invincible in Freelook mode.
Fixed an issue where projectiles remained in Freelook mode.
Objects embedded in the wall which was of varying height is no longer too high/low for the wall.
Several issues resolved with Military Campaign Mission 14 with troops stuck on and in walls.
Fixed issue when entrances to certain tunnel entrances on towers wouldn't work.
When moving troops in formation, use single right click to move troops at the same speed (all move at speed of the slowest troop,) or double right click to move troops at their default speeds.
Boiling oil no longer kills your own troops when dropped from the gatehouse.
Stopped the music from changing when animal invasions or troop reinforcements are triggered. (Affects Military mission 2 in particular.)
Fixed issue with sounds from troops attacking walls (as well as some other sounds) cutting each other off unnaturally.
Fixed an issue with not being able to place walls in multiplayer custom maps & The Deadshore.
Fixed an out of sync in Multiplayer related to walls.
Fixed an out of sync related to Knights on Horses attacking.
Fixed an out of sync in 4 player Multiplayer related to the type of Lord chosen by players 3 and 4.
Mangonels and other tower siege equipment can no longer attack during peacetime in Multiplayer.
After loading a save game all the previous missions will now be unlocked in the campaign menu.
Scores have been fixed for user-created Military based maps.
Fixed a crash when loading a savegame with fire (thanks to Bob, MK & Kostas for sending us their savegames).
Various crashes have been fixed.
Patrol:
- Select troops and left-click on the Patrol button in the slide-out command drawer.
- Right-click on terrain or walls to set the patrol destination.
- The troops will march back and forth between their starting position and the patrol destination.
Barracks Assembly Points:
- Select the Barracks, and right-click on a troop build button.
- A rally point banner will appear on the cursor. Place it by right-clicking, or left-click to cancel.
- Troops of that type will now march to the rally point automatically when they are recruited.
Stronghold 3 Update 10 - RELOADED
Patch v1.9.26498
Multiplayer:
Multiplayer games will automatically resync if an error occurs.
Laddermen and Siege Towers can now be built from siege camps (multiplayer games only). See notes at the bottom of the page.
You can no longer walk on your enemies estates in multiplayer during peace-time.
Multiplayer maps have been edited and tweaked, making it easier for the player to build.
Multiplayer starting goods for High, Med and Low have been increased.
The default building limit in multiplayer has been changed to 100.
Scoring in multiplayer games has been rebalanced. On the score screen: goods are reported by category, and building reports have been simplified.
Steam avatars now appear in the multiplayer lobby.
Multiplayer lobby now auto-refreshes every 10 seconds.
Auto-save has been disabled in multiplayer games.
General:
The keep panel now has buttons to turn all work buildings on or off at once. This is very useful in an emergency when you need to raise an army quickly.
You can now buy/sell in greater quantities by holding down SHIFT in the market.
Burning carts can now not attack or destroy stone buildings.
Attack Move has been added. When sending your troops to a destination you can use Attack Move to command them to retaliate if attacked en route. See notes below.
The skybox is fixed in free-look mode (Press Alt + F to unlock the camera).
Added Texture Quality setting to graphics options. Anisotropic filtering will be used when this is set to Medium or High.
Knight movement speed now returns to normal after the horse is killed.
User Maps: Map descriptions and Objectives are now shown when selecting a map.
F1 key opens the Freebuild Panel in Freebuild mode.
Fixed industry on/off buttons to be much more responsive.
Food popularity report panel: The number of days supply of food is now shown in place of daily production.
Ale and Church reports now indicate if an inn or church has not been built.
Ale and Church rates sliders start set to 1x now, enabling their popularity bonuses by default once the relevant buildings and supplies are available.
UI tab buttons to select storage building panels are now disabled if the relevant building has not been built. Hotkeys to select storage buildings (G,H,J,K) will display a hint if the building is not available.
Fixed the UI incorrectly displaying a fractional sale of goods when clicking sell for goods values smaller than 1.
The amount of gold traded when buying and selling goods is now shown above the buy/sell buttons.
Subtle sound effects now play when issuing orders to Lord units to indicate if the command will be carried out or not.
Notes on using Laddermen and Siege Towers:
(Only available in multiplayer modes)
Laddermen:
Laddermen are created at the siege camp.
Laddermen have 1 ladder which they can place against stone walls by targeting the walls and right-clicking.
Ladders are placed on the wall depending on where you have the camera focused, the same way stairs are placed.
All troops can move up and down ladders to gain access to walls.
Laddermen will return to the siege camp for another ladder after placing theirs against a wall.
Laddermen can also slide ladders down the far side of walls from on top of them using the same method as placing them against the walls.
All troops can push ladders off walls.
Ladders are automatically destroyed after 2-3 days
Siege Towers:
Siege towers are created at the siege camp.
Siege towers can be docked against stone walls by targeting the wall and right-clicking.
Units can be placed on siege towers and will fire missiles as the siege towers moves to its location.
Once the siege tower is docked against a wall, units can climb up and down it to gain access to the walls.
Notes on using Attack Move
Normally when sending troops to a destination they will ignore enemies they encounter and always attempt to reach their destination despite sustaining damage.
If you hold CTRL when selecting a destination your troops will retaliate if they encounter troops along the way.
After killing the enemies your troops will then continue to their destination as originally commanded.
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